Rotwang
01/21/07 11:13 AM
213.118.80.2
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BattleMech Technical Readout
Type/Model: Kama KT-1K Tech: Inner Sphere / 3055 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 40 tons Chassis: Endo Steel Power Plant: 240 Pitban XL Fusion Walking Speed: 64,8 km/h Maximum Speed: 97,2 km/h Jump Jets: 6 Standard Jump Jets Jump Capacity: 180 meters Armor Type: Standard Armament: 1 MRM 40 1 Medium Laser Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== Originally known as the Fistfighter it was a medium mech based on the Jenner's weapon loadout, mouting 6 medium lasers and a small laser. Unfortunately the generated heat proved too much for this design, mounting conventional heat sinks. All six prototypes were retained at the original factory for testing new components and technology. One Fistfighter became the first Kuritan mech to be outfitted with the new triple strength myomer. It caused major stress fractures in the internal structure, forcing the replacement with the stronger, but bulkier Endo Steel system.
By 3054, a new version appeared that mounted The Draconis Combine's latest weapon system, the MRM launcher.
==Capabilities:== The Kama carries impressive firepower for a mech its size. The huge MRM 40 is more often seen on Heavy and Assault mechs. The MRM40 is capable of overwhelming light, while it can inflict heavy damage on heavier machines.
Able to engage enemy mechs at medium ranges, it is very suitable for operations in broken terrain such as forests or hills, where it can retreat behind cover. Lacking suitable secondary weapons the Kama is not suited for urban combat and is vulnerable to infantry attacks.
The Kama is designed to operate alongside close range assault mechs such as the Hunchback and Javelin.
==Battle History:== Although some were sceptical of the Kama's abilities. But the design proved itself quite capable in the Chaos March and during Operation Bulldog.
During one encounter a pair of Kama backed up by a Grand Dragon and a Wolftrap encountered a pair of Cauldron Born. Though one Kama and the Wolftrap were badly damaged and were forced to withdraw, the remaining Kama fired several shots at one of the Cauldron Born, hitting the cockpit several times, badly injuring the pilot. It was then able to pounce the other Caultron Born, causing a fatal ammo hit.
Another encounter in the Chaos March between a Kama and a Crusader. Both mechs fought each other in a dense swamp. The Crusader soon became stuck, having emptied his LRM racks taking potshots at the Kama, it moved in for the kill and attacked it in the back. Unable to turn to protect its back, the Crusader surrendered.
==Variants:== Though it has proven able enough, some feel the Kama is too one-sided. A proposed variant switches to an MRM30 and adds another medium laser.
-------------------------------------------------------- Type/Model: Kama KT-1K Mass: 40 tons
Equipment: Crits Mass Int. Struct.: 67 pts Endo Steel 14 2,00 (Endo Steel Loc: 1 HD, 3 LA, 1 RA, 3 RT, 2 CT, 2 LL, 2 RL) Engine: 240 XL Fusion 12 6,00 Walking MP: 6 Running MP: 9 Jumping MP: 6 Heat Sinks: 10 Double [20] 3 ,00 (Heat Sink Loc: 1 LT) Gyro: 4 3,00 Cockpit, Life Supt., Sensors: 5 3,00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00 Armor Factor: 128 pts Standard 0 8,00
Internal Armor Structure Value Head: 3 9 Center Torso: 12 16 Center Torso (Rear): 5 L/R Side Torso: 10 14/14 L/R Side Torso (Rear): 5/5 L/R Arm: 6 11/11 L/R Leg: 10 19/19
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 MRM 40 RA 12 12 9 14,00 (Ammo Locations: 2 RT) 1 Medium Laser LA 3 1 1,00 6 Standard Jump Jets: 6 3,00 (Jump Jet Loc: 3 LT, 3 RT) -------------------------------------------------------- TOTALS: 15 70 40,00 Crits & Tons Left: 8 ,00
Calculated Factors: Total Cost: 6.731.760 C-Bills Battle Value: 1.124 Cost per BV: 5.989,11 Weapon Value: 820 / 820 (Ratio = ,73 / ,73) Damage Factors: SRDmg = 21; MRDmg = 9; LRDmg = 1 BattleForce2: MP: 6J, Armor/Structure: 3/2 Damage PB/M/L: 4/2/-, Overheat: 0 Class: MM; Point Value: 11
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Karagin
01/21/07 11:43 AM
70.123.166.36
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While I am not a big fan of the MRMs, this mech seems set up to use them correctly.
So what happen to the other prototypes?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Rotwang
01/21/07 11:57 AM
213.118.80.2
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The prototypes are still at the factory, most have been built and rebuilt over the years for a wide range of tests.
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KamikazeJohnson
01/21/07 03:38 PM
207.161.41.128
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Hmmm...Great minds must think alike...here's one I whipped up quite a while back...
VSH-7U Vishnu
Mass: 40 tons Chassis: Unknown Power Plant: Unknown 200 XL Cruising Speed: 53.75 Maximum Speed: 86 Jump Jets: none Jump Capacity: none Armor: Unknown Armament: 1 ER Large Laser 1 MRM 40 1 Medium Laser Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
VSH-7U Vishnu
Technology Base: - Inner Sphere - Level 2 Equipment Mass Internal Structure: - EndoSteel 2 Engine: 200 XL 4.5 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 11(22) - Double 1 Gyro: 2 Cockpit: 3 Armor Factor: 120 7.5
Internal Armor Structure Value Head 3 9 Center Torso 12 17 Center Torso(rear) 6 R/L Torso 10 13 R/L Torso(rear) 3 R/L Arm 6 12 R/L Leg 10 16
Weapons and Ammo Location Critical Tonnage Medium Laser LA 1 1 MRM 40 LT 7 12 MRM 40 Ammo LT 2 2 ER Large Laser RA 2 5
Needless to say, I like it (yours and mine!)
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Karagin
01/21/07 05:47 PM
70.123.166.36
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Both are nice.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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coldwave
01/21/07 06:56 PM
216.67.46.107
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Hmmm, I have to say I like it. Much like Karagin, MRM's aren't my thing, but this mech really uses them exactly as they're supposed to be. Good job.
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JackGarrity
01/22/07 02:07 AM
71.207.203.207
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*nods* hai, is good design; perhaps not frontline DCMS , but certainly a well made build; basic, functional and impressive. Any design that survied TFS is a worthy mech to look into.
Greetings Mechwarrior.
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