davion76
Lieutenant Colonel
Reged: 08/07/02
Posts: 1605
Loc: Ridgecrest CA, USA
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RenegadeTech
#71591 - 09/05/03 05:18 PM (138.163.0.43)
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I know this is kinda off topic, but whadda think about this rules mod for battletech?
http://staff.bus.bton.ac.uk/fesg/rtech/
looks interesting. Only flaw I see is that getting crits without destroying a section can be kinda tough.
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Karagin
General
Reged: 04/21/01
Posts: 6324
Loc: Ft. Hood TX (Killeen)
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Re: RenegadeTech
[Re: davion76]
#146556 - 04/30/07 02:50 AM (24.26.220.4)
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It's a fun system, I have tried a few times. It can be quick and death to everything or it can be drawn out more so then normal BT. The armor damage is indeed different and in the two games I played it caused folks to think about how and where they wanted to move and if they could take the hits or not.
So it a good alternative system to BT.
-------------------- Karagin
Given time and plenty of paper, a philosopher can prove anything.
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cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
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Re: RenegadeTech
[Re: Karagin]
#146560 - 04/30/07 04:05 AM (70.126.44.124)
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i have cbt group and they started to try cav? i my self havnt yet.
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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KJI_3x6
Lieutenant
Reged: 09/11/06
Posts: 650
Loc: Minnesota, North Korea
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Re: RenegadeTech
[Re: cbtgod]
#146564 - 04/30/07 06:45 AM (64.48.229.49)
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jesus christ........4 year old thread resurection........
-------------------- My d*** rumble in the jungle; your d*** got touched by your uncle.
My d*** double feature screen; your d*** went straight to dvd.
ME > you
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Katrar
Major
Reged: 09/15/02
Posts: 1314
Loc: Seattle, WA USA, Terra
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Re: RenegadeTech
[Re: KJI_3x6]
#146574 - 04/30/07 02:10 PM (69.178.97.208)
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Yes, it is truly the end times...
-------------------- HoC Gaming - Come war with us!
The HoC Archive - Neveron's definitive historical document
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