Hellbringer
11/29/07 05:44 PM
200.2.189.248
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A few years ago, people used to have design tournaments here. Someone would set rules and people would submit designs. When a certain number of slots were filled, the host would pit the designs against one another in one on one matches, giving detailed reports of the fights and results.
I was thinking that I might rekindle that tradition using MegaMek. Would anyone be willing to help me think up requirements and rules for a new tournament? Let me know.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
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Tripod
11/30/07 07:40 AM
192.94.94.105
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sounds neat... i'm game... would we be piloting our own designs? or you or AI?
TBA
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Hellbringer
11/30/07 03:21 PM
200.2.166.210
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I am not sure how people did them in the past, but I thought that I would handle both 'mechs in each fight.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
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Askhati
11/30/07 05:47 PM
168.209.97.42
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Sounds like fun. How about running some of the fights from the novels, where by some streak of divine (read: author fiat) luck, an Elemental takes out an Atlas? That could be interesting, if only to show how improbable some of those scenarios were *shrugs*
Evolve or DIE!
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Karagin
12/01/07 09:11 PM
24.26.220.4
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You mean like this:
65 ton mech
Has to move at least 4/6.
Has to have one ammo feed weapon, MGs do not count as being the one.
The main user of this will be the Combine and it will be seeing action of their shared borders with the Bears and the Suns. The rest is up to you folks.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Hellbringer
12/02/07 02:20 PM
200.2.166.210
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Yeah something like that. You've been around for a while, Karagin. Do you remember what I'm talking about?
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
Edited by Hellbringer (12/02/07 02:21 PM)
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Karagin
12/02/07 10:06 PM
24.26.220.4
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Yes, since I posted most of them.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Hellbringer
12/03/07 04:13 PM
200.2.166.210
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Ok, I couldn't remember if it was you or not. Is Cray still around here?
Anyway, could you give me a breakdown on how you used to do this stuff? What kinds of terrain would you have the 'mech's fight in? Those kinds of things. I really appreciate it.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
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Askhati
12/03/07 06:07 PM
168.209.97.42
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Code:
AC-2D Ancestor
Chassis: Unknown Power Plant: Unknown 260 Cruising Speed: 43 Maximum Speed: 64.5 Jump Jets: Unknown Jump Capacity: 120 meters Armor: Unknown with CASE Armament: 2 LB 2-X ACs 3 ER Medium Lasers 1 MRM 10 1 Small Laser Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
AC-2D Ancestor
Technology Base: - Inner Sphere - Level 2 Equipment Mass Internal Structure: 6.5 Engine: 260 13.5 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 10(20) - Double 0 Gyro: 3 Cockpit: 3 Armor Factor: 208 13
Internal Armor Structure Value Head 3 9 Center Torso 21 31 Center Torso(rear) 10 R/L Torso 15 23 R/L Torso(rear) 7 R/L Arm 10 20 R/L Leg 15 29
Weapons and Ammo Location Critical Tonnage ER Medium Laser LA 1 1 ER Medium Laser LA 1 1 MRM 10 LT 2 3 Jump Jet LL 2 1 Jump Jet RL 2 1 LB 2-X AC Ammo - Cluster RT 1 1 LB 2-X AC Ammo - Slug RT 1 1 MRM 10 Ammo RT 1 1 CASE RT 1 0.5 LB 2-X AC RA 4 6 LB 2-X AC RA 4 6 Small Laser CT(R) 1 0.5 ER Medium Laser H 1 1
Cross between a Catapult and a JagerMech. Has jumpjets to make up for the low top speed, along with a trio of medium lasers and a MRM 10-pack to dissuade any melee attackers. The LB-X cannons can either plink or be used for flak.
An alternate version could drop the MRM and uprate the LB-X cannons to UAC, with the remaining tonnage used for a SRM2 and ammo.
Evolve or DIE!
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Hellbringer
12/03/07 06:26 PM
200.2.166.210
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Thanks for the design, but I'm not ready to start accepting designs yet. When we do start we will have a few requirements for it. Props to the AC 2s though. I hate the things, but it's nice to see someone using them.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
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Askhati
12/03/07 07:28 PM
168.209.97.42
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I view them in the same light as mudguards for a SUV - they exist, but no-one really uses them.
Evolve or DIE!
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Karagin
12/04/07 11:56 PM
24.26.220.4
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Cray is around from time to time...and yes it was pretty much me and a few others posting the contests or hey here is this weight class build something that can do A, B, C, etc...
What I would do is this, pick a weight, give some basic requirements and maybe give a price limit, you know to keep believable. Then sit back and watch the folks around here have fun with the contest.
As for terrain and using the stuff, some times I do get the chance to use the stuff, some times not. Terrain will vary, we draw four or more maps and what we get is what we fight over.
