Black Manta BMT-3RX

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Rotwang
02/19/07 08:22 AM
213.118.81.229

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BattleMech Technical Readout

Type/Model: Black Manta BMT-3RX
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 75 tons
Chassis: Endo Steel
Power Plant: 375 GM XL Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
1 ER PPC
1 Large Pulse Laser
2 Medium Pulse Lasers
1 Guardian ECM
1 Medium Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
For centuries the Black Manta's true history was largely unknown until a few
years ago.

Originally part of the SLDF's black ops department, this mech, also known as
the Vampire and the Aurora was the subject of much speculation and
disinformation intentionally spread to keep this design under wraps.

==Capabilities:==
It was at one time believed that the Black Manta used a variant of the
Kearny-Fuchida drive to "teleport" itself next to enemy command mechs and
destroy them. Some said the Manta could become totally invisible, others
believed it could fly or even transform into a boulder or a structure.

It isn't until one was recovered from a space wrecked dropship that the true
history of the Manta could finally be pieced together.

The mech's unusual flattened, somewhat winged shape was part of a program to
produce a superior version of the Exterminator, taking lessons learned from
another stealth mech, the Spector.

This unusual shape dramatically reduced the mechs's visible signature,
combined with the already proven null-signature system, chameleon shield and
an ECM, the Manta could approach much closer to enemy forces before being
detected than the Exterminator.

Heavier by ten tons it was slower, but carried better armour and weapons since
enemy forces were often aware of the threat of an Exterminator attack. As a
result the Black Manta could engage assault class mechs with a higher chance
of success.

The armament was installed inside the Mech's body, further reducing the
signature and protecting the weapons against adverse conditions. The panels
were designed in such a way that they would automatically open in case of
malfunction.

Operating alongside Exterminators and Spectors, the Black Manta was vital in
taking out enemy assets in the later years of the Star League.




==Battle History:==
Dozens of crackpot theories were deliberatly spread to further confuse the
SLDF's enemies. False design specs were leaked, faked holovids and false
witnesses created a total state of confusion.

In later years, with much of this information finally declassified, historians
began to piece together the true history of the Black Manta, but all attempts
were failures until the discovery of the Star League core and the opening of
the Comstar archives.

Though very little information was available, it allowed historians to narrow
down the possiblities and the subsequent discovery of a surviving Black Manta
finally laid most myths to rest.

Unfortunately the mech was destroyed less than a year after its discovery.
During the Blakist Jihad, several reports were made of units closely
resembling the Black Manta striking important targets.

==Variants:==
No known variant has been reported so far.

==Deployment==
Though Comstar fielded no Black Manta's, the World of Blake is believed to
possess a company or more of these machines. Their source and origins are
unknown, since none was reported destroyed and none were recovered during or
after the Jihad.

Several Black Mantas were discovered in the stocks of Clan Smoke Jaguar and
were taken by the forces participating in operation Bulldog.
This discovery showed that the Clans still partake in black ops when the
situation warrants it, despite all claims to the countrary.

--------------------------------------------------------
Type/Model: Black Manta BMT-3RX
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Endo Steel 14 4,00
(Endo Steel Loc: 1 HD, 4 LA, 3 RA, 3 LT, 3 RT)
Engine: 375 XL Fusion 12 19,50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 15 Double [30] 0 5,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 224 pts Standard 0 14,00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 34
Center Torso (Rear): 11
L/R Side Torso: 16 23/23
L/R Side Torso (Rear): 8/8
L/R Arm: 12 23/23
L/R Leg: 16 31/31

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7,00
1 Large Pulse Laser LA 10 2 7,00
2 Medium Pulse Lasers RT 8 2 4,00
1 Guardian ECM RT 0 2 1,50
1 Medium Laser LT 3 1 1,00
1 Null Signature System 10 7 ,00
5 Standard Jump Jets: 5 5,00
(Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 46 73 75,00
Crits & Tons Left: 5 ,00

Calculated Factors:
Total Cost: 22.569.750 C-Bills
Battle Value: 1.802
Cost per BV: 12.524,83
Weapon Value: 1.520 / 1.520 (Ratio = ,84 / ,84)
Damage Factors: SRDmg = 27; MRDmg = 11; LRDmg = 4
BattleForce2: MP: 5J, Armor/Structure: 6/3
Damage PB/M/L: 4/3/1, Overheat: 1
Class: MH; Point Value: 18
Specials: ecm
Karagin
02/19/07 07:24 PM
70.123.166.36

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Interesting...I see this one as more of an RPG unit then a mech for the skirmish games.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Askhati
02/22/07 03:49 AM
155.232.128.10

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The way I remember it, the null-sig system generates quite a lot of heat once activate, quiaff? Would the reliance on energy weapons not fudge up the heat curve once the null-sig system is activated for the turn?
Evolve or DIE!
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