Old Mech #3

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LordChaos
06/27/05 03:43 PM
68.115.86.108

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Old Mech #3

Chassis: Unknown
Power Plant: Unknown 390 XL
Cruising Speed: 64.5
Maximum Speed: 96.75
Jump Jets: none
Jump Capacity: none
Armor: Unknown
Armament:
5 Medium Pulse Lasers
1 Small Laser
Hatchet
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown with Guardian ECM Suite
Targeting and Tracking System: Unknown


Old Mech #3

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 3.5
Engine: 390 XL 23
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 11(22) - Double 1
Gyro: 4
Cockpit: 3
Armor Factor: 211 13.5

Internal Armor
Structure Value
Head 3 9
Center Torso 21 32
Center Torso(rear) 10
R/L Torso 15 22
R/L Torso(rear) 8
R/L Arm 10 20
R/L Leg 15 30

Weapons and Ammo Location Critical Tonnage
Medium Pulse Laser LA 1 2
Medium Pulse Laser LA 1 2
Medium Pulse Laser LA 1 2
Medium Pulse Laser LA 1 2
Medium Pulse Laser LA 1 2
TSM LA 3 0
Guardian ECM Suite LT 2 1.5
TSM LT 3 0
Hatchet RA 5 5
Small Laser H 1 0.5

This one could be scary if house rules allow turning off heat sinks.
Real mechwariors pilot IS mechs.
Wraith
06/27/05 06:44 PM
68.67.32.212

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I'd take off the extra HS, SL, .5 tons of armor, and 1 MPLAS, put on 3 MLs and a SPLAS instead. That way you can overheat by 9 when running. Fun mech though
-Wraith
LordChaos
06/27/05 08:33 PM
68.115.86.108

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I'll look at that.. would it be able to maintain that lvl of heat regaurdless of movement then?
Real mechwariors pilot IS mechs.
Wraith
06/27/05 10:02 PM
68.67.32.212

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no, you would have to run all the time to keep heated. Replace another MPLAS with 2 MLs and you'd be able to stand still and overheat by 9.
-Wraith
LordChaos
06/27/05 10:38 PM
68.115.86.108

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I'll play around with the design and see what can be done. If I can get it to hit 9 at will and stay there with any movement, then I'll put together some fluff and make it work.
Real mechwariors pilot IS mechs.
tbird89
06/28/05 04:10 AM
69.167.54.106

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ummm, doesn't it say in the BMR that any # of heatsinks can be turned off, as long as they are declared at the beggining of the turn, and vice versa?
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman
Karagin
01/19/07 06:31 AM
70.123.166.36

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Okay at least there is no TC to go with this one...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Drasnighta
01/21/07 12:38 AM
202.126.108.239

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Quote:

ummm, doesn't it say in the BMR that any # of heatsinks can be turned off, as long as they are declared at the beggining of the turn, and vice versa?




Indeed, but it takes quite a bit of Math on the Spot to work it out how to do that and not go overboard, since you do shut them off in the End phase, which is after the Appropriate Heat - and in the middle of battle, its hard to keep records some times...

Most times, its just easier to go overboard completely...

But its fairly typical of a Hatchet Weilding Maniac 'Mech... Just with less Finesse than most...
CEO Heretic BattleMechs.
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