Check these out:
http://www.sarna.net/forums/showthreaded.php/Cat/0/Number/146517/an/0/page/0#146517
http://www.sarna.net/forums/showthreaded.php/Cat/0/Number/145897/an/0/page/0#145897
http://www.sarna.net/forums/showthreaded.php/Cat/0/Number/21931/an/0/page/2#21931
http://www.sarna.net/forums/showthreaded.php/Cat/0/Number/21390/an/0/page/2#21390
http://www.sarna.net/forums/showthreaded.php/Cat/0/Number/31707/an/0/page/3#31707
http://www.sarna.net/forums/showthreaded.php/Cat/0/Number/119314/an/0/page/6#119314
http://www.sarna.net/forums/showthreaded.php/Cat/0/Number/119940/an/0/page/6#119940
http://www.sarna.net/forums/showthreaded.php/Cat/0/Number/121244/an/0/page/7#121244
http://www.sarna.net/forums/showthreaded.php/Cat/0/Number/118152/an/0/page/7#118152
http://www.sarna.net/forums/showthreaded.php/Cat/0/Number/23630/an/0/page/22#23630
Karagin
Given time and plenty of paper, a philosopher can prove anything.
Edited by Karagin (12/05/07 12:11 AM)
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Hellbringer
12/08/07 07:28 PM
200.2.166.146
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I have decided that I will be accepting ten designs for this tournament. Here are the requirements:
Inner Sphere chassis and weapons, tech level 2. Please do not use anything better than the 3055 TRO. Double Heat Sinks, XL engines, Ferro-Fiberous armor, Endosteel, and MASC are all welcome. No omnimechs please.
Think of the Griffin, the Shadow Hawk, and the Wolverine. The medium-class workhorses of the entire Inner Sphere. Your goal is to follow in their illustrious footsteps. You must design a medium 'mech that can stand up to the rigors of frontline combat. They have to move at least 4/6 and have a mix of short and long range weaponry. They also need to have at least one ammo-fed weapon (missile or ballistic) and at least one energy weapon. They must also carry at least nine tons of armor (standard) or eight tons (ferro-fiberous). Any questions, please post them here. You can be as detailed and fluffy as you want.
All of the battles will be fought on the "Battletech" map that comes as part of Megamek. It is 16x17 hexes big, has scattered woods and a thin river that starts at the southern edge and moves up the map, ending about 2/3s of the way up. It also has two small hills in the upper and lower right hand corners. The 'mechs will start facing each other with one 'mech within three hexes of the north edge and the other within three hexes of the south edge.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
Edited by Hellbringer (12/09/07 09:45 AM)
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Tripod
12/09/07 01:34 AM
192.94.94.105
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would an Omni design be accepted? at least the primary config? i have an existing coustom design that falls into this category but it's an omni. and the primary has no ammo fed weaponry....
TBA
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Hellbringer
12/09/07 07:49 AM
200.2.166.146
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I'd like to keep this no later than 3055. The IS wasn't quite around to building their own omnis then. Sorry, Tripod. I'll edit the requirements.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
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Drasnighta
12/10/07 03:46 AM
202.134.242.225
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Well, The Draconis Combine had Omni Tech as far bask as '52, and C3 Systems at '50... No-One else did however. Triple Strength Myomer was in the CC (fixed version, of course) at 3050, and in the Federated Commonwealth in 55...
Everyone has Artemis, Endo Steel, Narcs, Streak SRM-2s, XL Engines, LB10-X ACs, Ultra AC/5s, MASC, CASE, All 3 Flavours of Pulse Laser, ER Larges, ER PPCs, Double Heat Sinks, Ferro-Fibrous Armour, AMS, Gauss Rifles, Beagle Probes and Guardian ECM.
Oh, and ifyou're lucky to be in Comstar, you got A-Pods in '55 as well...
Thats pulled from a few Canon sources of BT (Mainly the Mercs Supplement II), so feel free to limit it one way or another... Its your Competition after all
But, here's my First Entry:
BattleMech Technical Readout
Type/Model: Alrune ALR-01X Tech: Inner Sphere / 3055 Config: Biped BattleMech Rules: Level 2, Custom design
Mass: 45 tons Chassis: Endo Steel Power Plant: 180 GM Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 [86.4] km/h Jump Jets: 4 Standard Jump Jets Jump Capacity: 120 meters Armor Type: Standard Armament: 2 Large Lasers 2 Streak SRM 2s 3 Medium Lasers 1 Guardian ECM Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== Named after formed Demonesses and Sorceresses who were the acclaimed Mothers of the Huns in ancient Germany, the Alrune is a BattleMech gifted with impressive amounts of accurate firepower.
In being given the task of designing a 'Mech with above average technology, but utilising only items to be found in the Lyran Alliance in 3055, Heretic BattleMechs have created a monster.
Two massive Defiance B3L Large Lasers dominate the arms, which end in simple battle fists. The secondary armament is what makes the Alrune quite devestating.
