JackGarrity
01/28/07 10:37 AM
71.207.203.207
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Exp-01 Explorer
Chassis: 1A Type 3 Power Plant: Kagushima 275 Cruising Speed: 53.75 Maximum Speed: 86 Jump Jets: Luxor Load Lifters Jump Capacity: 60 meters Armor: Durallex Light with CASE Armament: 2 Randall Hellbitch Medium Lasers 1 Holly SRM 6 1 Diverse Optics/A Large Laser Manufacturer: Luthien Armor Works Primary Factory: Luthien Communications System: Ranger LAF Model 2 Targeting and Tracking System: Dynatec 1122 with TAG, Beagle Active Probe, Bloodhound Active Probe
Overview: Renaissance mech, Support unit; waste of Combine credits.. The Explorer mech is based on designs such as the Daiymo and the Blackjack; its body being designed around a generally aerodynamic frame; the arms and legs square and blocky in design. The build itself is rugged, based around easy to replace and long duration parts. While the design was initially given a poor review during the 3030’s not long before the war of 39 actually; later words from both the LAW RnD Dept and a whisper from informed parties in the O5P. Originally intended to be a medium class front line mech, a later revision geared it towards sensor use and speed; and a decent jumping ability. Being based on a preexisting series of builds’ parts were available with minor modifications, this allowed many of the newly formed Ghost Regiments and many of the long standing units to recover well enough after the losses caused during the troubled 3050-65 era. Intended to be a scout mech of sorts, its armor has been thinned lightly on the legs and overall to give way to room for more engine space and the jump jets. While the design is seen as inferior to some of the more popular and newer Combine builds; the mech can perform well in its designated role of support and reconnaissance unit. Being a low cost mech, based around reiable and proven equipment; with a full range of sensor capacity, its quite capable of performing long missions with support from larger units or a ready resupply. A recent change in the design has changed the weapons load out for the SRM6 pod to that of a mixed series of specialized munitions, granting the mech variable combat abilities and a edge in a mixed battle providing the ammunitions low load count is kept in mind.
Capabilities: Max damage at range 1 to 9 hexes is 30 using the following weapons: (IS) Medium Laser (x2) (IS) Large Laser (IS) SRM 6[HARD RETURN]Max damage at range 10 to 15 hexes is 8 using the following weapons: (IS) Large Laser Tns:55. MH:21. HD:20. BV:1,258. CF:31. C:5,990,956
Deployment: 200 battlemechs. Various regiments and lances wthin the DCMS.
Battle History: Ghost Regiment support/recon unit. Decorated combat unit that has seen small duty against the Clan invasion and also suppiort roles along the Combine boarders. Active deployment against FedCom during the 3050's to fill missing ranks in DCMS military. 40 units served with distinction in defense and offensive roles in the Benjamin/Dieron military districts against the Lyran forces. Kobe Sector, Solaris 7, medium mech trials.
Known Variants: EXp-02 that replaces the Bloodhound AP and jumpjets for another heat sink and a medium laser.
Exp-01 Explorer
Technology Base: - Inner Sphere 'C' - Level 3 Equipment Mass Internal Structure: 5.5 Engine: 275 15.5 Walking MP: 5 Running MP: 8 Jumping MP: 2 Heat Sinks: 10(20) - Double 0 Gyro: 3 Cockpit: - Small 2 Armor Factor: 159 10
Internal Armor Structure Value Head 3 9 Center Torso 18 24 Center Torso(rear) 8 R/L Torso 13 18 R/L Torso(rear) 6 R/L Arm 9 15 R/L Leg 13 20
Weapons and Ammo Location Critical Tonnage (IS) Large Laser LA 2 5 (IS) Bloodhound Active Probe LT 3 2 Jump Jet LL 1 0.5 Jump Jet RL 1 0.5 (IS) SRM 6 RT 2 3 (IS) SRM 6 Ammo - Fragmentation RT 1 1 (IS) SRM 6 Ammo - Heat Seeking RT 1 1 (IS) SRM 6 Ammo - Magnetic Pulse RT 1 1 CASE RT 1 0.5 (IS) Medium Laser RA 1 1 (IS) Medium Laser RA 1 1 (IS) Beagle Active Probe CT 2 1.5 (IS) TAG H 1 1
Greetings Mechwarrior.
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Karagin
01/28/07 12:03 PM
70.123.166.36
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Nice fluff, again that adds to the mech. Nice to see it's limited in numbers as well.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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