Arminius G-44L

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Rotwang
01/24/07 07:11 PM
213.118.82.15

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BattleMech Technical Readout

Type/Model: Arminius G-44L
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 75 tons
Chassis: Endo Steel
Power Plant: 300 Vlar XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
2 LRM 10s
3 Large Pulse Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
Originally conceived as an assault-class fire support mech, the Arminius was
designed shortly before the WOB assaulted Tharkad. Supply problems forced
engineers to completely redesign the mech into a heavy strike mech.

==Capabilities:==
lBeam Laser Technologies (lBLM) was famous during the Star League years for
producing the Half-Rifle, a carbine-like laser weapon. By the time of the
succession wars it became a subcontractor, producing lasers for other
companies. Once the old Star League technology was rediscovered, lBLM soon
began expanding and by 3060 the company felt ready to move into Battlemech
production.

The original design of the Trident was a "Slow, ugly, bloated oversized
version of the Catapult" At first, the three large pulse lasers jutted out of
the torso, hence the name Trident. An 80-ton mech, it had a top speed of
54kph and mounted two LRM15 racks.

The final prototype was ready about three months before the WOB bombardment of
Tharkad. Unfortunately it didn't meet requirements and the original design
team went back to the drawing board.

As the news of the bombardment and the destruction of other factories reached
them, efforts were redoubled to produce a new workable design.

The factory's security chief, a Clan-War veteran and a skilled engineer,
Ferenc Török joined the team. Unable to secure certain parts, he went on a
mission to locate suitable parts. One of the major problems was the lack of
engines. They did find a stock of 300 XL engines, which prompted Török and
his team to completely redesign the Trident into an almost completely new
machine.

The Arminius became a test-bed for one of Török's pet projects, stealth
systems. Unable to duplicate the system the Capellans had perfected, they
implemented a series of passive modifications, turning the bloated
guppy-shaped Trident into a sleek, angular mech. The jutting lasers were
moved back into the mechs body, behind a protective baffle which would prevent
damage should the mech fall over. Both arms could be pulled back into
recessed areas, creating a flush surface, further reducing the signature.

The modifications, though fairly low-tech, resulted in a 30% reduction of the
mech's silhouette compared to the mech of the same volume and surface.

The larger engine and size reduction forced a number of changes. Both LRM's
were downgraded to LRM10's, giving the Arminius some fire support ability.

==Battle History:==
Trading mechs for engines and parts at other factories, the lBLM team produced
nearly 80 units before WOB forces raided the planet. Török's foresight had
moved some of the main production facilities into remote regions, retaining
dummy factories which were leveled by the WOB, but at a very high cost.
Believing the factories were destroyed they left the real plant untouched.

In combat the Arminius proved fairly effective. Capable of hiding very close
to the enemy without being spotted, it became a dangerous ambusher. Opening
up with volleys of LRM fire before closing in with its highly accurate laser
barrage. A complete battalion protected a factory and suffered only 7 losses
against 17 WOB mechs. The mission commander considered using WMD's on the
surviving defenders, but feeling his job was done, he withdrew his forces.

==Variants:==
The 45L model replaces one of the pulse lasers with an ER model, giving the
mech extra range should it run out of LRM ammo. The 46L version drops one of
the Large pulse lasers and upgrades to LRM 15 racks.

==Notable 'Mechs & MechWarriors:==
Brevet Major Ferenc Török a veteran of the Clan invasion. He led several
successful guerilla campaigns, where he learned the value of camouflage and
the use of modifications to reduce the signature of a battlemech, allowing his
forces to negate the Clan range advantage.

He resigned his commission in 3074 as Chief Designer and Security CIC, to join
Devlin Stone's operations against the WOB, he was killed in 3076 on board a
jump ship attacked by a nuclear weapon.

==Deployment==
Production picked up by 3075. Several hundred mechs were produced and
remained in service with LAAF until the Age of Peace, where many were
scrapped. By 3120 only a handful of Arminius were still in service, but
production was restarted by 3125.

--------------------------------------------------------
Type/Model: Arminius G-44L
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Endo Steel 14 4,00
(Endo Steel Loc: 1 HD, 5 LA, 5 RA, 3 RT)
Engine: 300 XL Fusion 12 9,50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 15 Double [30] 9 5,00
(Heat Sink Loc: 2 LT, 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 216 pts Standard 0 13,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (Rear): 11
L/R Side Torso: 16 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 12 22/22
L/R Leg: 16 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 10 RA 4 24 4 7,00
(Ammo Locations: 1 LT, 1 RT)
1 LRM 10 LA 4 2 5,00
1 Large Pulse Laser RT 10 2 7,00
1 Large Pulse Laser LT 10 2 7,00
1 Large Pulse Laser CT 10 2 7,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 38 76 75,00
Crits & Tons Left: 2 ,00

Calculated Factors:
Total Cost: 15.587.250 C-Bills
Battle Value: 1.372
Cost per BV: 11.360,97
Weapon Value: 1.883 / 1.883 (Ratio = 1,37 / 1,37)
Damage Factors: SRDmg = 25; MRDmg = 15; LRDmg = 5
BattleForce2: MP: 4J, Armor/Structure: 5/3
Damage PB/M/L: 4/3/1, Overheat: 1
Class: MH; Point Value: 14
Specials: if


Edited by Rotwang (01/24/07 07:14 PM)
Karagin
08/26/09 12:04 AM
72.178.75.99

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Like the fluff...the IS pulse weapons...well they are great for city fighting...beyond that not much else.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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