A Tri-set of Randall "Hellbitch" Medium Lasers in the left breast is offset by a pair of Short Range 2 Racks, enhanced with the "Streak" system. Although wide in this day and age, the Streak-2s were high-tech in 3055, and thus incorporated within the design.
Although fairly heat efficient, full jump and firing all of the energy weaponry quickly pushes the Alrune to a hefty heat level - at which point, the Triple Strength Myomer kicks in. Empowered by both its jump jets and its enhanced musculature, the Alrune is capable of raining Atlas-like Damage on a foe, who would not expect it from such a Small machine.
Its single biggest downfall (and by no means its only) is the fact that its Armour is slabbed far too far to the front - offering only minimal protection should an enemy get behind it - but maximum protection during a front-up slugfest.
-------------------------------------------------------- Type/Model: Alrune ALR-01X Mass: 45 tons
Equipment: Crits Mass Int. Struct.: 75 pts Endo Steel 14 2.50 (Endo Steel Loc: 5 LA, 5 RA, 2 LL, 2 RL) Engine: 180 Fusion 6 7.00 Walking MP: 4 [5] Running MP: 6 [8] Jumping MP: 4 Heat Sinks: 10 Double [20] 9 .00 (Heat Sink Loc: 1 LT, 2 RT) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Triple Strength Myomer: 6 .00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 152 pts Standard 0 9.50
Internal Armor Structure Value Head: 3 9 Center Torso: 14 20 Center Torso (Rear): 7 L/R Side Torso: 11 16/16 L/R Side Torso (Rear): 6/6 L/R Arm: 7 14/14 L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Large Laser RA 8 2 5.00 1 Large Laser LA 8 2 5.00 2 Streak SRM 2s RT 4 50 3 4.00 (Ammo Locations: 1 RT) 3 Medium Lasers LT 9 3 3.00 1 Guardian ECM CT 0 2 1.50 CASE Equipment: RT 1 .50 4 Standard Jump Jets: 4 2.00 (Jump Jet Loc: 2 LT, 2 RT) -------------------------------------------------------- TOTALS: 29 77 45.00 Crits & Tons Left: 1 .00
Calculated Factors: Total Cost: 4,751,940 C-Bills Battle Value: 1,259 Cost per BV: 3,774.38 Weapon Value: 1,252 / 1,205 (Ratio = .99 / .96) Damage Factors: SRDmg = 23; MRDmg = 10; LRDmg = 1 BattleForce2: MP: 4J, Armor/Structure: 4/4 Damage PB/M/L: 3/3/-, Overheat: 2 Class: MM; Point Value: 13 Specials: ecm
CEO Heretic BattleMechs.
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Hellbringer
12/10/07 06:50 PM
200.2.166.146
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Thanks for the entry. Looks good.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
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Karagin
12/10/07 07:18 PM
24.26.220.4
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Like the fluff, the mech is nice medium ranged support mechs...reminds me of a better armed Lancelot.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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coldwave
12/15/07 03:25 PM
66.230.84.104
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BattleMech Technical Readout
Type/Model: SHARD SRD-1A Tech: Inner Sphere / 3055 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 55 tons Chassis: Aquanix Endo Steel Power Plant: 275 Magna XL XL Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: 5 Twitter Standard Jump Jets Jump Capacity: 150 meters Armor Type: Armorscale with CASE Standard Armament: 1 LB 5-X AC 1 SRM 4 2 Medium Pulse Lasers 1 LRM 15 2 ER Medium Lasers Manufacturer: Tokin Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== SHARD, short for Standard Hit-And-Run Destroyer, was developed by Token Industries at the request of a private collector. As the owner of his own world, he wished for a relatively modern mech capable of fending off the odd pirate attack. Although there were any number of mechs already in circulation that would have fulfilled this role, he wanted something unique his own. If you had the money and connections to afford your own world, wouldn't you want your defense force to be equally unique?
==Capabilities:== A jack-of-all trades mech, the SHARD is built for any and all engagement roles. Its large Magna 275 Engine combined with Twitter-style jumpjets has made the machine incredibly fast and agile for its weight.
Its weapons load-out isn't shabby either. Primary fire power comes in the form of a Thunderhead 15-tube missle rack combined with a Deadeye 45mm Autocannon. Complimenting these are a brace of Starlighter Medium and Medium-Pulse lasers. Rounding out the machine is a single 4-tube SRM missile launcher.
Trials have proven the machine to be extremely capable, however, the relatively thin armor (9 tons) has made the machine somewhat frail. Regardless, the machine's excellent mobility tends to mitigate this issue.
==Deployment== Unknown - A shipment of two of these machines were sent to the Periphery. However, the machines were intercepted en-route by an unknown third party. Neither machine has reappeared since.
