ShadowMasterCM
Captain
Reged: 12/07/05
Posts: 916
Loc: New York
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Neveron Changes
#149770 - 03/03/08 01:49 PM (74.74.248.205)
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Even tho this reply is specfic to one game change, it really applies to almost all changes thru out the game, and it represents the general attitude of Neveron Admin's and may help clarify things for some of the player base. - ShadowMasterCM
Quote:
Actually I try to sift through here as much as I can and I temper all the information that I get from e-mails, chat and forums with and against each other. What has been seen over and over again is that players do not like change and people raise a big alarm over most changes that we make. I think in the long run we have created a much better game with our changes. Morale, arenas, military maintenance, factions...all of these are things that people completely freaked out about when they were implemented. This is simply one more of those things, and to be honest the actual game mechanics of the change are relatively minor. The difference here is you actually SEE how much you are spending. Even Krait, who apparently thinks our decision making skills are suspect, said "this is actually a pretty good change."
Most of the time I try to post to the forums to simply put information out there and not so much take part in the converstaions or debates that are going on.
I'm sorry that you feel like you have to rail against something, Ander, but the reality is that we have gotten just as many compliments and congragulations on these changes as we have gotten hate mail. In my mind that means we have made a decent change in the opinion of our players. More importantly I know that this will reduce lag in the game, errors, and most of the problems that people really are concerned with., as well as making building construction much simpler and clear.
Since the conversion button has been put in place there are 147,000 less units in the game (23% less) and it continues to drop. That, combined with the reduced lag from buildings updates, is going to make a better game for everybody, which is ultimately always our goal.
WS
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