Hellbourn

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JackGarrity
01/30/07 07:59 AM
71.207.203.207

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Well.. I was playing around and wondered how i could use a pair of RAC5's in a assault mech that wasnt totally sinfully slow and able to take a pounding.. few hours later this thing, came outta my head o.O may have broken TDB, again, but its a interesting design. Also been playing with the capacity of the Light engine after reading about it in the BMR/MT book. And, my god 82 damage.. I, really hadn't considered the shred power of the RAC5 until like.. now. MW4:mercs really dosent show you what the guns do unless your looking at the hard specs.. wow.

Hellbourn

Chassis: Star League HO-01a
Power Plant: GM 320 Light
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: StarGuard 3056 Ferro-Fiberous with CASE
Armament:
2 JMY REC Rotary AC/5s
2 Defiance B4M Medium Lasers
4 Diverse Optics Type 10 Small Lasers
Manufacturer: JMY Inc.
Primary Factory: Luthien space.
Communications System: TharHes Thalia HM-22
Targeting and Tracking System: Tacticon Tracer 280 with Variable-Range

Targeting

Overview:
After several financial bad mooves, and design flaws, the merc
regiment turned 'mech producers; fielded this after battle data on
the Fafnir and several other technolgical components. Design began,
several prototypes were built, each growing in tonnage from the
orginal 65 tons to a massive assault class mecha. Initial designs
called for heavier lasers and smaller auto cannons, but due to a
recent salvage purchase, the rotary tech fell ingo JMY hands and a
slow, exsaustive and expensive amout of dissection and reverse
engineering began, five months later thier RAC, equivilant to others
in the Houses, was fielded under secrecy. Four redesigns, two spies
and a theft of blueprints later the Hellbourn was finished. Though
expensive massive and lacking in any specalized sensors and
considered by several to be one of the ugliest mechs ever built, its
firepower is obvious. The design's armor was improved after a small
finacial windfall due to a long standing salvage contract, allowed
Jmy to gain Ferro armor in decent supply. The design itself is
massive, no graceful lines or portions; most of the mech hard angles
and blocks; the armor config designed to appear to be bladed on the
legs and torso via the use of angled flanges. The narrow, angled
cockpit itself is even designed with a pair of stubbed curved horns
over each side. The armor is also 'pocked' intentinally, false
bullet holes and scar marks placed here and there on the mech to add
to its growing reputation as unkillable, in addition the mech's feet
have been fashioned into realistic looking dragons talons and the
armor itself has a defined scaling pattern to it. Each arm is also
given the impression of dragons talons with shaped flanges around the
laser weaponry. Internally the mech has been designed to carry the
new Light class fusion engine along with a host of double heat sinks.
Though the weaponry is based around the hefty RAC5, its secondary
weapons are designed for close range use, consisting of four standard
small lasers and a medium laser to add that extra bit of in close
punch. Too offset the accuracy factor of the RAC systems, a variable
range targeting system has been included, a late addition. Earily in
the testing phases, against a pair of Victor mechs, the single
Hellbourn at the time managed to devistate one totally with a single
hard barrage and severaly wound the other before scumbing to
ammunition jams, the mechs primary problem. Other then the jamming
problem, its heat curve is slightly higher then the venting capacity,
a flaw that can prevent the mech from performing well in a heavy
engagement,also the weapons themselfes are forward fixed being able
to fire ahead in a 120 degree arc only unless the mechs torso is
moved. Though the mech's price tag is high, nearly 20million; and JMY
is only capable of small production due to the war and TfS's needs,
the Hellbourn is a viable assault mech, well armed and armored and
slightly faster then some other assault classes out there; a vital
advantage at times.

Capabilities:

Max damage at range 1 to 3 hexes is 82 using the following
weapons:
(IS) Medium Laser (x2)
(IS) Rotary AC/5 (x2)
(IS) Small Laser
(x4)
Max damage at range 4 to 9 hexes is 70 using the following
weapons:
(IS) Medium Laser (x2)
(IS) Rotary AC/5 (x2)
Max damage at range 10 to 15 hexes is 60 using the following
weapons:
(IS) Rotary AC/5 (x2)
T:79.82. FT:0.18. MH:24. HD:22 CF:16. BV:1,828. C:17,139,960

Deployment:
20 units.

Battle History:
Orginally intended as a Fafnir style assault mech to be sold to
the IS in general. This Jmy, inc, assault design was purchased by the
coordinator once its destructive potential was realized. As of 3064
only a handful of lances have been built mostly inside Luthien space
and with select parts purchased or stolen from others; the unit
itself has seen hard combat, wielding both massive armor and massive
weapons the mech can gun down almost any mech it encountes with a few
bursts of its autocannons; making up what it lacks in style for sheer
firepower.

Known Variants:
Single design.


Hellbourn

Technology Base: - Inner Sphere 'C' - Level 3
Equipment Mass
Internal Structure: 8
Engine: 320 Light 16.88
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 11(22) - Double 1
Gyro: 4
Cockpit: 3
Armor Factor: 247 15.44

Internal Armor
Structure Value
Head 3 9
Center Torso 25 38
Center Torso(rear) 12
R/L Torso 17 26
R/L Torso(rear) 8
R/L Arm 13 26
R/L Leg 17 34

Weapons and Ammo Location Critical Tonnage
(IS) Medium Laser LA 1 1
(IS) Small Laser LA 1 0.5
(IS) Small Laser LA 1 0.5
(IS) Rotary AC/5 LT 6 10
(IS) Rotary AC/5 Ammo LT 3 3
CASE LT 1 0.5
(IS) Rotary AC/5 RT 6 10
(IS) Rotary AC/5 Ammo RT 3 3
CASE RT 1 0.5
(IS) Medium Laser RA 1 1
(IS) Small Laser RA 1 0.5
(IS) Small Laser RA 1 0.5
Greetings Mechwarrior.
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