-------------------------------------------------------- Type/Model: SHARD SRD-1A Mass: 55 tons
Equipment: Crits Mass Int. Struct.: 91 pts Endo Steel 14 3.00 (Endo Steel Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 CT, 2 LL, 2 RL) Engine: 275 XL Fusion 12 8.00 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 10 Double [20] 0 .00 Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 144 pts Standard 0 9.00
Internal Armor Structure Value Head: 3 9 Center Torso: 18 20 Center Torso (Rear): 7 L/R Side Torso: 13 15/15 L/R Side Torso (Rear): 5/5 L/R Arm: 9 14/14 L/R Leg: 13 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 LB 5-X AC RA 1 20 6 9.00 (Ammo Locations: 1 RT) 1 SRM 4 RA 3 25 2 3.00 (Ammo Locations: 1 RT) 2 Medium Pulse Lasers LA 8 2 4.00 1 LRM 15 RT 5 8 4 8.00 (Ammo Locations: 1 RT) 2 ER Medium Lasers LT 10 2 2.00 CASE Equipment: RT 1 .50 5 Standard Jump Jets: 5 2.50 (Jump Jet Loc: 3 LT, 2 RT) -------------------------------------------------------- TOTALS: 27 73 55.00 Crits & Tons Left: 5 .00
Calculated Factors: Total Cost: 10,634,756 C-Bills Battle Value: 1,216 Cost per BV: 8,745.69 Weapon Value: 1,049 / 1,049 (Ratio = .86 / .86) Damage Factors: SRDmg = 21; MRDmg = 15; LRDmg = 6 BattleForce2: MP: 5J, Armor/Structure: 4/2 Damage PB/M/L: 3/3/1, Overheat: 2 Class: MM; Point Value: 12 Specials: if
**************************88 My Notes: Spendy little guy, but it should be effective. I wanted to do this with a standard engine, but I just couldn't make it work.
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Karagin
12/15/07 03:52 PM
24.26.220.4
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Uhmm ER mediums were origianly around for the Inner Sphere in 3055...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Askhati
12/15/07 06:23 PM
168.209.97.42
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I do not want to be in that Shard when it gets hot and starts suffering from ammo explosions... For a frontline unit, would the excessive reliance on ammunition weaponry not compromise its staying ability in a prolonged engagement?
Evolve or DIE!
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coldwave
12/15/07 11:19 PM
66.230.84.104
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They were or weren't around in 3055? I'm not sure I'm reading that right...
Or were ER Medium from 3057? God, I can't remember.
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coldwave
12/15/07 11:21 PM
66.230.84.104
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Perhaps, but the flavor just didn't feel right otherwise. I dunno. I tried doing it with a large laser or a PPC, for better long-term staying power, but then the thing just looked way too much like a griffon for my liking.
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KitK
12/15/07 11:51 PM
71.17.28.79
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I think the last question was on the permissibility of ER medium and ER small lasers. Could you also comment on UAC 2, 10, 20; LBX 2, 5, 20; and SSRM 4, 6.
Thanks
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Karagin
12/16/07 11:43 AM
24.26.220.4
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ER Mediums came after 3057 for the Inner Sphere. The original TRO 3055 has no IS mechs with ER Mediums.
To clear it up, for the Inner Sphere ER Mediums were not around in 3055 for anyone to use.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Drasnighta
12/16/07 07:39 PM
202.134.242.254
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As I tried to state earlier - Only the LBX/10, and the UAC/5 were around on or before '55 - same as Streak 2 Racks, and ER-Larges... The other varieties were just not founded... However, there ARE all Flavours of Pulse Lasers... Of course, the TRO could be more correct than the FM:Mercs II table - as the Mercs table shows what was "Commonly Available" in each House - but of course, there would always be Test-Beds...
Its not my competition, so I'm not commenting on Legality - but I like to think I can find Fluff when its needed!
CEO Heretic BattleMechs.
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Karagin
12/16/07 08:48 PM
24.26.220.4
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Be careful with the original TRO 3055 and the Upgrade version it can be confusing...
Yes everything most of the stuff you listed were around during that time as were some of the other weapons began to make their showing, best bet would be to check the Tech Manual for the now canon dates as to when something was available, but based off the TROs some weapons were not around and thus not aviable on the front line units.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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coldwave
12/17/07 01:32 AM
216.67.46.60
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All right! Thanks for clearing that up for me. Unfortunately, I don't have my TRO's anymore, so I wasn't 100% sure on the dates. I'll get a revised edition posted up!
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Tripod
12/17/07 06:12 AM
192.91.75.30
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i forgot about my original version of my mech, before i made it an omni. the original design has been slightly altered to comform to the rules of this tourney. i'm currently working up the fluff to go along with it.
when is the deadline for submission?
