cowboy
11/08/04 11:09 AM
205.188.116.202
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Code:
Type/Model: Locust RIOT Control PoliceMech Prime Tech: Inner Sphere / 3060 Config: Biped BattleMech Rules: Level 3, Custom design
Mass: 25 tons Chassis: Standard Power Plant: 200 Nissan XL Fusion with Supercharger Walking Speed: 86.4 km/h Maximum Speed: 129.6 [216.0] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro-Fibrous Armament: 4 Machine Guns 2 Grenade Launchers 1 Spotlight* 1 Siren* 1 Emergency Lights* Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== The Locust chassis was used to make this mech
==Capabilities:== There is nothing special about the mech..Its primary use is to keep demonstrators under control. The four 20mm Gatling guns have been modified to shoot one bullet at a time.It can either shoot bean bag or rubber bullets. The Grenade launches can either shoot Smoke,Flashbang or pepperspray grenades.
==Battle History:== Not used in battle
==Deployment== Deployed in all the major cities in the Inner Sphere.
-------------------------------------------------------- Type/Model: Locust RIOT Control PoliceMech Prime Mass: 25 tons Construction Options: Fractional Accounting
Equipment: Crits Mass Int. Struct.: 43 pts Standard 0 2.50 Engine: 200 XL Fusion 12 4.25 Engine Supercharger: (LT) 1 .43 Walking MP: 8 Running MP: 12 [16-20] Jumping MP: 0 Heat Sinks: 10 Single 2 .00 (Heat Sink Loc: 2 CT) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 MASC: 1 1.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 89 pts Ferro-Fibrous 14 4.97 (Armor Crit Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Internal Armor Structure Value Head: 3 9 Center Torso: 8 11 Center Torso (Rear): 5 L/R Side Torso: 6 8/8 L/R Side Torso (Rear): 4/4 L/R Arm: 4 8/8 L/R Leg: 6 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 2 Machine Guns RA 0 400 4 3.00 (Ammo Locations: 1 LT, 1 RT) 2 Machine Guns LA 0 2 1.00 1 Grenade Launcher RT 1 1 .50 1 Spotlight* RT 0 1 .00 1 Grenade Launcher LT 1 1 .50 1 Siren* LT 0 1 .00 1 Emergency Lights* HD 0 1 .00 -------------------------------------------------------- TOTALS: 2 62 23.15 Crits & Tons Left: 16 1.85
Calculated Factors: Total Cost: 5,825,291 C-Bills Battle Value: 325 Cost per BV: 17,923.97 Weapon Value: 35 / 35 (Ratio = .11 / .11) Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0 BattleForce2: MP: 8, Armor/Structure: 2/1 Damage PB/M/L: 1/-/-, Overheat: 0 Class: ML; Point Value: 3
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Cray
11/09/04 07:35 AM
147.160.136.10
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I'm a little dubious of a police 'mech using an expensive XL engine, but I like the concept and the small touches, like the siren and lights.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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cowboy
11/09/04 09:55 AM
205.188.116.202
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Code:
Type/Model: Locust RIOT Control PoliceMech Prime Tech: Inner Sphere / 3060 Config: Biped BattleMech Rules: Level 3, Custom design
Mass: 25 tons Chassis: Corean-II Delux Endo Steel Power Plant: 200 Nissan Fusion with Supercharger Walking Speed: 86.4 km/h Maximum Speed: 129.6 [172.8] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Kallon FWL Special Ferro Fibrous Armament: 4 20mm Gatling Gun Machine Guns 2 Grenade Launchers 1 Spotlight* 1 Siren* 1 Emergency Lights* Manufacturer: Corean Enterprises Location: Stewart Communications System: Garret T10B Targeting & Tracking System: Corean CalcMaster
------------------------------------------------------------------------------ ==Overview:== The Locust chassis was used to make this mech
==Capabilities:== There is nothing special about the mech..Its primary use is to keep demonstrators under control. The four 20mm Gatling guns have been modified to shoot one bullet at a time.It can either shoot bean bag or rubber bullets. The Grenade launches can either shoot Smoke,Flashbang or pepperspray grenades.Instead of the expensive XL engine this mech has a 200 Nissan Fusion engine.
==Battle History:== Not used in battle
==Deployment== Deployed in all the major cities in the Inner Sphere.
