Dog Soldier DSG-4G

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Rotwang
01/21/07 07:31 AM
213.118.80.2

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BattleMech Technical Readout

Type/Model: Dog Soldier DSG-4G
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 30 tons
Chassis: Endo Steel
Power Plant: 180 GM Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
2 Machine Guns
1 SRM 6
1 Large Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
Designed to be a capable scout and trooper mech, the Dog Soldier is a popular
design with mercenaries and house units in quieter sectors. Only a few have
been sold to Marik units to guard the Periphery sector.

==Capabilities:==
A Marik export design, The Dog Soldier is very well armed for a mech its size,
mounting a large laser and SRM6, it can successfully engage anything smaller
than itself, while still being able to stand up to many medium designs or run
away from anything too heavy to handle.

Designed as a cost-effective trooper, the Dog Soldier is cheap, but
surprisingly effective. The only frequently voiced complaint is the very
cramped cockpit, due to its low domed shape, the pilot is forced to sit in a
reclined position while the viewing screens are located almost directly above
him/her. Though initially counter-intiuitve pilots soon learn to compensate
for this. Like the Hatchetman, the Dog Soldier's entire head functions as an
escape pod. It is jetted upwards to above and behind the mech, before
descending on a parachute. The pod can float and can function as a lifeboat.

The main armament is located in the better armoured torso rather than the
arms. The machineguns give the Dog Soldier a means to engage enemy infantry.

==Battle History:==
The Dog Soldier has proven itself quite able to deal with raiders and
pirates.

The heavy armament of the Dog Soldier sometimes could lead pilots to think
they can blast their way out of any situation. Unfortunately most pilots are
located in low-resource areas where training might be less extensive than that
of main line units. But in most cases pilots are instructed to adopt hit and
run tactics whenever possible.

An incident in 3066 caused some negative publicity for the Dog Soldier, when a
holovid of a fight between a Soldier and a Locust 1V spread across the Inner
Sphere. The Locust managed to keep behind the Dog Soldier, staying out of
reach of the main weapons and out of MG range, it picked at the lightly
armoured rear with its medium laser. Unable to get away the Dog Soldier
succumbed to an ammo explosion doing very little damage to the Locust. Though
the head ejection system functioned perfectly and got the pilot away from the
blast without injury.

==Variants:==
The Dog Soldier has a roomy torso which allows for easy maintenance and
modification. Two variants have appeared since its introduction in 3061. The
4D Version replaces the laser with and ER model without causing major heat
problems. The 4E Model replaces the MG and SRM for an LRM10. This version
was introduced after the Locust incident. Allowing the mech to stand off to
faster designs. Rumor of a Kurita version mounting an MRM-launcher and C3
system have yet to be confirmed.

==Deployment==
Both the Federated Suns and the Draconis combine have ordered many Dog
Soldiers.

--------------------------------------------------------
Type/Model: Dog Soldier DSG-4G
Mass: 30 tons

Equipment: Crits Mass
Int. Struct.: 51 pts Endo Steel 14 1,50
(Endo Steel Loc: 4 LA, 4 RA, 4 LT, 1 RT, 1 CT)
Engine: 180 Fusion 6 7,00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 9 ,00
(Heat Sink Loc: 1 LT, 2 RT)
Gyro: 4 2,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 99 pts Ferro-Fibrous 14 5,50
(Armor Crit Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 15
Center Torso (Rear): 5
L/R Side Torso: 7 10/10
L/R Side Torso (Rear): 3/3
L/R Arm: 5 9/9
L/R Leg: 7 13/13

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Machine Gun RA 0 200 2 1,50
(Ammo Locations: 1 LT)
1 Machine Gun LA 0 1 ,50
1 SRM 6 RT 4 15 3 4,00
(Ammo Locations: 1 RT)
1 Large Laser LT 8 2 5,00
--------------------------------------------------------
TOTALS: 12 72 30,00
Crits & Tons Left: 6 ,00

Calculated Factors:
Total Cost: 2.330.900 C-Bills
Battle Value: 645
Cost per BV: 3.613,8
Weapon Value: 458 / 458 (Ratio = ,71 / ,71)
Damage Factors: SRDmg = 14; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 6, Armor/Structure: 2/3
Damage PB/M/L: 3/2/-, Overheat: 0
Class: ML; Point Value: 6
Karagin
01/21/07 11:39 AM
70.123.166.36

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This one is an nice millita mech and reminds me of the the Chamelon and Watchman as well the Merlin.

Could you post the HMP file?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
JackGarrity
01/23/07 03:09 AM
71.207.203.207

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wow.. 30 tons, and pretty good, yeah the combine would use this bugger, heck i could use a lance or four myself; striker mechs are always a good thing.
Greetings Mechwarrior.
strife
01/23/07 09:57 PM
216.40.89.182

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Thats not bad, really, its versitile and cheap enough to see its way into alot of reserve or militia armys.
I'd make it 5/8 and replace its LL with a PPC, I'd really dig that, a PPC with make it on par with alot of medium mechs in the right circumstances. Its got enough heat. I'd ditch the Endo steel to make it even cheaper. If you got extra criticals, I'd make it standard armor too. you should try and bring it under 2 million to make it competitive with a crap-stock heavy tank in terms of fire-power and versitility.
"caliber fifty JUSTICE!"
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