TBA
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coldwave
12/18/07 03:08 AM
216.67.74.57
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Fairly substantial revision of the mech. The LB-5x was upgraded to a LB-10x, the LRM-15 replaced with a ER large laser, and the SRM-4 was dropped entirely. Lastly, one more Med-Pulse laser was added. I figure the 20 rounds of ammo should be sufficient for the LB-X, and even if it runs dry, the machine still has a Large laser and plenty of medium-range lasers for extended missions. *************************** BattleMech Technical Readout
Type/Model: SHARD SRD-3A Tech: Inner Sphere / 3055 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 55 tons Chassis: Aquanix Endo Steel Power Plant: 275 Magna XL XL Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: 5 Twitter Standard Jump Jets Jump Capacity: 150 meters Armor Type: Armorscale with CASE Standard Armament: 1 Lubalin LB 10-X AC 3 Martell Medium Pulse Lasers 1 Martell ER Large Laser 2 Magna Medium Lasers Manufacturer: Tokin Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== SHARD, short for Standard Hit-And-Run Destroyer, was developed by Token Industries at the request of a private collector. As the owner of his own world, he wished for a relatively modern mech capable of fending off the odd pirate attack. Although there were any number of mechs already in circulation that would have fulfilled this role, he wanted something unique his own. If you had the money and connections to afford your own world, wouldn't you want your defense force to be equally unique?
==Capabilities:== A jack-of-all trades mech, the SHARD is built for any and all engagement roles. Its large Magna 275 Engine combined with Twitter-style jumpjets has made the machine fairly fast and agile for its weight.
Its weapons load-out isn't shabby either. Primary fire power comes in the form of a Martell Large Laser matched with a Lubalin 85mm Autocannon. The autocannon itself is fed from two distinct bins, granting the pilot the ability to change from standard to cluster rounds, mid-mission. Jammming of the ammunition feed was a major problem in the first prototype, but the issue has since been corrected. Complimenting the primary weapons are a brace of Magna Medium Lasers and a trio of Martell Medium-Pulse lasers.
Trials have proven the machine to be extremely capable. However, the relatively thin armor (9 tons) has made the machine somewhat frail. Regardless, the machine's mobility and more than respectable firepower is felt to mitigate this issue.
==Deployment== Unknown - A shipment of two of these machines were sent to the Periphery. However, the machines were intercepted en-route by an unknown third party. Neither machine has reappeared since.
-------------------------------------------------------- Type/Model: SHARD SRD-3A Mass: 55 tons
Equipment: Crits Mass Int. Struct.: 91 pts Endo Steel 14 3.00 (Endo Steel Loc: 3 LA, 1 RA, 6 LT, 3 RT, 1 CT) Engine: 275 XL Fusion 12 8.00 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 10 Double [20] 0 .00 Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00 Armor Factor: 144 pts Standard 0 9.00
Internal Armor Structure Value Head: 3 9 Center Torso: 18 20 Center Torso (Rear): 7 L/R Side Torso: 13 15/15 L/R Side Torso (Rear): 5/5 L/R Arm: 9 14/14 L/R Leg: 13 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 LB 10-X AC RA 2 20 8 13.00 (Ammo Locations: 2 RT) 1 Medium Pulse Laser RA 4 1 2.00 1 ER Large Laser LA 12 2 5.00 2 Medium Pulse Lasers LA 8 2 4.00 1 Medium Laser RT 3 1 1.00 1 Medium Laser LT 3 1 1.00 CASE Equipment: RT 1 .50 5 Standard Jump Jets: 5 2.50 (Jump Jet Loc: 1 CT, 2 LL, 2 RL) -------------------------------------------------------- TOTALS: 32 71 55.00 Crits & Tons Left: 7 .00
Calculated Factors: Total Cost: 10,710,086 C-Bills Battle Value: 1,282 Cost per BV: 8,354.2 Weapon Value: 1,067 / 1,067 (Ratio = .83 / .83) Damage Factors: SRDmg = 27; MRDmg = 13; LRDmg = 5 BattleForce2: MP: 5J, Armor/Structure: 4/2 Damage PB/M/L: 4/3/1, Overheat: 2 Class: MM; Point Value: 13
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Karagin
12/18/07 10:42 PM
24.26.220.4
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Glad to help.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Tripod
12/19/07 09:58 PM
12.49.227.82
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BattleMech Technical Readout
Type/Model: Foehn CLB-V01 Tech: Inner Sphere / 3055 Config: Biped BattleMech Rules: Level 2, Custom design
Mass: 55 tons Chassis: Standard Power Plant: 330 XL Walking Speed: 64.8 [75.6]km/h Maximum Speed: 97.2 [118.8] km/h Jump Jets: 6 Standard Jump Jets Jump Capacity: 180 meters Armor Type: Standard Armament: 6 Medium Lasers 5 Small Lasers 1 LRM 15 Manufacturer: Private Location: Solaris Reaches Communications System: Cobra 10-4 Targeting & Tracking System: Mach I Tracking
------------------------------------------------------------------------------ ==Overview:== A design born a bread in the areana of Solaris has come to fruition. With all the trials and errors, mostly errors, compete it is time for a true test. After a few short years of changing stable names after gaining slight notoriety and reconturing the slabs of armor to mask the identy of the mech the design team has left Solaris. Even though the name and apperance of the mech and team changed radicly almost monthly the underlying design shifted slightly with great efficency each time. After every few wins the team would move out in order to hide their grand scheme, to make fools of and lay waste to both the clans, and the Cretins'(Kuritans').
