Maskim MSK-01X

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Drasnighta
01/24/07 07:42 AM
202.126.108.239

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Just a Random Design... Nothing Special, and actually fairly Lacklustre...

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BattleMech Technical Readout

Type/Model: Maskim MSK-01X
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 45 tons
Chassis: Defiance 450 Endo Steel
Power Plant: 225 GM Light Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Longanecker PlastiSteel Standard
Armament:
6 Randell Medium Lasers
2 Blue Shot-10 LRM 10s
1 Nashan Diversified Guardian ECM
Manufacturer: Heretic BattleMechs (Gallery)
Location: Gallery
Communications System: Nashan Quartet ComSy with Guardian ECM
Targeting & Tracking System: Nashan Diana Mark I

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==Overview:==
In 3072, the Lyran Quatermaster Corps finally gave limited Release for the
BattleMech Company Heretic BattleMechs to Purchase small volumes of their
much-sought-after Light Fusion Engines.

The Enthusiastic company put in an order, but later found to their dismay that
they had been alotted only certain Rating Engines, and most of them were of
little-used Power Bands.

The 225 Light Fusions they recieved from GM were but the first of the
shipments. Dismayed, but unbroken, they set forth to create a new design
which utilised the engine size.

Lacking the Ability to actually build a prototype of any design above 55 tons,
they settled on a mid-range 45 Ton Medium BattleMech. The 225 Rated Engine
would not propel the BattleMech as fast as it probably should have gone, so
instead they designed it with a specific purpose in mind.

==Capabilities:==
The Maskim - as the 'Mech is now known, named after Sumerian Demons whose name
is often translated to 'Ensnarers' or 'Layers of Ambushes'... This was the
perfect role for the new design.

Very much an Ambush Predator, the Maskim boasts an impressive barrage of
Medium Lasers at Short range. To augment its Ambush ability, designers fitted
it with a Nashan Diversified 'Magician' Class Guardian ECM system.

Upon Ambush and Barrage, the Enemy is often faced with two Options - Standing
and Fighting - Which continues the Barrage unabated, as although it is a light
design, the Maskim does sport Seven and a Half tons of Star Slab armour, for
almost 80% of the Maximum Coverage for a BattleMech of its size.

If the Enemy turns to flee, the Maskim sports a pair of Blue Shot -10 Long
Range Missile Racks. Although fitted with only standard targeting systems,
the Tried and True Lauchers discourage enemies from fleeing quickly, as the
Maskim can provide an adequate chase and bombardment out to quite a distance.

The Maskim does have its odd quirks and problems however. In giving the
design a low, squat profile similar to the Bushwacker, the Designers at
Heretic BattleMechs took a leaf out of the Clan books and gave it a hip
assembly similar to that found on the Blackhawk (Nova) and Dragonfly (Viper)
BattleMechs - This limits the BattleMechs manouverability, as it cannot
quickly turn its waist or turret to a new quarter to target an enemy. The
design also cries for Jump Jets to be fitted, but space could not be cleared
without seriously hampering the BattleMechs weapons load.

==Variants:==
It is unknown at this time wether the Maskim will go to Full Production or Not
in its current iteration and Form, as the 'Mech does have a performance rating
below what the CEO of Heretic BattleMechs is generally approving of.

The first Variant that will seem to be approved is a refit of the Blue Shot
-10 Launchers, replacing them with the much shorter Range 6 Rack. Although
the range is seriously decreased at this point, Jump Jets can be fitted to the
design, extending the envelope quite significantly.

--------------------------------------------------------
Type/Model: Maskim MSK-01X
Mass: 45 tons

Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 225 Light Fusion 10 7.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 11 Double [22] 6 1.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Head: 3 8
Center Torso: 14 16
Center Torso (Rear): 6
L/R Side Torso: 11 13/13
L/R Side Torso (Rear): 4/4
L/R Arm: 7 11/11
L/R Leg: 11 17/17

Weapons and Equipment Loc Heat Ammo Crits Mass
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3 Medium Lasers RA 9 3 3.00
3 Medium Lasers LA 9 3 3.00
1 LRM 10 RT 4 24 4 7.00
(Ammo Locations: 1 LT, 1 RT)
1 LRM 10 LT 4 2 5.00
1 Guardian ECM CT 0 2 1.50
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 26 69 45.00
Crits & Tons Left: 9 .00

Calculated Factors:
Total Cost: 6,398,850 C-Bills
Battle Value: 1,105
Cost per BV: 5,790.81
Weapon Value: 1,091 / 1,091 (Ratio = .99 / .99)
Damage Factors: SRDmg = 22; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 5, Armor/Structure: 3/3
Damage PB/M/L: 4/4/1, Overheat: 1
Class: MM; Point Value: 11
Specials: if, ecm
CEO Heretic BattleMechs.
KamikazeJohnson
01/25/07 09:18 PM
209.202.42.161

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Not so bad. I'd take it over a Dervish...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
JackGarrity
01/26/07 01:36 AM
71.207.203.207

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damn its pretty good for a 45 tonner; fast enoguh to get the job done and since its mainly laser hardware can go for a length of time, though, perhaps a set of streak srms and shift it to pulse lasers, course.. hmm would loer the damage curve; good build though, be fun to pilot.
Greetings Mechwarrior.
Drasnighta
01/26/07 02:34 AM
202.126.108.239

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I considered switching out the LRM Launchers to Streak 6 Racks, but I prefer to give a 'mech either Long Range Punch, or Manouverability...

The Maskim, if you switch to STANDARD SRM-6 Launchers, has the ability to throw most of its ammo out there, and not be holding onto it - hence the Jump Jets being the Replacement there...

The other unsigned part of the Maskim I wanted to keep was its relative ease to service. With the Exception of the Light Engine, the rest of the Design is straight-forward and Low-Tech... Better for Guerilla operations, or Urban Slugfests...
CEO Heretic BattleMechs.
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