Dwarf DWF-1N

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coldwave
01/21/07 06:49 PM
216.67.46.107

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One night I was playing around with the numbers and decided to see what would happen if I paired an AC/10 with an AC/20 in an assault mech. A little bit later, the Dwarf was born. For a Level 1 Assault, I'm pretty happy with it over all, although it costs a bit more than I'd like. But, for what she is, I can't really complain, and besides, how often do we see an assault that can flip its arms? Currently working on the LVL2 refit to see how she comes out with modern tech.

************************************************************************************

BattleMech Technical Readout

Type/Model: Dwarf DWF-1N
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 85 tons
Chassis: Agamar MKV Standard
Power Plant: 255 Pitban Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Standard
Armament:
1 Deathgiver Autocannon/20
1 Imperator-B Autocannon/10
1 Martell Large Laser
1 HellStar PPC
Manufacturer: Kater and Kater Mech Foundries
Location: Dalcour
Communications System: K9 Communications System
Targeting & Tracking System: Angst Clear View MultiTask

------------------------------------------------------------------------------
==Overview:==
Following the release of the Hobbit, Kater and Kater Mech Foundries began work
on their next project. All of their previous designs were limited to the
medium mech category, and the company felt it was time to expand into new
areas. Initial feasibility studies showed that entering into the assault
class mech market had some potential, so development of a new chassis began.
Building upon the lessons of their last chassis, the Agamar MKII, the company
soon completed their preliminary design, the Agamar MKV. Although certainly
broader and stronger than their last chassis, it was a mere meter taller,
taking it to a total of 12 meters tall. As a result of its abnormally short
height, the mech came to be known simply as the Dwarf.

Short, heavy, ugly and mean, the Dwarf certainly lived up to its name. Due to
being more of a concept mech as opposed to a full-production model, the
machine was built with at least one weapon for every range. Although this
made it very well rounded, it didn't leave much room for efficiency in the
design.

The mech's primary long-range weapon can be found in a single PPC projecting
out of its left torso. Although certainly not the heaviest of long-range
arsenals ever seen on an assault class mech, it is more than capable of
deterring medium and light mech classes, as well as providing an initial "kiss"
for heavier opponents.

At medium range, the pilot finds two more weapons at his disposal: a Large
Laser in the right torso and an AC/10 in the left arm. These in conjunction
with the PPC provide formidable firepower.

If the enemy should still be standing by the time the Dwarf enters short
range, then they probably won't be for much longer. Here, the Dwarf is
finally able to bring to bear its massive 20 class autocanon. Capable of
disabling light mechs in a single shot, this beast of a weapon makes the Dwarf
a truly horrific monster of death and carnage. Only the extremely brave or
foolish come this close to the Dwarf and expect to survive intact.

Ultimately, the biggest failing of the Dwarf is its simply terrible heat
management system. Firing more than three of its weapons on the run all but
guarantees a shutdown. Even at rest, this mech still suffers from too much
heat. Although this is slightly mitigated by the clearly defined firing
ranges, it is by no means a perfect solution. Additionally, the outdated
technology of the design is both a blessing and a curse. Although it makes it
relatively easy to repair and maintain, it is by no means cutting edge
technology.

Regardless of the overheating, the mech does have its perks. It's armor
coverage is simply phenomenal, sporting a very impressive 15.5 tons.
Additionally, the lack of hands and lower-arm actuators grants this mech the
ability to flip its arms, thus allowing it to bring both of its autocannons to
bear on any opponent within range. Any mech hoping to rely on an exposed back
will be sorely surprised when it finds itself staring down the barrels of an
AC/10 and AC/20.

Ultimately, the Dwarf has proven to be formidable in initial trials in spite
of its aging technology. Several Periphery states have expressed interest,
and even House Davion has inquired about modern version.

==Variants:==
Currently none, although at least one upgrade is in development.

--------------------------------------------------------
Type/Model: Dwarf DWF-1N
Mass: 85 tons

Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8.50
Engine: 255 Fusion 6 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 248 pts Standard 0 15.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 42
Center Torso (Rear): 9
L/R Side Torso: 18 28/28
L/R Side Torso (Rear): 6/6
L/R Arm: 14 26/26
L/R Leg: 18 34/34

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Autocannon/20 RA 7 10 12 16.00
(Ammo Locations: 2 RT)
1 Autocannon/10 LA 3 20 9 14.00
(Ammo Locations: 2 LT)
1 Large Laser RT 8 2 5.00
1 PPC LT 10 3 7.00
--------------------------------------------------------
TOTALS: 28 53 85.00
Crits & Tons Left: 25 .00

Calculated Factors:
Total Cost: 7,460,125 C-Bills
Battle Value: 1,163
Cost per BV: 6,414.55
Weapon Value: 996 / 996 (Ratio = .86 / .86)
Damage Factors: SRDmg = 14; MRDmg = 8; LRDmg = 3
BattleForce2: MP: 3, Armor/Structure: 6/7
Damage PB/M/L: 2/2/-, Overheat: 4
Class: MA; Point Value: 12
KamikazeJohnson
01/21/07 09:12 PM
207.161.41.128

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Nice...I would have gone with more varied weaponry rather than the PPC/LL combo, but that's just me...

I saw a few frighteningly effective mixed-AC designs in my 2nd Design Challenge Fun times...maybe I should run another one some time...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
JackGarrity
01/22/07 01:57 AM
71.207.203.207

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good old basher. and hey AC's are AC's era aside some mean firepower. ahahahah! eat my pulse lasers *pew pew pew pewpew* oh god.. overhead *autocannon levels.. Ka-BLAM-click!* Heat that. hehe.
Greetings Mechwarrior.
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