The original design, and intended future production model will be titled "Chinook". Foehn and Chinook are one in the same,"A warm, dry wind descending from the eastern slopes of the Rocky Mountains, causing a rapid rise in temperature. These winds often melt snow quite rapidly, at times at a rate of up to a foot per hour." the Foehn wind is the same phenomenon in the Apls mountain range, both located on Terra.
==Capabilities:==
The latest incarnation of this beast did not feature the Deathbloom LRM 15, hastily attached to the left forearm, Nor did it feature any long range weaponry. This addition was a design comprimise at the last minute. It was added at the cost of dropping a pair of 4 ton Hatchets. Once the trials are complete the production model is slated to include two massive Claws. The overall design premise is to cripple or destroy an enemy in a matter of seconds using the impressive speed and brutal physical dammage generated by the Triple Stregnth Myomers. The lasers bristleing from the torso were almost a second thought, simply as a sorce of heat to empower the TSM. With a little practice and forthough in the "heat" of battle the pilot can easily maintain the optimal opperating temprature for the myomers. The dammage dished out by 6 Martel MKII's and 5 Pico Small Lasers is nothing to snicker at though. The biggest drawback, other than the range limmitation of the parent design, and the heafty price, on the order of 13M C-Bills, is the vulnerability 330 Vox XL engine. This is also what allows the design to nearly keep pace with the fleet footed Locust, and throw punches that rival the mighty Atlas.
As with most one-off privateer mechs it does have it's flaws. many of the sub-systems such as the armor integrity sensor net and the actuactor position leads still glitch at the most inoprotune times. although the position lead issue sounds dangeous, you always want to know where one leg is in relation to the other, right, the problems has been isolated to the hand actuactor subnet. The issue was bypassed for the most part by putting the hands into a "lockjaw mode" arround the grip of the hatchets. This has resulted in the hands assuming the grip position even now with the hatchets removed. Only time will tell how the actuactors stand up to pysical combat in this state.
==Deployment==
As only 3 have been built they are easy to keep track of. The 3 are not the same, amost like looking at the evolution of a species one passes on it's best qualities to the next. All in all they are basicly similar, with the newest of the 3 being sent to this trial. The other 2 are housed in an undisclosed location.
-------------------------------------------------------- Type/Model: Foehn CLB-V01 Mass: 55 tons
Equipment: Crits Mass Int. Struct.: 89 pts Standard 0 5.50 Engine: 330 Fusion 12 12.50 Walking MP: 6 [7] Running MP: 9 [11] Jumping MP: 6 Heat Sinks: 10 Double [20] 0 .00 Gyro: 4 4.00 Cockpit, Life Supt., Sensors: 5 3.00 Triple Strength Myomer: 6 .00 (TSM Loc: 1 LA, 1 RA, 2 LL, 2 RL) Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 168 pts Standard 0 10.50
Internal Armor Structure Value Head: 3 9 Center Torso: 18 25 Center Torso (Rear): 8 L/R Side Torso: 13 18/18 L/R Side Torso (Rear): 5/5 L/R Arm: 9 18/18 L/R Leg: 13 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 2 Medium Lasers RT 6 2 2.00 2 Medium Lasers CT 6 2 2.00 2 Medium Lasers LT 6 2 2.00 1 Small Laser HD 1 1 0.50 2 Small Lasers RT 2 2 1.0 2 Small Lasers LT 2 2 1.0 1 LRM 15 LA 5 8 4 8.00 (Ammo Locations: 1 LA) 6 Standard Jump Jets: 6 3.00 (Jump Jet Loc: 3 LT, 3 RT) -------------------------------------------------------- TOTALS: 34 64 55.00 Crits & Tons Left: 14 .00
Calculated Factors: Total Cost: 13,063,478 C-Bills Battle Value: 1,435 Cost per BV: 90,092.95 Weapon Value: ? Damage Factors: SRDmg = ?; MRDmg = ?; LRDmg = ? BattleForce2: MP: ?, Armor/Structure: ? Damage PB/M/L: ?Overheat: ? Class: ?; Point Value: ? Specials: ?
BV and Cost calculated by TDB Ver 2.0.10
TBA
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Hellbringer
12/20/07 09:18 AM
200.2.189.182
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Sorry that I have not been around for a while, guys. I am living in Suriname right now and we had a bit of an internet meltdown for a week or so. Thanks for the designs that are being submitted, they are looking really good.
Sorry for not being more clear about the weapons/tech limits. I will try to clarify now.
