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ShadowMasterCMModerator
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Mobilization and Costs of War
      #149883 - 03/16/08 05:15 PM (74.74.248.205)

January 2002

War costs have been changed dramatically with the end result of making it more expensive to eliminate another player, but much cheaper and easier to attack and take enemy zones. The changes all revolve around a new concept called mobilization. From now on, you can only attack a zone with units which are mobilized. Its simple: if a unit is not mobilized it will not appear in the list of selectable units when preparing an attack on an adjacent enemy zone. Likewise, a lance, company, or battalion which contains any units which are not mobilized will not be able to attack. These changes only affect land war! You may still enter arenas and duel without mobilizing!

How to Mobilize
To mobilize an individual unit, click the name of the unit from the Units page or My People page. If you have the proper authority to mobilize this unit a button will appear near the top right corner of the page. Clicking this will mobilize the unit in question. IMPORTANT: once mobilized a unit cannot be demobilized for 30 nevdays! The cost of mobilizing a unit is clearly displayed across from the mobilization button. You can also mobilize lances, companies, or battalions all at once by going to the Summary tab of the appropriate page. There, if you have authority, you can click the circle to the left in the sel or "select" column, and then clicking the mobilization button at the top of the page. Units are demobilized in exactly the same manner, from all the same places. Just remember, you can't demobilize for at least 30 nevdays (thats 3 real days) from the time of mobilization.

Costs of Mobilization
The total costs of maintaing all the units you currently have mobilized is displayed in two places. First, it can be seen in the Wars tab of the Alliances & Wars page. Second, it is displayed as an expense on the Land tab of the Land and Buildings page, where your empire income statement is shown. These expenses are automatically deducted from empire funds every nevday. If for any reason your cash on hand drops below $0, all units will be automatically demobilized. In addition any wars you have declared will be automatically cancelled if your cash on hand drops below $0.

Costs of War
As always, war is declared by clicking an enemy zone from the map (follow the Map link) and clicking the Declare War button. In most cases the cost to declare war has dropped or remained the same. Additionally, the "daily war cost" is gone. A state of war may now be maintained for free, for as long as you like. A list of all empires you are at war with, as well as all empires who are at war with you, may be viewed on the Wars tab of the Alliances & Wars page, which is where wars are cancelled as well. Attacking zones of enemy empires which you have declared war upon is still free. Additionally: attacking a zone of an empire which you have not declared war on, but who has declared war on you is now also free! However these cost reductions are more than offset in most cases by the mobilization costs, for when you declare war, your entire military is instantly mobilized! because of the minimum 30 nevday mobilization time for each unit, declaring war is a very costly proposition by the time you're through. In fact, most empires cannot afford to declare war and maintain that state for 30 nevdays, which is completely intentional. Instead, you are encouraged to attack your enemies by simply mobilizing a small force, because the fewer units you mobilize, the cheaper it will be for you to maintain a mobilized state. If you wish to attack a adjacent enemy zone without declaring war simply click the zone on the map, then click attack zone. Once you create terrain, the cost of attacking that single zone will be listed along with a list of all adjacent, mobilized units under your command. Select a force to attack with and click the button. If you have enough money available it will be decucted and the attack will begin immediately with the selected unit(s), just as before. The costs to attack a single zone have been drastically reduced. This is to encourage neighborly attacks. Empires should expect to be in a constant state of fighting with bordering empires. These cost changes make it extremely difficult to eliminate an empire unless you have tremendous amounts of saved cash, yet make it cheap and simple to conquer a few zones and cities here and there.



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ShadowMasterCMModerator
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Re: Mobilization and Costs of War [Re: ShadowMasterCM]
      #149894 - 03/16/08 06:25 PM (74.74.248.205)

1/25/02

The cost of claiming a nuetral zone non-adjacent zone has been reduced to $25,000,000. This is 1/10th the previous cost.



Moving units between zones which you have claimed, but to which you do not have a claimed path now cost $5,000,000 per unit. Please read all the details on the Map page.


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ShadowMasterCMModerator
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Re: Mobilization and Costs of War [Re: ShadowMasterCM]
      #149898 - 03/16/08 06:38 PM (74.74.248.205)

1/29/02

Units will no longer demobilize when you run out of money. This means your empire can deficit spend to a degree when fighting wars.


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ShadowMasterCMModerator
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Re: Mobilization and Costs of War [Re: ShadowMasterCM]
      #149899 - 03/16/08 08:50 PM (74.74.248.205)

1/30/02

Note that when you move units in a lance, company or battalion formation they pull in ALL the units in that formation, no matter where they are. This means that if a formation is split between different zones, all the units get moved to the new zone. If some of these units need to be dropshipped in to make this happen, you will be charged the $5 million per unit that is moved. We will be changing this very soon so that only the units present in the zone you are moving from will be moved. This will prevent accidental dropship charges.


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ShadowMasterCMModerator
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Re: Mobilization and Costs of War [Re: ShadowMasterCM]
      #149916 - 03/17/08 09:13 AM (74.74.248.205)

1/31/02

War cost changes: when you declare war infantry is no longer mobilized automatically!. This results in lower mobilization costs. If you wish to use infantry to attack you can still, of course, mobilize them from the unit/lance/company/battalions pages.



The cost of moving units by airlift has been reduced to $2 million per unit, down from $5 million.



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