Guardsmen Battlemechs

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JackGarrity
01/12/07 10:20 AM
71.207.203.207

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Idea I had, using Racs as a basic weapon for a sort of Mech Cops kinda thing. Enjoy?

Guardsmen Grunt

Chassis: TermoElectron II
Power Plant: PlasmaStar 200
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: Longanecker PlastiSteel with CASE and CASE II
Armament:
1 SRM 6
3 Medium Lasers
1 Rotary AC/2
Manufacturer: Star League Weapons Research
Primary Factory: Talon
Communications System: TharHes Thalia HM-22
Targeting and Tracking System: Targa-7, Vid-Com-17 with TAG


Guardsmen Grunt

Technology Base: - Inner Sphere 'C' - Level 3
Equipment Mass
Internal Structure: 5
Engine: 200 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: 2
Cockpit: - Torso-Mounted 4
Armor Factor: 105 7

Internal Armor
Structure Value
Head 3 9
Center Torso 16 15
Center Torso(rear) 5
R/L Torso 12 11
R/L Torso(rear) 3
R/L Arm 8 10
R/L Leg 12 14

Weapons and Ammo Location Critical Tonnage
(IS) Rotary AC/2 LA 3 8
(IS) Rotary AC/2 Ammo LA 3 3
(IS) TAG LA 1 1
CASE II LA 1 1
(IS) SRM 6 RT 2 3
(IS) SRM 6 Ammo - Anti-Personnel RT 1 1
(IS) SRM 6 Ammo - Fragmentation RT 1 1
(IS) SRM 6 Ammo - Heat Seeking RT 1 1
(IS) SRM 6 Ammo - Smoke RT 1 1
CASE RT 1 0.5
(IS) Medium Laser RA 1 1
(IS) Medium Laser RA 1 1
(IS) Medium Laser RA 1 1

Guardsmen Striker

Chassis: Unknown
Power Plant: Unknown 200
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: Unknown with CASE and CASE II
Armament:
1 Rotary AC/5
1 Large Laser
1 SRM 2
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown with Guardian ECM Suite
Targeting and Tracking System: Unknown with TAG


Guardsmen Striker

Technology Base: - Inner Sphere 'C' - Level 3
Equipment Mass
Internal Structure: 5
Engine: 200 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: 2
Cockpit: - Torso-Mounted 4
Armor Factor: 105 7

Internal Armor
Structure Value
Head 3 9
Center Torso 16 15
Center Torso(rear) 5
R/L Torso 12 11
R/L Torso(rear) 3
R/L Arm 8 10
R/L Leg 12 14

Weapons and Ammo Location Critical Tonnage
(IS) Rotary AC/5 LA 6 10
(IS) Rotary AC/5 Ammo LA 2 2
(IS) TAG LA 1 1
CASE II LA 1 1
(IS) Guardian ECM Suite LT 2 1.5
(IS) SRM 2 RT 1 1
(IS) SRM 2 Ammo - Heat Seeking RT 1 1
CASE RT 1 0.5
(IS) Large Laser RA 2 5

Guardsmen Commando

Chassis: Unknown
Power Plant: Unknown 200
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: Unknown with CASE and CASE II
Armament:
1 Rotary AC/2
1 LRM 5
2 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown with Guardian ECM Suite
Targeting and Tracking System: Unknown with TAG


Guardsmen Commando

Technology Base: - Inner Sphere 'C' - Level 3
Equipment Mass
Internal Structure: 5
Engine: 200 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: 2
Cockpit: - Torso-Mounted 4
Armor Factor: 105 7

Internal Armor
Structure Value
Head 3 9
Center Torso 16 15
Center Torso(rear) 5
R/L Torso 12 11
R/L Torso(rear) 3
R/L Arm 8 10
R/L Leg 12 14

Weapons and Ammo Location Critical Tonnage
(IS) Rotary AC/2 LA 3 8
(IS) Rotary AC/2 Ammo LA 2 2
(IS) TAG LA 1 1
CASE II LA 1 1
(IS) Guardian ECM Suite LT 2 1.5
(IS) LRM 5 RT 1 2
(IS) LRM 5 Ammo - Fragmentation RT 1 1
(IS) LRM 5 Ammo - Heat Seeking RT 1 1
(IS) LRM 5 Ammo - Incendiary RT 1 1
CASE RT 1 0.5
(IS) Medium Pulse Laser RA 1 2
(IS) Medium Pulse Laser RA 1 2


