Blockhead BLKH-9D

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Karagin
09/26/02 10:07 AM
63.173.170.57

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code:
Type/Model: Blockhead BLKH-9D
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 55 tons
Chassis: Standard
Power Plant: 275 Core Tek XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [108.0] km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament:
1 Rotary AC/5
2 ER Medium Lasers
1 SRM 4
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Blockhead BLKH-9D
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 XL 12 8.00
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 5
Heat Sinks: 11 Double [22] 0 1.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
MASC: 3 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 179 pts Ferro-Fibrous 14 10.00
(Armor Crit Loc: 7 LA, 4 LT, 2 RT, 1 CT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (Rear): 9
L/R Side Torso: 13 19/19
L/R Side Torso (Rear): 6/6
L/R Arm: 9 17/17
L/R Leg: 13 25/25

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/5 RA 1 60 9 13.00
(Ammo Locations: 2 RA, 1 RT)
1 ER Medium Laser LA 5 1 1.00
1 SRM 4 LT 3 25 2 3.00
(Ammo Locations: 1 LT)
1 ER Medium Laser HD 5 1 1.00
CASE Equipment: LT RT 2 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 19 74 55.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 11,645,356 C-Bills
Battle Value: 1,599
Cost per BV: 7,282.9
Weapon Value: 1,545 / 1,545 (Ratio = .97 / .97)
Damage Factors: SRDmg = 30; MRDmg = 15; LRDmg = 1
BattleForce2: MP: 5J, Armor/Structure: 4/2
Damage PB/M/L: 5/4/-, Overheat: 0
Class: MM; Point Value: 16

Karagin

Given time and plenty of paper, a philosopher can prove anything.
realworldviews
09/27/02 11:04 AM
24.98.65.7

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It reminds me of a Shadow Hawk, but its nice.
I have taken a liking to RAC's. Those things can be nasty.
Colonel Brian Davis
Gamers United
"Dreams become reality, for all who start off with a dream"
Greyslayer
09/27/02 04:29 PM
216.14.192.226

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You know you could mount a Targetting computer instead of the SRM4 rack, mind you it would be just a upgraded centurion in weapon configuration if you did that. It does look like a souped up Shadowhawk.

Its a solid design, though in my playing with the 5/8/5 hatchetman with the RAC5 I found a jumping mech with this weapon to be quite ineffective. I found the Centurion with its 6/9 movement better for the weapon than 5/8/5. Still a nice design.

Greyslayer
Karagin
01/18/07 10:05 AM
70.123.166.36

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I will take these suggestions and add them in as variants. Thanks guys.

Anyone else have any ideas on this one?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Drasnighta
01/18/07 06:09 PM
24.70.95.203

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Nice Heat Curve, and some spoils at almost all ranges... I do like it, even if it does look superficially like a SHD... Almost 2 Minutes of Continuous Fire for a Trigger-Happy Gun-Bunny, and decent Backup Lasers and Crit-Punching SRMs...

Definately a seller, and I think its worthwhile with the Jump Jets - You drop a Medium Laser for a Punch if you can get close in Broken Terrain.

Would be a good Urban Warfare Brawler, too - being able to either leap over buildings, or if caught in the open, MASC a Run away...

I'd take an Urban Warfare design which trades up the MASC system for a Second SRM-4 Launcher - increasing its short-range punch in trade for a little bit of straight-line speed...

Where else does it gain points? Standard Structure for ease of repair-replacement - important in an Ammunition-Loaded 'Mech, even if CASE is fitted as standard - which is another point in my books (XL Engine notwithstanding - gotta think over long term, not just one game)

10 Tons of Ferro-Weave Armour - thats Enforcer-Like in its Star-Slab...

Yeah, I'd consider one or two, even though I don't like the Davion RACs... I know one of my MechWarriors would want to trade up that RAC/2 and Ammo - maybe the MASC too, for a LGR - perhaps a (C)GR if I can let him get one in Salvage
CEO Heretic BattleMechs.
strife
01/18/07 07:08 PM
216.40.87.134

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I'd get a targeting computer for the RAC/5, you'd do 30 damage on a hit-location if your cannon doesn't jam, thats the only way I'd ever buy into a RAC weapon as a primary weapon. I'd kill the SRM/4, and the MASC, especially the MASC. Fast as hell, with a RAC/5 with a TC? it be unpleasant to all parties concerned.
"caliber fifty JUSTICE!"
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