-------------------------------------------------------- Type/Model: Locust RIOT Control PoliceMech Prime Mass: 25 tons Construction Options: Fractional Accounting
Equipment: Crits Mass Int. Struct.: 43 pts Endo Steel 14 1.25 (Endo Steel Loc: 4 LA, 3 RA, 3 LT, 3 RT, 1 CT) Engine: 200 Fusion 6 8.50 Engine Supercharger: (CT) 1 .85 Walking MP: 8 Running MP: 12 [16] Jumping MP: 0 Heat Sinks: 10 Single 2 .00 (Heat Sink Loc: 1 LT, 1 RT) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 69 pts Ferro-Fibrous 14 3.85 (Armor Crit Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Internal Armor Structure Value Head: 3 9 Center Torso: 8 9 Center Torso (Rear): 3 L/R Side Torso: 6 8/8 L/R Side Torso (Rear): 2/2 L/R Arm: 4 6/6 L/R Leg: 6 8/8
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 2 Machine Guns RA 0 400 4 3.00 (Ammo Locations: 1 LT, 1 RT) 2 Machine Guns LA 0 2 1.00 1 Grenade Launcher RT 1 1 .50 1 Spotlight* RT 0 1 .00 1 Grenade Launcher LT 1 1 .50 1 Siren* LT 0 1 .00 1 Emergency Lights* HD 0 1 .00 -------------------------------------------------------- TOTALS: 2 69 24.45 Crits & Tons Left: 9 .55
Calculated Factors: Total Cost: 4,334,791 C-Bills Battle Value: 311 Cost per BV: 13,938.23 Weapon Value: 29 / 29 (Ratio = .09 / .09) Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0 BattleForce2: MP: 8, Armor/Structure: 2/2 Damage PB/M/L: 1/-/-, Overheat: 0 Class: ML; Point Value: 3
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Cray
11/09/04 11:13 AM
147.160.136.10
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Better, better. I'm still a bit amazed at the price, but that's mostly outside your control. I don't see anything really expensive on the mech. Anyway, that's more of a police mech for a wealthy, high-tech world than the XL version.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Edited by Cray (11/09/04 11:16 AM)
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Silenced_Sonix
11/27/04 10:55 AM
168.209.97.34
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Interesting - came up with a bit of a riot-control 'Mech myself a few days ago. It uses the L3 rules for 10- and 15t 'Mechs, but I figured it would be acceptable, as a security 'Mech doesn't have to be quite 'Mech-sized.
Please excuse the lack of fluff, but the general idea was some form of riot-control design to be used by the CapCons on captured worlds, where guerilla strikes might be giving trouble.
SR-3G Sergeant
Chassis: Unknown Power Plant: Unknown 70 Light Cruising Speed: 75.25 Maximum Speed: 118.25 Jump Jets: none Jump Capacity: none Armor: Unknown Armament: 5 Machine Guns Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
SR-3G Sergeant
Technology Base: - Inner Sphere - Level 3 Equipment Mass Internal Structure: - EndoSteel 0.5 Engine: 70 Light 1.5 Walking MP: 7 Running MP: 11 Jumping MP: 0 Heat Sinks: 10 0 Gyro: - Extra-Light 0.5 Cockpit: - Small 2 Armor Factor: 24 1.5
Internal Armor Structure Value Head 3 3 Center Torso 4 3 Center Torso(rear) 2 R/L Torso 3 3 R/L Torso(rear) 1 R/L Arm 1 2 R/L Leg 2 2
Weapons and Ammo Location Critical Tonnage Machine Gun LA 1 0.5 Machine Gun LA 1 0.5 A-Pod LL 1 0.5 A-Pod RL 1 0.5 Machine Gun Ammo (1/2 ton) RT 1 0.5 Machine Gun RA 1 0.5 Machine Gun RA 1 0.5 Machine Gun H 1 0.5
LT-2N Lieutenant
Chassis: Unknown Power Plant: Unknown 105 Light Cruising Speed: 75.25 Maximum Speed: 118.25 Jump Jets: none Jump Capacity: none Armor: Unknown Armament: 5 Machine Guns 2 Grenade Launcher - Smokes 2 Grenade Launcher - Fragmentations Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
LT-2N Lieutenant
Technology Base: - Inner Sphere - Level 3 Equipment Mass Internal Structure: - EndoSteel 0.75 Engine: 105 Light 2.63 Walking MP: 7 Running MP: 11 Jumping MP: 0 Heat Sinks: 10 0 Gyro: - Extra-Light 1 Cockpit: - Small 2 Armor Factor: 41 2.56
Internal Armor Structure Value Head 3 4 Center Torso 5 5 Center Torso(rear) 2 R/L Torso 4 5 R/L Torso(rear) 2 R/L Arm 2 4 R/L Leg 3 4
Weapons and Ammo Location Critical Tonnage Machine Gun LA 1 0.5 Machine Gun LA 1 0.5 Grenade Launcher - Fragmentation LT 1 0.5 Grenade Launcher - Smoke LT 1 0.5 A-Pod LL 1 0.5 A-Pod RL 1 0.5 Grenade Launcher - Fragmentation RT 1 0.5 Grenade Launcher - Smoke RT 1 0.5 Machine Gun RA 1 0.5 Machine Gun RA 1 0.5 Machine Gun H 1 0.5 Machine Gun Ammo (1/2 ton) H 1 0.5
Evolve or Die
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strife
01/08/07 06:56 PM
216.40.89.182
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That is expensive, You could subjectgate your subjects with a coolant truck or something (greasy!) Anyways, I do like the concept, but its not really practical. What if you wanted to arrest somebody who surrendered? He would have to hand-cuff himself to the leg of the mech and hold on for dear life.
"caliber fifty JUSTICE!"
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JackGarrity
01/09/07 09:00 AM
71.207.203.207
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Thats what we call riding the metal pony :"D
Greetings Mechwarrior.
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