Guardsmen Battlemechs: A ambitious and yet modest concept. Not long after the bloody days of the 3050’s and middle 60’s a idea was formed; that of a loosely organized yet solid organization, not Mechwarriors, not Mercenaries rather ‘freecops’ of a sort, those trained and skilled in law enforcement, mech piloting and repair; a team several hundred strong as a mobile and swift arm of the then united Inner Sphere. Taking standards of technology long used, along with elements of both Clan and new age weapons hardware, these mech’s have resulted. Built rugged, durable and easy to replace parts for; they offer a compromise between BattleMech and defense platform.

Many basic concepts and designs where chosen, in the end five things became clear. 1: the mech’s must be able to operate for months at a time with little to no repair/maintenance, 2: their weaponry must be powerful enough to keep the peace on a restless world, but not quite to the level/ or expense of a full scale Battlemech. 3: Spare parts/ammunition for the units must be cheaply gotten. 4: Pilots, regardless of affiliation and training all have the same basic mindset and ability to function together. 5: The cost vs. tonnage vs. weapons and capacity must be reasonably balanced. While many houses and organized units claimed their machines where this better, their parts could do this, etc. The production of the mechs was primarily a multi house deal, one group giving weapons, others the framework, others armor and components..

The entire project was nearly cancelled after several spies were found, and a assassination attempt barely stopped in time. Only the words of an enterprising NAIS member, salvaged it long enough for the production run of 200 to be completed. It was during the 3070’s that the Freecorps were assembled and sent out to help maintain both law and order along the warring Preheipiary and boarding Clanspace, and too keep tabs on the houses the multi talented group was from.

Thus far the units have proven to perform well in their role, many people saying that the mechs, just being stationed on the at times technology poor outer rim makes them feel safer; like someone Cares what happens to them. Recently their roles have shifted, many of the 8 man units being pulled back inwards towards their home sectors. Overall the mech performs well in its role of defense, the three produced variants working as a agile team; the Commando version carrying using a ECM coupled with a mixed pack of LRM rounds to give it flexibility, pulse lasers mounted opposite. Matching the Commandos long range ability the Striker version packs a hefty RAC5 and a Large laser, decent firepower for a medium mech, an SRM 2 with Heat missiles and a TAG rounding out its capacity.

Too match the Commando and the Striker, two Grunt class Guardsmen come with each lance, these ones carry a good varaity of weaponry to fit numerous combat roles. A standard RAC 2 class with Case is its primary weapon, opposite this a trio of Medium lasers match. For up close the mech carries a full load each of AP, Frag, HS and Smoke rounds to give it mission capacity. Though no ‘Clan’ weaponry goes into their designs the mechs build which resembles that of both the Mad Cat and the Vulture style mechs, offers a imposing design of angled plates and sloping torsos, designed to be intimidating.

Double heat sinks round out each of the designs and their PlasmaStar engines are well rated and swift enough to make each of the mechs reasonably quick in a pinch. Internally each has room, with alterations for pilots and commanders to alter each configuration as mission profile changes. Starting off good, the triple house backing and the general cross training from piloting to technical work; gives the Free corps a good hope for peace in the future, where large scale wars may be too much, call in the Freecorps to help your world.
Greetings Mechwarrior.
Karagin
01/12/07 04:27 PM
70.123.166.36

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New Delta City could uses these...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
JackGarrity
01/12/07 07:37 PM
71.207.203.207

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hehe the hire out a lance or two, the Freecorps are a 200man merc unit im slowly, painfully desinning, they may not be the best, they may not be the brightest buy by Damn the one thing they al share is a sense of duty and honor; and a willingness to help protect those who just cant do it for themselves ^^, so far ive got them based someplace out of St.ives ish area just becuse its mostly central, and they hire out in 8-16 man units. Only things they wont do is direct house on house warfare or house on clan warfare, smart boys know better. They do a mix of police work/body guard and milita stuff if the need arises; are going to have a open salvage contract, if salvage can assist thier units, its used; if not its given to the reigon they are protecting to sell, along with a list of potential buyers. Was going to try to do a small S leage kind of thing, instead of all the smartarse politics geting into things and causing problems, went at it from the grunt pilot level; since a Mechwarrior is a Mechwarrior no matter who's House he is from.
Greetings Mechwarrior.
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