SWAT Tactical Command Vehicle TCV

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07/29/07 12:56 PM

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           BattleTech Vehicle Technical Readout

Type/Model: SWAT Tactical Command Vehicle TCV
Tech: Inner Sphere / 3025
Config: Wheeled Vehicle
Rules: Level 1-FA, Standard design

Mass: 15 tons
Power Plant: 70 Vickers I.C.E.
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Simple Armor Plate Standard
1 Valiant Light Sling SRM 2
1 Browning .50 caliber Machine Gun
Manufacturer: Mecton Industries
Location: Centauri
Communications System: Tandy A-100
Targeting & Tracking System: Chichester ASR 26

The Tactical Command Vehicle or TCV isn't a state of the art military command
center, instead it is a moblie command center for small operations that many
police units have to deal with. Kidnapping, bank robberies, hostage situations

The TCV comes equiped with a short range missile launcher that has special
ammunation taylored for it. These include tear gas, guilty-puke gas as well as
fire retardant foam and what some like to call the hammer head round or the
water charge. These are solid warheads that punch holes into walls for
breaching operations and do not explode.

The TCV also has a machinegun that can fire both lethal and non-lethal rounds,
aka rubber bullets, the use of which is mainly for self protection and
intimidation factors, nothing more nothing less.

The computer system on the TCV includes video equipment, phone banks, satailte
communactions as well as computers, printers and other things needed to handle
the many tasks this vehicle will be used for. One of the best features is the
built in coffee machine.

Found on numerous worlds in known space, the TCV has made a repuation for
itself and will continue to see service for many years to come.

Type/Model: SWAT Tactical Command Vehicle TCV
Mass: 15 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 1.50
Engine: 70 I.C.E. 0 4.00
Cruise MP: 6
Flank MP: 9
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 .75
Crew: 1 Members 0 .00
Turret Equipment: 0 .10
Armor Factor: 64 pts Standard 0 4.00

Internal Armor
Structure Value
Front: 2 15
Left / Right Sides: 2 14/14
Rear: 2 11
Turret: 2 10

Weapons and Equipment Loc Heat Ammo Items Mass
1 SRM 2 Turret 0 50 2 2.00
1 Machine Gun Front 0 100 2 1.00
Command and Control Equip. Body 1 1.65
TOTALS: 0 5 15.00
Items & Tons Left: 3 .00

Calculated Factors:
Total Cost: 132,225 C-Bills
Battle Value: 107
Cost per BV: 1,235.75
Weapon Value: 21 / 21 (Ratio = .20 / .20)
Damage Factors: SRDmg = 3; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 2
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GL; Point Value: 1


Given time and plenty of paper, a philosopher can prove anything.
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