Karagin
03/18/07 09:24 PM
24.26.220.4
|
Okay I was going through some old notes, the paper they were on had turned yellow, and I took the ideas, combined them with some other ideas and tossed in a golden oldie and here is what I came up with:
Code:
BattleMech Technical Readout
Type/Model: Spartan SDR-04D Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 1, Standard design
Mass: 50 tons Chassis: Mark XII Standard Power Plant: 200 McFaye Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Titian Standard Armament: 2 Stomper 900 LRM 15s 2 Browning Arms Medium Lasers 1 Armstrong Small Small Laser Manufacturer: Defensive Technologies Location: Tramus Prime Communications System: Hartford 200S Targeting & Tracking System: MaLandry 34
------------------------------------------------------------------------------ ==Overview:== As an artillery support unit, the Spartan is unsurpassed, many think of it as a walking multiple launch missile system. Given this it has been also considered one of less versatile of mechs in current use.
It has limited secondary weapons, and slow speed adds to the issues if the enemy units break through the frontlines. Many of these mechs have been used as anti-aircraft enplacements around highly important targets and locations.
-------------------------------------------------------- Type/Model: Spartan SDR-04D Mass: 50 tons
Equipment: Crits Mass Int. Struct.: 83 pts Standard 0 5.00 Engine: 200 Fusion 6 8.50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 10 Single 2 .00 (Heat Sink Loc: 1 LL, 1 RL) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 169 pts Standard 0 11.00
Internal Armor Structure Value Head: 3 9 Center Torso: 16 24 Center Torso (Rear): 8 L/R Side Torso: 12 18/18 L/R Side Torso (Rear): 6/6 L/R Arm: 8 16/16 L/R Leg: 12 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 LRM 15 RA 5 32 7 11.00 (Ammo Locations: 2 LA, 2 RA) 1 LRM 15 LA 5 3 7.00 1 Medium Laser RT 3 1 1.00 1 Medium Laser LT 3 1 1.00 1 Small Laser HD 1 1 .50 -------------------------------------------------------- TOTALS: 17 42 50.00 Crits & Tons Left: 36 .00
Calculated Factors: Total Cost: 3,679,376 C-Bills Battle Value: 842 Cost per BV: 4,369.81 Weapon Value: 809 / 809 (Ratio = .96 / .96) Damage Factors: SRDmg = 9; MRDmg = 14; LRDmg = 8 BattleForce2: MP: 4, Armor/Structure: 4/4 Damage PB/M/L: 2/2/1, Overheat: 1 Class: MM; Point Value: 8 Specials: if
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|
Askhati
03/19/07 05:16 AM
155.232.128.10
|
Reminds me of a toned-down Catapult. Why the excessive armour on the legs though? If it is not going to see frontline action, armour like that should not be necessary, should it? You can easily drop half a ton (or even a full ton) of armour there and add a rear-mounted medium laser in the torso (or mounted the small to the rear and make the third medium front-mounted). Or even another HS somewhere.
Evolve or DIE!
|
Karagin
03/19/07 05:29 AM
24.26.220.4
|
All good ideas for variants and such.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|