MatthewAce
Captain
Reged: 06/25/04
Posts: 703
Loc: Neveron
|
Ace's Suggestions/Ideas Sandbox
#150557 - 05/14/08 08:36 AM (218.186.12.11)
|
|
|
Hmmmm, to begin with, this will be my thread to throw down some random suggestions/ideas, hence the title. Nev community may feel free to comment and stuff.
Also do note that I am very well aware that WWS is very occupied with other stuff. This ain't no priority. This will just be a compilation of my own ideas/suggestions. Should there be a time when Neveron starts to return to its former glory, the admins can also fish some ideas from here.
1) Tent Cities As a lot of us know, it is almost mandatory to either core up or tent your empires, or as I'd like to call it: "tent-pires". It involves a crapload of nevcash to attack these empires due to having tremendous numbers of zones with miniscule amount of infra erected on them and being spread out. It becomes a daunting task to even attempt to ceasefire them. It's noted that maintenance on tentpires are said to be hard to cope with, probably offset by transfers.
Idea 1: Make hotdrop significantly cheaper on zones fulfiling the following conditions: -Zone contains less than 5% of population -Zone is at least 4 zones away from a city containing at least 15% populations
Cost: 5m (+1m per unit), 2.5m base cost instead of 5m with level 1 mercenary
Idea 2: Make land cost even more expensive than it is now for having a low pop to zone ratio. But make land management have slightly larger effect.
mattbuck's comment: The tent thing will likely just mean people use even more tents. To be honest, I see two good ways to combat tenting:
Only the top 4*level cities contribute to SP. Reintroduce pirates to take all the tents.
2) Purchasing of zone in another player's SOI This is just a random idea thought up that could possibly introduce a way to earn some small side-nevcash.
If claiming a remote zone in another player's SOI, he/she will pay extra nevcash, the extra which will proceed to go to the player whom he/she claimed the zone within the player's SoI.
Extra cash: 500K.
3) Rep from dealing damage It will be interesting to be able to acquire rep from dealing damage in several ways. One of which is players will struggle to get rep in FFA simply by trying to deal as much damage as possible. This will also make arenas somewhat more desirable. Intense fight which results in a very close result will possibly reward the loser rep-wise, or at least, have part of the rep loss accounted for.
More to come.
-------------------- Urbies are good.
|
mattbuck
Eeyore
Reged: 02/13/04
Posts: 2779
Loc: UK
|
Re: Ace's Suggestions/Ideas Sandbox
[Re: MatthewAce]
#150559 - 05/14/08 04:26 PM (128.243.220.22)
|
|
|
I like the rep from dealing damage idea, since to be honest I don't really see a downside to this. I don't like the soi purchase idea much, and the tent thing will likely just mean people use even more tents. To be honest, I see two good ways to combat tenting:
Only the top 4*level cities contribute to SP. Reintroduce pirates to take all the tents.
-------------------- Hi Wayward!
|
MatthewAce
Captain
Reged: 06/25/04
Posts: 703
Loc: Neveron
|
Re: Ace's Suggestions/Ideas Sandbox
[Re: mattbuck]
#150566 - 05/14/08 11:05 PM (218.186.12.11)
|
|
|
I wholeheartedly agree with the idea to reintroduce pirates. I miss them alot. =(
-------------------- Urbies are good.
|
Malachi
Sergeant Major
Reged: 04/19/04
Posts: 339
|
Re: Ace's Suggestions/Ideas Sandbox
[Re: MatthewAce]
#150573 - 05/16/08 09:08 AM (86.2.121.92)
|
|
|
the idea of only some cities contributing to SP is excellent and I think this needs to really be explored
|
cbtgod
Major
Reged: 12/14/05
Posts: 1315
Loc: IN A BOX UNDER A HOUSE
|
Re: Ace's Suggestions/Ideas Sandbox
[Re: Malachi]
#150574 - 05/16/08 10:37 AM (97.97.246.88)
|
|
|
this will just mean more cores at all lvls, these will be hd only stuff. again this seems to serve the attacker and not defender type people in this game? and yes i know its a war game. but sometimes a good off is a good defense?
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
|
mattbuck
Eeyore
Reged: 02/13/04
Posts: 2779
Loc: UK
|
Re: Ace's Suggestions/Ideas Sandbox
[Re: cbtgod]
#150575 - 05/16/08 02:46 PM (128.243.220.22)
|
|
|
Maybe cbtgod, but frankly hd only cores are a much less annoying strategy than tents, and actually require some planning. Even then, it just requires someone to click on the city every 3 days and it's mobbed.