Allowed: XL Engines Double Heat Sinks TSM MASC Endo Steel Skeletons Ferro-Fiberous Armor Artemis IV FCS Beagle Active Probes Guardian ECMs
All levels of ER lasers All levels of Pulse Lasers Streak SRMs All levels of Ultra and LBX Autocannons Hatchet
Not Allowed: Light or Heavy Gauss Rifles Targeting Computers Rotary ACs MRMs ER-Pulse or X-Pulse Lasers Sword Claw
Ok, I think that is better. If there are anymore questions/arguments, please post them.
Deadline for Submissions: December 25th. Anything past Christmas will not be allowed.
Thank you.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
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Dester
12/20/07 12:13 PM
216.57.96.1
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Sorry for the format, but im doing this at work
HUT-01 Hunter Tons- 50 Walk - 6 Run - 9 Jump - 6
Equipement Tons Engine 300 XL - 9.5 Endo-Steal IS - 2.5 Gyro - 3 Cockpit -3 Jump Jets -3 Armor -10.5 Double Heat Sinks 15 [30]
ER PPC - 7 Medium Laser -1 Medium Laser -1 Medium Laser -1 Medium Laser -1 Medium Laser -1 Machine Gun -.5 Ammo(MG) -.5 CASE -.5
Overview The Hunter was concieved and deisgned as a light scout hunter/killer with a secondary Role as a gurilla fighter/ raider. To acomplish this mission the designers chose the 50 ton weight class as a good middle ground, light enough to sill be able to move effectively, yet heavy enough to mount weapons sefficent to criple or destroy most light mechs in a few salvos.
Capabilities The hunter is well armed with an ER PPC and 5 medium lasers and the heat sinks to use them. The medium lasers are designed as the main punch for the Hunter and the PPC is ment more of a last chance weapon if a light mech manages to out pace the Hunters Medium lasers. An interesting feature of the Hunter is that in each side torso, one of the Medium Lasers and one Double heat sink is bolted in place in a rack system. The designers did this so that in less then an hour the rack can be removed and replaced with a seperate rack containing either an ECM or Begal probe and a small laser. While this down grades the firepower the Hunter carries, it greatly increases its abilty to function as a heavy scout or a vanguard mech for the rest of its unit. Obviously this Versitility was barrowed from the clan omni-mech concept, though in a more limited fasion.
Deployment and Combat While only played out in simulators and wargames, commanders have paired the Hunter with ultra fast mechs such as the Locust and Cicada with great success. The faster mech is able to delay the enemy mechs long enough for the hunter to close with and destroy the enemy.
Variants There are still a few prototype Hunters that replace the machine gun and ammo, all of the medium lasers, two heat sinks and the ER PPC with 6 medium pulse lasers and 2 streak SRM-2's with one ton of ammo protected in a CASE. This configuration was abandoned when tests showed the lack of a long range weapon and the shorter range of the pulse lasers consistantly allowed recon mechs to escape. The Quartermaster Command is still evaluating this version as a city fighter to supplement the Hunchback however. This would be a welcome addition to any militia units that might recieve them, but the larger
Enjoy Dester
Edited by Dester (12/20/07 04:42 PM)
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Karagin
12/20/07 02:04 PM
24.26.220.4
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If you are allowing in all levels of UACs, LBX and ER weapons, then you may want to change the date to 3060.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Hellbringer
12/20/07 02:23 PM
200.2.166.3
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All right Karagin. Sounds good.
Sorry Dester, but your design needs at least one ammo-fed weapon. Even a machine gun would be fine.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
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Askhati
12/20/07 04:22 PM
168.209.97.42
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Sorry for the lack of fluff, but am in a bit of a rush.
Code:
SR-2J Sarajevo
Chassis: Unknown Power Plant: Unknown 250 XL Cruising Speed: 53.75 Maximum Speed: 86 Jump Jets: none Jump Capacity: none Armor: Unknown with CASE Armament: 1 Autocannon/5 1 LRM 10 3 Medium Lasers 1 Medium Pulse Laser 2 Small Lasers Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
SR-2J Sarajevo
Technology Base: - Inner Sphere - Level 2 Equipment Mass Internal Structure: - EndoSteel 2.5 Engine: 250 XL 6.5 Walking MP: 5[10] Running MP: 8 Jumping MP: 0 Heat Sinks: 10(20) - Double 0 Gyro: 3 Cockpit: 3 Armor Factor: 168 10.5
Internal Armor Structure Value Head 3 9 Center Torso 16 24 Center Torso(rear) 7 R/L Torso 12 18 R/L Torso(rear) 6 R/L Arm 8 16 R/L Leg 12 24
Weapons and Ammo Location Critical Tonnage Autocannon/5 LT 4 8 Autocannon/5 Ammo LT 1 1 LRM 10 Ammo LT 1 1 CASE LT 1 0.5 Small Laser RT(R) 1 0.5 Small Laser RT(R) 1 0.5 MASC RT 3 3 Medium Laser RA 1 1 Medium Laser RA 1 1 Medium Laser RA 1 1 LRM 10 CT 2 5 Medium Pulse Laser H 1 2
Evolve or DIE!
