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mattbuckModerator
Eeyore


Reged: 02/13/04
Posts: 2853
Loc: UK
Tech tree
      #149266 - 01/20/08 10:05 AM (128.243.220.41)

Over the years, a lot of people have complained about the current neveron tech tree, saying it was annoying to use as you could only see what you could research immediately. Airbag did a version, but it was incomplete and not especially easy to use. Now my exams are over, I've finally got round to making a proper version. You can tell it what you own, and what you want to get to, and it will tell you all the stuff you need that's in between, not just what you can do immediately.

I have to thank Gobi & Death Tornado for the use of their empires while compiling this list, and also Canaris, Shadowmaster, Redstar, Tumppi and many others for their help.

A special thanks to Koolaid for providing the RP costs of almost every technology under the sun.

The tech tree is available only in MS Excel (XLS) format, and can be downloaded from http://mattbuck.irongalaxy.com/neveron/Techtree.xls - it's about 400kb.


If you can help by telling me prereqs for various things listed on blue, pink or peach on the list, please contact me in chat.

-matbuck


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Dzurath
Sergeant


Reged: 04/12/04
Posts: 150
Re: Tech tree [Re: mattbuck]
      #149312 - 01/21/08 12:42 PM (129.33.1.37)

Thanks so much for this... I've been looking for a good resource ever since the day neveron.de went into lala land.

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Dzurath
Sergeant


Reged: 04/12/04
Posts: 150
Re: Tech tree [Re: Dzurath]
      #149313 - 01/21/08 01:08 PM (129.33.1.37)

And because I won't be in chat for the rest of the week... can't put irc on the laptop I have with me, here are some updates for your information:

381 Industrial Complex 3 RP-500
394 Recycling Centre 3 RP-500 PR-381
409 HALO Assist 1 RP-1000
364 Worker Cross-Training 2 RP-10,000 verification


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mattbuckModerator
Eeyore


Reged: 02/13/04
Posts: 2853
Loc: UK
Re: Tech tree [Re: Dzurath]
      #149326 - 01/22/08 10:24 AM (128.243.220.22)

Updated to version 1.02 - has a few fixes for techs (thanks Dzurath), and also will now show you what you can research now if you stop telling it what you want to get to.

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mattbuckModerator
Eeyore


Reged: 02/13/04
Posts: 2853
Loc: UK
Re: Tech tree [Re: mattbuck]
      #149440 - 01/31/08 07:56 AM (128.243.220.42)

Updated to v1.03

UPDATES:
Sorted prereqs by #
Changed from 10 max prereqs up to 16
Added PPC research to WLF and CN9 (yes it is required)
Fixed Required RP bug where a required tech was also a desired tech
Added a research time calculator
Corrected AIV-H3 to Fusion 60 instead of 100

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Sandypants
Sergeant


Reged: 10/07/06
Posts: 148
Re: Tech tree [Re: mattbuck]
      #149449 - 02/01/08 08:29 AM (75.164.20.63)

for TCs you need to research 150 CF buildings and Industrial Complexes first, 25 RP (it said unknown prerequisites)

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Sandypants
Sergeant


Reged: 10/07/06
Posts: 148
Re: Tech tree [Re: Sandypants]
      #149450 - 02/01/08 08:30 AM (75.164.20.63)

tc refering to Technology Complexes

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mattbuckModerator
Eeyore


Reged: 02/13/04
Posts: 2853
Loc: UK
Re: Tech tree [Re: Sandypants]
      #149456 - 02/01/08 11:24 AM (128.243.220.41)

Fixed.

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Goundry
Private


Reged: 05/23/07
Posts: 36
Re: Tech tree [Re: mattbuck]
      #149598 - 02/15/08 04:11 AM (195.173.199.115)

youve got LRM carriers SRM carriers and Pikes needed 60 ton wheeled movement instead of tracked

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mattbuckModerator
Eeyore


Reged: 02/13/04
Posts: 2853
Loc: UK
Re: Tech tree [Re: Goundry]
      #149602 - 02/15/08 09:08 AM (128.243.220.22)

Oh. Oops.

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