PL1-MB Plymouth

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Askhati
03/04/07 09:30 AM
196.208.97.72

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Code:
PL1-MB Plymouth

Chassis: Unknown
Power Plant: Unknown 210 XL
Cruising Speed: 64.5
Maximum Speed: 96.75
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown
Armament:
4 Medium Lasers
2 Flamers
1 SRM 2
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown with Special Targeting Computer


PL1-MB Plymouth

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 2
Engine: 210 XL 4.5
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 12(24) - Double 2
Gyro: 3
Cockpit: 3
Armor Factor: 104 6.5

Internal Armor
Structure Value
Head 3 8
Center Torso 11 16
Center Torso(rear) 4
R/L Torso 8 12
R/L Torso(rear) 4
R/L Arm 6 11
R/L Leg 8 11

Weapons and Ammo Location Critical Tonnage
Flamer LA 1 1
Machine Gun LA 1 0.5
Medium Laser LA 1 1
Medium Laser LA 1 1
Machine Gun Ammo LT 1 1
Jump Jet LT 1 0.5
Jump Jet LL 2 0.5
Jump Jet RL 2 0.5
SRM 2 Ammo RT 1 1
Jump Jet RT 1 0.5
Flamer RA 1 1
Machine Gun RA 1 0.5
Medium Laser RA 1 1
Medium Laser RA 1 1
SRM 2 CT 1 1
Targeting Computer H 1 1



Meant as a hunter to take out enemy missile boats like the Catapult. Has decent movement and firepower for something in the 35-ton class, althouhg some people could find it a tad slow. I am still busy with the fluff, will try to post as soon as possible.

Any comments or suggestions?
Evolve or DIE!
Karagin
03/04/07 10:15 AM
70.123.166.36

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Okay so you have a TC tied into 4 medium lasers...seems a waste of a TC to me. BUT at least you didn't go munchkin city and have it all pulse and clan tech to boot.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Askhati
03/05/07 04:37 AM
155.232.128.10

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The idea was to have the means to concentrate the firepower in the location where the enemy unit carries their missile launchers, thus allowing the Plymouth to take the launchers out and then withdraw, leaving the enemy missile boat effectively neutered. The flamers are to take the enemy 'Mech over his heat curve, which will reduce its efficiency in striking back at the Plymouth, as well as hampering its fire at other targets. Also, due to the pinpoint accuracy of the lasers, the MG's were included to soften up infantry and vehicles that might be in the vicinity of the missile boat.

I chose the ML over the MPL and ML+ simply because of the range and heat constraint. Besides, the ML+ will allow the Plymouth to engage at longer ranges, but will then also allow the missile boat to use its LRM's on it.
Evolve or DIE!
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