Balmung BMG-1S

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Rotwang
01/21/07 11:53 AM
213.118.80.2

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BattleMech Technical Readout

Type/Model: Balmung BMG-1S
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 50 tons
Chassis: Endo Steel
Power Plant: 250 Light Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
1 Heavy Gauss Rifle
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
Named after Odin's legendary sword in the Niebelungenlied, used by Siegfried
to kill the dragon Fafnir, the Balmung is an attempt to marry the fearsome
Heavy Gauss Rifle to a Medium mech chassis.

==Capabilities:==
Clearly patterned on designs such as the Hollander and Hunchback, the Balmong
had to adress those mech's weaknesses and problems.

Mechs such as the Hunchback were a partial failure. Though it carried one of
the deadliest weapons on the battlefield it was too slow to catch most lighter
mechs. It also lacked the armour to successfully close in with heavier
machines.

Designed primarily to hunt Assault Mechs, the Balmung had to be fast and
maneuverable. The light engine solved this problem without taking up too much
internal space in the torso, still it did require designers to mount the
secondary capacitator into the center torso. Jump Jets further enhanced the
Balmung's mobility.

Faster than most assault mechs, the Balmung can choose its engagement range to
make full use of the HGR's firepower.

Though the armour hasn't been improved over the Hunchback or Hollander, its
mobility and range should help overcome this problem. The lack of secondary
weapons is a more important problem. Carrying only 12 shots it cannot stray
far from its supply lines.

==Battle History:==
The Balmung is a brand-new design and is still mostly untested. Initial
reports are quite promising though.

==Variants:==
A proposed variant will switch the HGR for a regular Gauss Rifle, a medium
pulse laser and an extra ton of armour.

==Deployment==
The Balmung were originally intended for deployment on the Clan border, but as
the Jihad grips the Inner Sphere more units are deployed to protect key worlds
in the path of the WOB bulldozer.

--------------------------------------------------------
Type/Model: Balmung BMG-1S
Mass: 50 tons

Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 14 2,50
(Endo Steel Loc: 1 HD, 5 LA, 4 RA, 4 LT)
Engine: 250 Light Fusion 10 9,50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Single 0 ,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 136 pts Standard 0 8,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 19
Center Torso (Rear): 6
L/R Side Torso: 12 14/14
L/R Side Torso (Rear): 5/5
L/R Arm: 8 13/13
L/R Leg: 12 19/19

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Heavy Gauss Rifle RT 2 12 14 21,00
(Ammo Locations: 3 LT)
5 Standard Jump Jets: 5 2,50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 2 68 50,00
Crits & Tons Left: 10 ,00

Calculated Factors:
Total Cost: 7.324.500 C-Bills
Battle Value: 1.473
Cost per BV: 4.972,51
Weapon Value: 515 / 515 (Ratio = ,35 / ,35)
Damage Factors: SRDmg = 12; MRDmg = 13; LRDmg = 4
BattleForce2: MP: 5J, Armor/Structure: 3/3
Damage PB/M/L: 2/2/1, Overheat: 0
Class: MM; Point Value: 15
Karagin
01/21/07 12:32 PM
70.123.166.36

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Nice way to address the issues.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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