Karagin
07/29/07 12:56 PM
24.26.220.4
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Code:
BattleTech Vehicle Technical Readout VALIDATED
Type/Model: SWAT Tactical Command Vehicle TCV Tech: Inner Sphere / 3025 Config: Wheeled Vehicle Rules: Level 1-FA, Standard design
Mass: 15 tons Power Plant: 70 Vickers I.C.E. Cruise Speed: 64.8 km/h Maximum Speed: 97.2 km/h Armor Type: Simple Armor Plate Standard Armament: 1 Valiant Light Sling SRM 2 1 Browning .50 caliber Machine Gun Manufacturer: Mecton Industries Location: Centauri Communications System: Tandy A-100 Targeting & Tracking System: Chichester ASR 26
------------------------------------------------------------------------------ ==Overview:== The Tactical Command Vehicle or TCV isn't a state of the art military command center, instead it is a moblie command center for small operations that many police units have to deal with. Kidnapping, bank robberies, hostage situations etc...
The TCV comes equiped with a short range missile launcher that has special ammunation taylored for it. These include tear gas, guilty-puke gas as well as fire retardant foam and what some like to call the hammer head round or the water charge. These are solid warheads that punch holes into walls for breaching operations and do not explode.
The TCV also has a machinegun that can fire both lethal and non-lethal rounds, aka rubber bullets, the use of which is mainly for self protection and intimidation factors, nothing more nothing less.
The computer system on the TCV includes video equipment, phone banks, satailte communactions as well as computers, printers and other things needed to handle the many tasks this vehicle will be used for. One of the best features is the built in coffee machine.
Found on numerous worlds in known space, the TCV has made a repuation for itself and will continue to see service for many years to come.
-------------------------------------------------------- Type/Model: SWAT Tactical Command Vehicle TCV Mass: 15 tons Construction Options: Fractional Accounting
Equipment: Items Mass Int. Struct.: 10 pts Standard 0 1.50 Engine: 70 I.C.E. 0 4.00 Cruise MP: 6 Flank MP: 9 Heat Sinks: 0 Single 0 .00 Cockpit & Controls: 0 .75 Crew: 1 Members 0 .00 Turret Equipment: 0 .10 Armor Factor: 64 pts Standard 0 4.00
Internal Armor Structure Value Front: 2 15 Left / Right Sides: 2 14/14 Rear: 2 11 Turret: 2 10
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 SRM 2 Turret 0 50 2 2.00 1 Machine Gun Front 0 100 2 1.00 Command and Control Equip. Body 1 1.65 -------------------------------------------------------- TOTALS: 0 5 15.00 Items & Tons Left: 3 .00
Calculated Factors: Total Cost: 132,225 C-Bills Battle Value: 107 Cost per BV: 1,235.75 Weapon Value: 21 / 21 (Ratio = .20 / .20) Damage Factors: SRDmg = 3; MRDmg = 0; LRDmg = 0 BattleForce2: MP: 6W, Armor/Structure: 0 / 2 Damage PB/M/L: 1/-/-, Overheat: 0 Class: GL; Point Value: 1
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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