The problem is, everyone is too good at the game. It's impossible to defend without a core or tent empire.
-------------------- Hi Wayward!
|
Malachi
Sergeant Major
Reged: 04/19/04
Posts: 339
|
Re: Ace's Suggestions/Ideas Sandbox
[Re: mattbuck]
#150596 - 05/17/08 05:01 PM (86.2.121.92)
|
|
|
a HD only core can be taken. End of story. If you are willing to do it, it can be done, one thing is for sure you can DEFINITELY be assured of a fight.
|
MatthewAce
Captain
Reged: 06/25/04
Posts: 703
Loc: Neveron
|
Re: Ace's Suggestions/Ideas Sandbox
[Re: cbtgod]
#150604 - 05/18/08 07:23 AM (218.186.13.3)
|
|
|
Quote:
this will just mean more cores at all lvls, these will be hd only stuff. again this seems to serve the attacker and not defender type people in this game? and yes i know its a war game. but sometimes a good off is a good defense?
I am 1 of those defensive type of player and I do not have the desire nor the need to tent. Why?
But I suppose something will need to be done with cores as well?
Seriously, I am all for the introduction of that SP coming from top 4ŚLevel of Empire cities system. With some tweaking (looks at Level 0 empires for starters), it'll do.
-------------------- Urbies are good.
|
MatthewAce
Captain
Reged: 06/25/04
Posts: 703
Loc: Neveron
|
Re: Ace's Suggestions/Ideas Sandbox
[Re: MatthewAce]
#150605 - 05/18/08 07:51 AM (218.186.13.3)
|
|
|
4) Sponsoring of FFA Pot nevmoney
Give level 4+ the ability to donate nevcash into the FFA pot.
Incentives being: -Increases your empire's morales (subject to amount being donated) -Other than that, anyone got some suggestions for the incentives?
Useful for empires who feels like doing a charity but does not wish to participate in the FFA.
5) Bank Loans Empires may apply for loaning of nevcash, which will be returned bit by bit on nevdaily intervals:
-Empires may apply for a loan to be paid back over period of 6 nevmonth/12 nevmonth/18 nevmonth/24 nevmonth
-The longer the period picked, the higher the interest rate is.
-The amount an empire may get a loan of is dependent on level.
-Most probably have a level limit before you can start getting loans.
6) The option to exclude towers from the list when viewing the normal unit list. Reduces loading time of unit list, and for some, somewhat makes the unit list looks better.
7) Research technologies that are capable of improving mine's yield or startup/upkeep cost
-------------------- Urbies are good.
|
jake
Corporal
Reged: 01/11/05
Posts: 92
|
Re: Ace's Suggestions/Ideas Sandbox
[Re: MatthewAce]
#150613 - 05/18/08 11:32 AM (76.181.29.210)
|
|
|
I've been a vocal proponent of the Neveron Banking System as much as my enemies probably know. However, there are some issues which haven't been addressed in your proposal.
While an individual can make unsecured loans in the game right now, would these loans be backed by the code. As in, if you take out a loan, it becomes another line on your income statement? Such as surrender expense, or Faction tax?
2ndly, how would you address the unfortunate situation where an individual loans a level 8, 10 billion to be paid over 24 nev months, and the level 8 gets crushed. There aren't any game mechanisms that would save the level 8 from a precipitous fall into negative income, and would probably have to abandon the empire.
The last thing is to ponder, is how would this loan system work. Because I know that if I am guaranteed the money, IE first question I had, is it a mandatory payback...could I merely loan tons of empires money and just reap that interest rate?
The aspects of rewarding interest as a variable of risk isn't applicable here, because if you eliminate the risk of not being paid back, then you are making risk free money and everyone would be making loans to everybody. While if we make these loans unsecured, there'd be so much risk, no one would even think about loaning.
Overall, the system could be done, made unabuseable, regulated and all that. However, we are unable to get any admin support for even the most elementary functions in the game so I believe that this should be tabled until someone buys the game.
-Jake
|
MatthewAce
Captain
Reged: 06/25/04
Posts: 703
Loc: Neveron
|
Re: Ace's Suggestions/Ideas Sandbox
[Re: jake]
#150623 - 05/19/08 07:01 AM (218.186.13.3)
|
|
|
Quote:
I've been a vocal proponent of the Neveron Banking System as much as my enemies probably know. However, there are some issues which haven't been addressed in your proposal.
While an individual can make unsecured loans in the game right now, would these loans be backed by the code. As in, if you take out a loan, it becomes another line on your income statement? Such as surrender expense, or Faction tax?