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Dester
12/20/07 04:43 PM
216.57.96.1
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Edited the design.
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KitK
12/21/07 12:00 PM
71.17.28.79
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Code:
Talonpoint 350 50 Tons
Chassis: CMCOrbital Endosteel Medium Power Plant: Vlar 300 XL Cruising Speed: 64.5 Maximum Speed: 96.75 Jump Jets: Smithson Lifters Jump Capacity: 180 meters Armor: Kevlar 5000 Armament: 2 Diverse Optics ER Medium Lasers 1 Poland Main Model A Gauss Rifle Manufacturer: CMCDesigns Primary Factory: Dieron Communications System: Sony MSF-21 Targeting and Tracking System: Winston Sidewinder
Overview: The battlemech codenamed Talonpoint is a left over prototype from CMCDesigns' BJO-45 project, which was aimed at making a hybrid 45 ton omni-mech from the Blackjack BJ-1DB, 1DC, 2, 3 and BJ2-O variants. The Talonpoint was scheduled to be recycled. But, it was put back into the Active Research Proposals Pool when a CMCD executive overheard the Mech's test pilot commenting about how he'd have taken the doomed battlemech any day over the old militia Griffin he piloted on weekends. The executive has entered it in a tournament to prove to the CMCD board that the mech is worthy of development funding approval.
Capabilities: The Talonpoint carries 95% maximum armor, jumps 180m/591ft, cruises at 64.8kmh/40.5mph has a maximum speed of 97.3kmh/60.3mph. Its main weapon is a Poland Main Model A Gauss rifle backed up by a pair of Diverse Optics extended range medium lasers.
350 Talonpoint
Technology Base: - Inner Sphere - Level 2 Equipment Mass Internal Structure: - EndoSteel 2.5 Engine: 300 XL 9.5 Walking MP: 6 Running MP: 9 Jumping MP: 6 Heat Sinks: 10(20) - Double 0 Gyro: 3 Cockpit: 3 Armor Factor: 160 10
Internal Armor Structure Value Head 3 9 Center Torso 16 21 Center Torso(rear) 10 R/L Torso 12 15 R/L Torso(rear) 9 R/L Arm 8 16 R/L Leg 12 20
Weapons and Ammo Location Critical Tonnage ER Medium Laser x2 LA 2 1 x 2 Jump Jet LT 1 0.5 Jump Jet x2 LL 2 0.5 x 2 Jump Jet x2 RL 2 0.5 x 2 Jump Jet RT 1 0.5 Gauss Rifle RA 7 15 Gauss Rifle Ammo x2 RA 2 1 x2
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Tripod
12/25/07 07:51 AM
192.91.75.30
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Now that the time for submiting desings in nearing it's end I feel it is time to reveal the true path of my plan(OOC)...
In essence, the team and mech sent to this meeting are ringers. They have spent most of their lives coming up with design edges and arena tactics specifficly taylored to one-on-one combat. This is something most mechwarriors will not face in a real world battle field. The Foehn is the odds on favorite and after it's expected victory it is assumed they will be offered the contract. The offer will be denied. Without fighting a battle for soil or border the point will be made who has the superior design in production. House Kurita will be producing a loosing design, or none at all.
TBA
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Tripod
01/07/08 05:24 AM
192.91.75.29
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so how goes the fighting?
TBA
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Tripod
04/14/08 05:27 AM
192.91.75.30
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i hope this thread is not dead... it would be most unfortunate.......
TBA
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Tripod
07/23/08 06:31 AM
192.94.94.105
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checking for a pulse on this thread...
TBA
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His_Most_Royal_Highass_Donkey
07/23/08 09:26 AM
70.0.153.99
|
Quote:
checking for a pulse on this thread...
Sorry Jim, he's dead!
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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His_Most_Royal_Highass_Donkey
07/27/08 09:30 AM
99.204.45.32
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MRMs are L3 tech not L2
Quote:
Code:
AC-2D Ancestor
Chassis: Unknown Power Plant: Unknown 260 Cruising Speed: 43 Maximum Speed: 64.5 Jump Jets: Unknown Jump Capacity: 120 meters Armor: Unknown with CASE Armament: 2 LB 2-X ACs 3 ER Medium Lasers 1 MRM 10 1 Small Laser Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Lafeel
07/27/08 11:05 AM
157.157.83.10
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Not any more they're not. They've been lvl2 since tro 3060.
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His_Most_Royal_Highass_Donkey
07/27/08 05:36 PM
70.6.16.45
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Oh! Well the last book that I got was Max Tech. I don't have any of the newer books.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Lafeel
07/27/08 05:40 PM
157.157.83.10
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Quote:
Oh! Well the last book that I got was Max Tech. I don't have any of the newer books.
You should. Not all of the changes are for the worse.
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