JackGarrity
05/14/07 03:36 AM
71.207.203.207
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ZOMG I POSTED !! lol..been some months since ive been inspiared to make a mech, rl got a hold of me hard. but, this came to mind a while back. Enjoy.
Geyer's Kummer
Chassis: Kitushi Shogun Power Plant: Kagushima 400 XL Cruising Speed: 43 Maximum Speed: 64.5 Jump Jets: none Jump Capacity: none Armor: New Samarkand Royal Ferro-Fibrous with CASE and CASE II Armament: 2 ER Large Lasers 4 ER Small Pulse Lasers 2 Machine Guns 2 ATM-3s Manufacturer: Wakazashi Enterprises Primary Factory: Luthien Communications System: TharHes Crystal Flower RG-2 Targeting and Tracking System: TharHes Star Shark
Overview: New combat demands new technology thus the Vultures Fist was born in the 3070's. The combine, looking back on past battlemechs for a inspiration, settled upon this device and shape. Utalizing thier clan allies, this build drew inspiration from both the venerable Hunchback and the Hatchetman battlemech. Utalizing the latest in clan developments along with Kuritan inventiveness, this mech took shape, taking up a humanoid form, the ferro plating purpose built for this assault mech to be humanoid, rounded and smooth; made of large detachable sections that appear almost seamless. Squat, rounded arms with fully operable hands and stocky, bow legs well armored to match the angular torso make the mech look larger then its 100 tons would indicate, a useful intimidation factor. Each of the hands fashioned into battle talon like claws for ripping into oppoents at close range. Rising up on ether side of its long, angular head (with back swept fin ) are its primary long range punchers, a set of ATM 3 tublar launchers, forward mounted on turrets for better accuracy, giving the mech the ability to reach long ranges compared to other missle loaded assault mechs; trading range over volley count. Backing up the ATM racks are dual ER class large lasers as primary energy weaponry; mouned one to each side of the torso, facing forward under small ports that can be sealed with a flick in bad climes. For close ranges (6hex or less) the mech carries quad ER small pulse lasers and machine guns, inset into tubluar docks on the arm for anti infantry/anti power armor use. Armoring the hefty mech is some 18 odd tons of light ferror armor, this giving it a same or slightly superior armor factor compared to most standard IS units commonly fielded. Against the designs build however are several factors; the primary one being cost , at almost 30million Cbills each, due to the complex clan equipent involved means that the production numbers are likely to remain small. A minor overheat problem, in the confines of the small type cockpit can prove nerve setting for extended missions if the pilot is unwary. Being an assault mech, it is not overly fast, while at long ranges this is not much of a problem, at close ranges it means multple targets may be able to overcome a single unit on the field; to help offset its speed curve a XL type engine has been included, partially the reason the ferro armor was chosen to help protect the vulnerable mech fusion core. While the weapons package is highly powerful, it is geared towards either extream range, where the ATMs and ER lasers are best suited, or at virtual melee range where the ROF of the pulse lasers can be used to quickly slag oppoents, the mech lacks any real form of dedicated medium range weapons, a flaw that could also help to prevent it from reaching full production status. From the comfort side, the mechs cockpit is also a minor but obvious problem, containing little more then the typical sensor arrays and controls and a narrow couch; there is barely room to move around and stretch, also as the head is lengthy, narrow in shape and slightly high set on the neck it is a more vunlerable target some fear; which may cause more pilots to be rattled around during combat when a head hit lands. Despite the pros and cons of the battlemech it is a sign of the changes to come and the changing field of warfare, a mix of both clan hardware and inner sphere capacity, in the hands of a sikilled pilot its reach and potential could see new heights.
Capabilities: Max damage at range 1 to 3 hexes is 56 using the following weapons: (C) ER Large Laser (x2) (C) ER Small Pulse Laser (x4) (C) ATM-3 (x2) (C) Machine Gun (x2) Max damage at range 4 to 6 hexes is 52 using the following weapons: (C) ER Large Laser (x2) (C) ER Small Pulse Laser (x4) (C) ATM-3 (x2) Max damage at range 7 to 15 hexes is 32 using the following weapons: (C) ER Large Laser (x2) (C) ATM-3 (x2) Max damage at range 16 to 25 hexes is 20 using the following weapons: (C) ER Large Laser (x2) Tons: 99.5 FT:.5 MH: 42 HD:40 CF:1. BV: 1721 Cost:28,858,334
Deployment: 4 battlemechs.
Battle History: Live fire tests Combine/Nova cat reigon. Field tests Solaris 7.
Known Variants: None.
Geyer's Kummer
Technology Base: - Inner Sphere 'C' - Level 3 Equipment Mass Internal Structure: 10 Engine: 400 XL 26.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 20(40) - (C) Double 10 Gyro: 4 Cockpit: - Small 2 Armor Factor: 307 - Light Ferro-Fibrous 18.5
Internal Armor Structure Value Head 3 9 Center Torso 31 47 Center Torso(rear) 15 R/L Torso 21 32 R/L Torso(rear) 10 R/L Arm 17 34 R/L Leg 21 42
Weapons and Ammo Location Critical Tonnage (C) ER Small Pulse Laser LA 1 1.5 (C) ER Small Pulse Laser LA 1 1.5 (C) Machine Gun LA 1 0.25 (C) Machine Gun Ammo LA 2 2 CASE II LA 1 1 (C) ATM-3 LT 2 1.5 (C) ATM-3 Ammo LT 2 2 (C) ER Large Laser LT 1 4 CASE LT 1 0.5 (C) ATM-3 RT 2 1.5 (C) ATM-3 Ammo RT 2 2 (C) ER Large Laser RT 1 4 CASE RT 1 0.5 (C) ER Small Pulse Laser RA 1 1.5 (C) ER Small Pulse Laser RA 1 1.5 (C) Machine Gun RA 1 0.25 (C) Machine Gun Ammo RA 2 2 CASE II RA 1 1
Greetings Mechwarrior.
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Tripod
05/25/07 10:04 AM
12.49.227.185
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clan or IS XL?
TBA
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Karagin
05/25/07 04:21 PM
24.26.220.4
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It is interesting...at least you didn't do what one kid did, he took Clan heat sinks, armor, XL and pulse/targ combo and mixed in a C3 system for his star of very similar mechs. Needless to say it was a short game and he lost two friends over this. The gloating was enough to make me leave so I can see why he lost friends.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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JackGarrity
06/12/07 10:30 PM
71.207.206.97
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zomg lol.. forgot I posted it here.. im not sure what i set it at, I think i used clan xl for the weight factor; it was a desgin test that came to me while having a strange lucid dream, theres supposed to be a companion unit more missile heavy; but I forgot what I was going to put into it. heh. I... look at the tech as, well, tech, trying to figure out how such and such mixed might be a bit better and if that dosent work, another design is tried; this, just kinda popped into my brain.
Greetings Mechwarrior.
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