Askhati
05/11/07 07:05 AM
196.11.241.41
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CopMechs... That's bloody horrible. What about a LawMech, or even a ForceMech? Sounds much better, methinks.
Question on a RiotMech's armament: would vehicle flamers be capable of doubling as anti-riot water cannons? Was thinking of expanding their arsenal beyond MG's, grenades and A-pods. Talking of which, how about loading those A-pods with rubber pellets or beanbags? Should be a tad less messy than clouds of shrapnel working in on unprotected civilians.
Evolve or DIE!
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Cray
05/11/07 10:12 PM
65.32.237.84
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Quote:
CopMechs... That's bloody horrible.
It's not the term used in TR:VA; I don't remember the exact one.
Quote:
Question on a RiotMech's armament: would vehicle flamers be capable of doubling as anti-riot water cannons? Was thinking of expanding their arsenal beyond MG's, grenades and A-pods. Talking of which, how about loading those A-pods with rubber pellets or beanbags? Should be a tad less messy than clouds of shrapnel working in on unprotected civilians.
Tech Manual includes various fluid sprayers other than flamers. If you used flamers, you'd need to use vehicle flamers to spray grounds.
As for non-lethal MGs and A-Pods, they'd have to be home ruled.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Karagin
05/12/07 12:56 PM
24.26.220.4
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Security mech maybe?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Askhati
05/12/07 05:48 PM
168.209.97.34
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I was thinking of using the SecurityMech moniker rather for 'Mechs that are used for internal security (like the Saracens in use in Ireland) instead of straightout police work - after all, I really cannot imagine being pulled over on the highway by a 'Mech... Besides, a civvie car would be able to outpace it ANY day, and what is the point of carrying weaponry if you cannot use it against a car trying to dodge a speeding ticket?
For heavy anti-riot work, I was thinking of something in the 30-35 ton range, several A-pods, grenade launchers (tear gas) and LMG's (rubber bullets), along with a light AC or a small SRM pack to take out barricades or obstructions. Depending on the cost constraint, an Advanced Targeting Gear upgrade should be possible, while an ejection seat would be a must - man-alone in a riot, and your 'Mech goes down, an ejection seat would be a must. Adding a heavy-duty claw for physically dealing with obstructions would also be advisable, while a nice big spotlight on the shoulder would also be useful. Talking of which, have spotlights been added as items yet, or are they still design-dependent 'extras'?
Evolve or DIE!
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Karagin
05/12/07 11:31 PM
24.26.220.4
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Sounds good to me...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Askhati
05/16/07 02:43 AM
155.232.128.10
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Just for curiousity's sake, what are the different classes of IndustrialMech that are available? I have seen Agro, Forestry, Mining and Cargo sofar - what else does the TR:VA include?
Evolve or DIE!
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JackGarrity
05/16/07 04:15 AM
71.207.203.207
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mwhahahaha...
DreddMech
Chassis: Unknown Power Plant: Unknown 240 Cruising Speed: 43 Maximum Speed: 64.5 Jump Jets: Unknown Jump Capacity: 60 meters Armor: Unknown with CASE Armament: 2 Flamers 1 Small Laser 2 AMSs 2 Machine Guns 2 RLauncher-15s Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Capabilities: Max damage at range 1 to 3 hexes is 41 using the following weapons: Flamer (x2) Small Laser RLauncher-15 (x2) Machine Gun (x2) Max damage at range 4 to 15 hexes is 30 using the following weapons: RLauncher-15 (x2) t:60. MH:20. HD:20 CF:18. BV 832 C:5,050,960
DreddMech
Technology Base: - Inner Sphere - Level 2 (Utility Mech) Equipment Mass Internal Structure: 12 Engine: 240 11.5 Walking MP: 4 Running MP: 6 Jumping MP: 2 Heat Sinks: 10(20) - Double 0 Gyro: 3 Cockpit: 3 Armor Factor: 153 10
Internal Armor Structure Value Head 3 9 Center Torso 20 21 Center Torso(rear) 7 R/L Torso 14 17 R/L Torso(rear) 5 R/L Arm 10 14 R/L Leg 14 22
Weapons and Ammo Location Critical Tonnage Chainsaw LA 5 5 AMS LT 1 0.5 AMS Ammo LT 1 1 Machine Gun LT 1 0.5 Machine Gun Ammo LT 1 1 RLauncher-15 LT 2 1 CASE LT 1 0.5 A-Pod LL 1 0.5 Jump Jet LL 1 1 A-Pod RL 1 0.5 Jump Jet RL 1 1 AMS RT 1 0.5 AMS Ammo RT 1 1 Machine Gun RT 1 0.5 Machine Gun Ammo RT 1 1 RLauncher-15 RT 2 1 CASE RT 1 0.5 Flamer RA 1 1 Flamer RA 1 1 Small Laser RA 1 0.5
Greetings Mechwarrior.
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Cray
05/16/07 08:11 AM
147.160.136.10
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Quote:
Just for curiousity's sake, what are the different classes of IndustrialMech that are available? I have seen Agro, Forestry, Mining and Cargo sofar - what else does the TR:VA include?
There aren't "classes" per se. If you can find a job for an IndustrialMech, just slap the job's name in front of "Mech" and you'll have a new "class." Like a garbage collecting mech would be a GarbageMech. A (big) household's babysitting mech would be a NannyMech or HotTeenBabySitterMech. A farming mech might be a CombineMech or HarvesterMech or...you get the point. It's just a general job description, not a hard-n-fast classification.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Askhati
05/16/07 07:25 PM
41.208.48.64
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Thanks Garrity for that completely random post. It was dreadful...
@ Cray: Does TR:VA say who the main builders of the IndustrialMechs are after the Jihad? Have been trying to find out how commonplace they are suppose to be, and how scarce/numerous their factories would be. Given the low tech involved, along with a lack of armament, factories should not be too scare, no?
Evolve or DIE!
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Karagin
05/16/07 09:01 PM
24.26.220.4
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Cray you are evil...now I have to change my plans on universal domination...you have told everyone about my plans to over run the suburban areas with Hot Teen Babysitter Mechs and Hot Tan Muscular Pool boy mechs...cruses foiled again!
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Cray
05/17/07 11:45 AM
147.160.136.10
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Quote:
Does TR:VA say who the main builders of the IndustrialMechs are after the Jihad?
No, since TRVA isn't a post-Jihad book.
You can look to MWDA sources, though. A lot of BattleMech manufacturers (supposedly) did the swords-to-plowshares thing after the Jihad due to lack of House founds for military reconstruction. So you can figure pre-Jihad battlemech manufacturers are big industrialmech manufacturers, and throw in some BT civilian firms that are into vehicles.
Quote:
Have been trying to find out how commonplace they are suppose to be, and how scarce/numerous their factories would be. Given the low tech involved, along with a lack of armament, factories should not be too scare, no?
They do seem fairly common, which is why MWDA factions tend to push them into military duties they're unfit for.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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JackGarrity
05/18/07 01:58 AM
71.207.203.207
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It, was what was called humor, sprocket; ranting about indistrual mechs in what and whos book, lets see some configs as well just becuase.
Greetings Mechwarrior.
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Askhati
05/19/07 11:58 AM
168.209.97.42
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What? Go play somehwere else Garrity.
Evolve or DIE!
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