Explorer Mech

Pages: 1
JackGarrity
01/28/07 10:37 AM
71.207.203.207

Edit Reply Quote Quick Reply
Exp-01 Explorer

Chassis: 1A Type 3
Power Plant: Kagushima 275
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: Luxor Load Lifters
Jump Capacity: 60 meters
Armor: Durallex Light with CASE
Armament:
2 Randall Hellbitch Medium Lasers
1 Holly SRM 6
1 Diverse Optics/A Large Laser
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: Ranger LAF Model 2
Targeting and Tracking System: Dynatec 1122 with TAG, Beagle Active Probe, Bloodhound Active Probe

Overview:
Renaissance mech, Support unit; waste of Combine credits.. The
Explorer mech is based on designs such as the Daiymo and the
Blackjack; its body being designed around a generally aerodynamic
frame; the arms and legs square and blocky in design. The build
itself is rugged, based around easy to replace and long duration
parts. While the design was initially given a poor review during the
3030’s not long before the war of 39 actually; later words from both
the LAW RnD Dept and a whisper from informed parties in the O5P.
Originally intended to be a medium class front line mech, a later
revision geared it towards sensor use and speed; and a decent jumping
ability. Being based on a preexisting series of builds’ parts were
available with minor modifications, this allowed many of the newly
formed Ghost Regiments and many of the long standing units to recover
well enough after the losses caused during the troubled 3050-65 era.
Intended to be a scout mech of sorts, its armor has been thinned
lightly on the legs and overall to give way to room for more engine
space and the jump jets. While the design is seen as inferior to some
of the more popular and newer Combine builds; the mech can perform
well in its designated role of support and reconnaissance unit. Being
a low cost mech, based around reiable and proven equipment; with a
full range of sensor capacity, its quite capable of performing long
missions with support from larger units or a ready resupply. A recent
change in the design has changed the weapons load out for the SRM6
pod to that of a mixed series of specialized munitions, granting the
mech variable combat abilities and a edge in a mixed battle providing
the ammunitions low load count is kept in mind.

Capabilities:
Max damage at range 1 to 9 hexes is 30 using the following
weapons:
(IS) Medium Laser (x2)
(IS) Large Laser
(IS) SRM 6[HARD
RETURN]Max damage at range 10 to 15 hexes is 8 using the following
weapons:
(IS) Large Laser
Tns:55. MH:21. HD:20. BV:1,258. CF:31. C:5,990,956

Deployment:
200 battlemechs. Various regiments and lances wthin the DCMS.

Battle History:
Ghost Regiment support/recon unit. Decorated combat unit that has
seen small duty against the Clan invasion and also suppiort roles
along the Combine boarders. Active deployment against FedCom during
the 3050's to fill missing ranks in DCMS military. 40 units served
with distinction in defense and offensive roles in the
Benjamin/Dieron military districts against the Lyran forces. Kobe
Sector, Solaris 7, medium mech trials.

Known Variants:
EXp-02 that replaces the Bloodhound AP and jumpjets for another
heat sink and a medium laser.


Exp-01 Explorer

Technology Base: - Inner Sphere 'C' - Level 3
Equipment Mass
Internal Structure: 5.5
Engine: 275 15.5
Walking MP: 5
Running MP: 8
Jumping MP: 2
Heat Sinks: 10(20) - Double 0
Gyro: 3
Cockpit: - Small 2
Armor Factor: 159 10

Internal Armor
Structure Value
Head 3 9
Center Torso 18 24
Center Torso(rear) 8
R/L Torso 13 18
R/L Torso(rear) 6
R/L Arm 9 15
R/L Leg 13 20

Weapons and Ammo Location Critical Tonnage
(IS) Large Laser LA 2 5
(IS) Bloodhound Active Probe LT 3 2
Jump Jet LL 1 0.5
Jump Jet RL 1 0.5
(IS) SRM 6 RT 2 3
(IS) SRM 6 Ammo - Fragmentation RT 1 1
(IS) SRM 6 Ammo - Heat Seeking RT 1 1
(IS) SRM 6 Ammo - Magnetic Pulse RT 1 1
CASE RT 1 0.5
(IS) Medium Laser RA 1 1
(IS) Medium Laser RA 1 1
(IS) Beagle Active Probe CT 2 1.5
(IS) TAG H 1 1
Greetings Mechwarrior.
Karagin
01/28/07 12:03 PM
70.123.166.36

Edit Reply Quote Quick Reply
Nice fluff, again that adds to the mech. Nice to see it's limited in numbers as well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Pages: 1
Extra information
0 registered and 137 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 3843


Contact Admins Sarna.net