New Warheads for BATTLETECH’S Missile Systems

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Karagin
02/21/02 02:12 PM
63.173.170.14

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The following warheads are an attempt to make use of all the electronics in BATTLETECH and have a means to counter them.

None of the following missiles need LOS or a Spotter to be used against their intended targets

These missiles will cause the designated “anti system” to go down for one turn.

Anti Angel Missile - only in LRM 5, 2 pt dmg/ missile, 3 hex minimum, +1 on attack roll vs. Angel equipped units, but if hit streak effect, AMS intercepts normally, cost x 3.5 normal for ammo and x2 for launcher. Used in Inner Sphere by F-C units in Davion space.

Anti Target Computer Missile - acts as streak if hit is scored vs. Clan targets with TC, AMS intercepts normally, cost x4 ammo, for LRM only, may fire at other targets normally without streak bonus.

Anti Beagle Missile - tracks Beagle Probes, immune to ECM, AMS destroys normally, warhead attaches for d6 turns and then explodes, if Probe location hit it is destroyed on a roll of 9+ with 2d6, cost x2 normal ammo, -1 to hit Beagle Probe targets.

Anti Bloodhound Missile - very much like the ABM above, but may not track Beagle units, immune to ECM and Angel, cost x3 normal ammo for LRM or ELRM.

Anti ECM Missile - acts like streak vs. ECM equipped targets if a hit is scored, if location with ECM is hit on a roll of 10+ with 2d6, immune to AMS, cost x4 normal LRM ammo.

Anti C3 Missile - a LRM or ELRM, targets Master C3, AMS may shoot down, if location with C3 hit, roll 2d6, on an 11+ computer destroyed, cost x3 normal LRM or ELRM ammo.

Anti CBCR Missile - tracks CBCR emissions, ECM can jam, AMS may shoot down, ELRM ammo only that costs x2 normal.
(Note: Please my other posting for info on the CBCR)

Anti TAG Missile- a LRM or SRM equipped with this warhead will, once it has been tag with a TAG unit, follow the laser beam back to source mech and impact on location that houses the TAG System. AMS can shoot this missile down. Normal LRM or SRM ammo but x2 the cost of normal ammo.

I hope that these ideas give you a better BATTLETECH game and spur you to higher levels of play.

Enjoy.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
02/21/02 08:06 PM
12.91.130.142

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Hey, hey, hey. Those look like over-specialized versions of my ARMs. I know. Mimicry is the sincerest form of flattery. That's what's going on here...
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
02/21/02 08:10 PM
63.173.170.5

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Well considering I came up with these back in 1994...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
novakitty
02/21/02 08:12 PM
24.240.246.16

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I had a long post in mind, but then I read a line that made me uncertain. Are these supposed to be missiles that are more likely to hit a mech with the device, or basically specialized mag pulse warheads to disable the specified device if it exists on a mech hit with the missile?
meow
CrayModerator
02/21/02 08:20 PM
12.91.130.142

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Uh...I thought of ARMs in 1993, first. Yeah. So you must've broken into my home and stolen the idea. Yeah, that's it.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
02/21/02 08:26 PM
63.173.170.5

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No...No...it was a stray missile that landed in the water and my double O agent found it...yeah that's it....
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
02/21/02 08:28 PM
63.173.170.5

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If a mech or vehicle or what not has one or more of the systems then these missiles ONLY effect the system as listed.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
novakitty
02/21/02 10:43 PM
24.240.246.16

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That is what I meant by specialized mag pulse to affect the specified sytem.
In that case, I think these would be useful to throw off an opponents advantage from relying on one of the mentioned devices, without tilting the game too far the other way. An interesting counterbalance.
meow
Bob_Richter
02/22/02 03:38 PM
134.121.157.14

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I cannot understand how these weapons would function in fluff terms. As such, it's a vehement thumbs-down from me.

Furthermore, each of these systems has only limited usefulness.

I'll go with Cray's ARMs.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Karagin
02/25/02 08:31 AM
63.173.170.137

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That's nice.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
01/27/07 01:05 AM
70.123.166.36

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A rebouonce, I may have posted it again...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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