Fury IIC Clan Second Line Tank

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Karagin
02/13/05 07:12 PM
65.129.167.45

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I need to fluff it out, but what you guys think of this one:

Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Fury IIC
Tech: Clan / 2750
Config: Tracked Vehicle
Rules: Level 2, Standard design

Mass: 80 tons
Power Plant: 320 Pitban Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: PyroTec ArmorSlab Ferro-Fibrous
Armament:
1 M-9 Gauss Rifle
1 Medium Pulse Laser
1 ER Small Laser
Manufacturer: Jolassa Armored Vehicles
Location: Tybalt
Communications System: HIV-13
Targeting & Tracking System: Quadrant XD

--------------------------------------------------------
Type/Model: Fury IIC
Mass: 80 tons

Equipment: Items Mass
Int. Struct.: 40 pts Standard 0 8.00
Engine: 320 Fusion 0 22.50
Shielding & Transmission Equipment: 0 11.50
Cruise MP: 4
Flank MP: 6
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 4.00
Crew: 6 Members 0 .00
Turret Equipment: 0 1.50
Armor Factor: 250 pts Ferro-Fibrous 1 13.00

Internal Armor
Structure Value
Front: 8 70
Left / Right Sides: 8 50/50
Rear: 8 40
Turret: 8 40

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Gauss Rifle Turret 0 16 2 14.00
1 Medium Pulse Laser Turret 4 1 2.00
1 ER Small Laser Front 2 1 .50
1 Targeting Computer 1 3.00
1 C.A.S.E. Equipment Body 0 .00
--------------------------------------------------------
TOTALS: 6 6 80.00
Items & Tons Left: 15 .00

Calculated Factors:
Total Cost: 4,653,750 C-Bills
Battle Value: 955
Cost per BV: 4,873.04
Weapon Value: 1,397 / 1,397 (Ratio = 1.46 / 1.46)
Damage Factors: SRDmg = 24; MRDmg = 17; LRDmg = 9
BattleForce2: MP: 4T, Armor/Structure: 0 / 10
Damage PB/M/L: 3/3/2, Overheat: 0
Class: GA; Point Value: 10

Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
02/14/05 10:10 AM
147.160.136.10

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Since it's Clan, I wouldn't be shy about using an XL engine.

As a 4/6 vehicle, it's beyond the point of efficiency for standard fusion engines. You can save 5.5 tons on the engine simply by shifting to a 75-ton version (before touching on internal structure and control weight savings).

Otherwise, it looks like a reasonable update on the Fury.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
02/14/05 12:04 PM
65.132.126.208

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Idea was for a second line vehicle, taking the existing ones and upgrading it.

Though the engine overhaul might not be a bad idea, I was also going for an equal cost as well. I will play around with a 75 ton version and see what I can get.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
02/02/07 09:53 PM
70.123.166.36

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Return to the top for further comments...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
strife
02/05/07 09:20 AM
80.122.168.213

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I dunno, clan vehicles only exist because clannies run low on resources to build mechs, so I'd stick to the fusion engine. Seeing how vehicle crews in clan armys are composed of slave-caste peaseants (or whatever) that the vehicle would be the very worst engineered death-trap that exists out of sheer nessciessity (or desperation) anyways, if it was a wheeled vehicle you could slap a reasonably tonned 300-rated fusion.
"caliber fifty JUSTICE!"
CrayModerator
02/07/07 08:48 AM
147.160.136.10

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Quote:

Seeing how vehicle crews in clan armys are composed of slave-caste peaseants (or whatever)





Uh, no. Clans do not let civilian castes operate any ground combat vehicles. Vehicles are run by Warrior caste personnel. That's a helluva lot different than "slave caste peasants (or whatever)." Warships are mostly staffed with civilian caste personnel (technician caste), but that's the exception - each Clan only has a few thousand warriors and can't staff many warships with all warriors.

And while Clan warriors can be dismissive and rude toward their civilian castes, the Clans as a whole don't have a slave caste and treat each caste fairly well.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
strife
02/07/07 08:54 AM
80.76.243.67

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Ah I suppose your right, but i was implying that vehicle crews are looked down on by mechwarriors and aerospace fighter pilots, so its always the low-end guys who have to share they're glory, driving around some tank instead of single-manning a mech.

But seriously, I thought I read that they're crewed by techinicians, and REMF types, thats why they're gunnery and driving skills are so bad, cause they're not crewed by full-on soldiers, right?
"caliber fifty JUSTICE!"
CrayModerator
02/07/07 09:03 AM
147.160.136.10

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Quote:

But seriously, I thought I read that they're crewed by techinicians, and REMF types, thats why they're gunnery and driving skills are so bad, cause they're not crewed by full-on soldiers, right?




No. Clans only put warriors in tanks. They tend to have worse training than more "honorable" unit types, but they are most definitely warriors.

Clans are such sticklers about who can deliver violence in their culture that even their police are technically warrior caste (which means they have very, very few cops).
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
strife
02/07/07 09:10 AM
80.76.243.67

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lol, thats pretty strange I suppose, I either figured that, or that clan vehicles were somehow "piloted"
by a single warrior caste crewman, not with a neurohelmet, but just a dizzying arrary of joysticks, foot-pedals and switchs that operating the vehicle with anysort of skill was extremely difficult. Seems it work with they're honor-based society, so long as that single soldier gets the credit for all the work his tank does. Or they'd stick dishonorable mechwarriors on a tank as some sort of punishment?
"caliber fifty JUSTICE!"
CrayModerator
02/07/07 09:31 AM
147.160.136.10

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Quote:

lol, thats pretty strange I suppose, I either figured that, or that clan vehicles were somehow "piloted"
by a single warrior caste crewman, not with a neurohelmet, but just a dizzying arrary of joysticks, foot-pedals and switchs that operating the vehicle with anysort of skill was extremely difficult.




Clan tanks use the same crew rules as other tanks: 1 crewman per 15 tons, round up.

Also, battlemechs use a dizzying array of joysticks, footpedals, and switches. Ever since the first BT novels were published c1986, neurohelmets lost their role as a direct brain link to machines (as they were described in the earliest rule books) and just became a system for augmenting the balance of a battlemech. Modern cockpit descriptions can be found in the CBT:Companion, while you can find artwork as far back as the MW 1st edition RPG.

Quote:

Seems it work with they're honor-based society, so long as that single soldier gets the credit for all the work his tank does.




Clan warriors tend to look down on tanks simply because they take multiple crewmen instead of a single warrior.

Quote:

Or they'd stick dishonorable mechwarriors on a tank as some sort of punishment?




Most Clans tend to stick "test downs" into vehicles. These are the warriors (fighter, elemental, mechwarrior) who fail to achieve success in the role they were literally born for, but don't suck so much that they're sent to civilian castes. Also, freeborn warriors (warriors born to a natural mother and father rather than in a fancy fish tank) tend to get dumped into vehicles.

This isn't always the case. Clan Hells Horses are pretty good to their vehicle crews.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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