strife
01/17/07 06:26 PM
216.40.87.134
|
Type/Model: Creighton Main Battle Tank Mass: 75 tons Tech level: level 2 Equipment: Items Mass Int. Struct.: 40 points 7.5 tons Engine: 225 XL Troit 7.5 tons Cruise MP: 32.4kph Flank MP: 54 kph (3/5) Cockpit & Controls: 4.0 Crew: 4 Members, Tank commander, driver, gunner, and secondary gunner Turret: 3.0 Armor: Ferro-Fiberous with CASE 15.0 Armor Factor: 269, 15.0 tons of ferro-fiberous Communication equipment: S-Ragnis Targeting Equipment: Phitron Namburg 300 with Artimus
Internal Armor Structure Value Front: 8-89 Left / Right Sides: 8-50/50 Rear: 8-40 Turret: 8-40
Weapons and Equipment Mass -------------------------------------------------------- 1 Guass Rifle 15.0 Guass Rifle Ammo 24 3.0
4 Medium Lasers 4.0 Targeting computer 1.0 (medium lasers) 2 Heat sinks 2.0
1 LRM/15 7.0 LRM/15 am 24 3.0 Artimus FCS 1.0 1 SRM/2 1.0
SRM/2 ammo 50 1.0 CASE 0.5
All weapons are turret-mounted.
-------------------------------------------------------- TOTALS: 75.0 tons
Calculated Factors: Total Cost: 10,220,000 Battle Value: 1,114 Weapon Value: 901 Defensive Value: 213
Overview --------------------------------------------------------- The Creighton MBT was designed after the Clan invasion. While losing a vast number of vehicles, experienced combat vehicle crewmen were lost in huge numbers. A Design contract for a new MBT, that was surviviable, manuverable, with excellent firepower and Armor. The Creighton MBT fullfilled this contract. With a large array of weapons backed up with a superior fire control system, and 15 tons of ferro fiberous armor, the Crieghton's performance is competetive to heavy mechs. (sort of) A series of four medium lasers are mounted in a cluster co-axial to the guass rifle, coupled with an advanced targeting computer. This configuration has its drawbacks, due to the tight grouping of the Medium lasers neccessitated by the targeting computer, coolant is drawn from the engine to the weapons. This creates unbearable tempetures within the tank's crew compartment when the weapons are fired, due to the circulation of hot coolant through the uninsulated coolant ducting. This cooling system tends to leak as well, with road vibration, sometimes rupturing without warning, to spray crewmembers with hot, pressurized, toxic coolant, or a gentle misting of inexact orgin along the coolant lines. Maintaince on a Crieghton is a never-ending struggle for the vehicles crew and maintaince teams. The reactor is prone to failure, usually self-aborting when the fusion reactor's sensors detect a problem. The entire engine is often times entirely replaced, and sent for repair for minor issues, a faulty sensor, for example, because few techs are qualified to work on the complex reactors. Dispite its flaws (there are many) the Crieghton was is as powerful, effective, and verstile vehicle as they come, operating on any most terrain.
Capablities ------------------------------------------ The Crieghton can travel up to 64.8 kph on open highways, though its practical speed off-road is reduced due to problems with its suspension, roadarms can suddenly sheer off, its speed is kept around 54kph cross country, where it is unlikely to throw track, or damage the suspension at such speeds. With its Guass rifle and Artimius equipped LRM/15 launcher, it can provide a devestation long-range attack, and is a threat to anything on the battlefeild. Its large ammuntion stores, and fusion-powered lasers can provide about 4 minutes of contiuous fire before ammuntion stores exhaust. Four medium lasers linked to sophisticated firecontrol, provide accurate and deadly short-range firepower. The coaxle medium lasers can instantly engage secondary targets while its Guass rifle cycles, as well as accurately reinforce the guass rifles damage on a single target. Its turret-mounted LRM/15, usually operated by the second gunner, can deliver constant direct and indirect fire with precision rarely seen on other vehicles. The small, secondary cupola-mounted SRM/2 is typically loaded with inferno type warheads for setting fires, destroying structures and marking targets. All weapons are mounted on the large turret, although the SRM/2 has a 90-degree traverse independant of the turrets azimuth. The Creighton is a versitile, and deadly adversary. All ammunition is stored in a CASE, greatly increasing the combat life expectancy of the crew.
Deployment -------------------------------- During a popular rebellion on a Marik world, contracted mercenarys used the Creighton to great effect. Although technically a low-intensity occupation, anti-government combatants frequently ambushed the foriegn mercenarys. Using semi-portable SRMs with infernos, they inflicted several losses on Creighton MBTs. However, due to the vehicles CASE, and heavy armor, no losses were reported among crewmembers of Crieghton vehicles. The heavy MBTs, however, had a devestating effect on the local urban areas, not to speak of the enemy populations. Simulations against mechs and other vehicles can promising results, resulting in almost a 1 to 1 attrition ratio against several types of inner-sphere mechs.
Varients ------------------ One varient replaces the SRM/2 and its ammo with 3 machineguns and a half-ton of ammo. Another replaces it with a Anti-missile system, while removing a half-ton of armor from the rear to make room for the increased ammuntion store.
This design isn't really my cup of tea, its way too expensive, its basicly a homage to the Abrams tank I've been wasting away working on for the last 4 years. This vehicle is equallivent to an abrams, if you compare it to other BT designs, and don't think too hard about an real-life abrams being a 65 ton tank with maybe a AC/10 and a few machineguns. Like the real abrams, compared to other tanks, its expensive, unreliable, immensely flawed engine, unpleasant to work on, but completely, and utterly effective in combat. Unless it gets caught on fire. (trust me on that one)
"caliber fifty JUSTICE!"
|
Karagin
01/17/07 08:26 PM
70.123.166.36
|
Okay it's a decent vehicle, but you never said who is using it. Fluff was good expect for that part of no one is named as the main user or who commissioned it to be built.
You could cut down on the Gauss ammo by a ton and give the tank ECM or a BAP or something else...16 shots is more then enough for a Gauss rifle.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|
strife
01/18/07 07:00 PM
216.40.87.134
|
Oh right, House Marik owns the design, though its factory's location is unimportant. Thought I mentioned that...anways I put the extra ammo for the GR cause the vehicle would/ is suppose to survive long enough to use it all, although that might be a little unrealistic, but thats the intent of it. It pains me to make a vehicle with expensive bells and whistles of dubious value, hence, no ECM, but a AMS was suppose to part of the design, but can't remember how you factor in its BV. I don't have a book out here ya know.
Good ideas though, I sorta intended it to be a white-elephant type design anyways.
"caliber fifty JUSTICE!"
|