Yes, that is what I had in mind.
Quote:
2ndly, how would you address the unfortunate situation where an individual loans a level 8, 10 billion to be paid over 24 nev months, and the level 8 gets crushed. There aren't any game mechanisms that would save the level 8 from a precipitous fall into negative income, and would probably have to abandon the empire.
The level 8 should not be able to loan such a huge amount by any means, hence it's level based. I do not have much of an idea how much the amount should be. There is but not much ways to recover from any of such happening, such as transfers from other empires. The risk will be listed down and the player should be well aware of any setback there is.
Quote:
The last thing is to ponder, is how would this loan system work. Because I know that if I am guaranteed the money, IE first question I had, is it a mandatory payback...could I merely loan tons of empires money and just reap that interest rate?
The aspects of rewarding interest as a variable of risk isn't applicable here, because if you eliminate the risk of not being paid back, then you are making risk free money and everyone would be making loans to everybody. While if we make these loans unsecured, there'd be so much risk, no one would even think about loaning.
Yes, it's a mandatory payback. At this point of time, what I had in mind is that the Banking Loan thingy is just a program that gives you a certain amount of cash to be paid back, rather than a loan gotten from player empires.
Quote:
Overall, the system could be done, made unabuseable, regulated and all that. However, we are unable to get any admin support for even the most elementary functions in the game so I believe that this should be tabled until someone buys the game.
-Jake
*nods* I thank you for your feedback, Jake, I appreciate it. Feel free to post more if you've anything to add on yeah =).
-------------------- Urbies are good.
|
MatthewAce
Captain
Reged: 06/25/04
Posts: 703
Loc: Neveron
|
Re: Ace's Suggestions/Ideas Sandbox
[Re: MatthewAce]
#150698 - 05/23/08 08:57 PM (218.186.12.9)
|
|
|
8) You may make the choice of entering FFA with a slight advantage over the other players by paying an extra 50% over your normal to receive the following advantages:
-Units you get are at worst, gun 5 for mechs, gun 4 for vehicles -You will have 0% chance to get vehicles which are poor as a solo unit.
Example: Scorpions Vedette A1 TWAC Vanguard A2
All the entry fee will go to the pot.
Note: Your per minute rate remains unchanged, so you need to stay alive for 50% longer to break-even.
9) You may now pay 20% of your entry fee to fully reload your unit's ammo in FFA, half of which will go to FFA pot.
10) Initiative for movement phase in FFA will be increased by 1, capping at the highest you can already get at the moment.
11) FFA arena size is reduced to 75x75
12) Each unit you kill in FFA now gives you a bounty, taken from the pot. Based on BV difference.
Rough idea: Amount of bounty nevcash = [1000 - 2(Your FFA unit's BV - Your victim's FFA unit's BV)] x 500
So if you have a 200 BV unit and you killed a 500 BV unit:
[1000 - 2(200-500)] x 1000 = 0.8 nevmillion.
Not necessarily a good idea, but Im just throwing out some rough, unpolished ideas.
-------------------- Urbies are good.
|
MatthewAce
Captain
Reged: 06/25/04
Posts: 703
Loc: Neveron
|
Re: Ace's Suggestions/Ideas Sandbox
[Re: MatthewAce]
#150710 - 05/25/08 06:32 AM (218.186.12.10)
|
|
|
13) Pre-set arena map You may choose to use the normal arena map or a preset arena map design. These arenas are completely symmetrical.
My idea here is that the first few maps could be made to be 25x25 in size.
14) Capital You may declare an area to be your capital. -The area is + shaped, 5 zones. -The centre of the area must be a city.
The central city has a 25% better performance everywhere, but also suffers from an increased corruption, as well as increased price of researches (25% more expensive). Adjacent cities likewise, but to a lower extent (10%).
Capital city is also automatically labelled on your empire intel ASIDE FROM THE CURRENT SYSTEM WHEREBY THE NUMBER OF CITIES VIEWABLE IS EQUAL TO YOUR EMPIRE LEVEL when players view it.
15) Make mech movement crit only occur once for each part.
-------------------- Urbies are good.
|
MatthewAce
Captain
Reged: 06/25/04
Posts: 703
Loc: Neveron
|
Re: Ace's Suggestions/Ideas Sandbox
[Re: MatthewAce]
#151612 - 08/03/08 12:43 AM (218.186.13.3)
|
|
|
16) Non-residentials counting towards surrender Surely this should be implemented? Losing commercials, factories, and other sort of buildings hurts.
Not sure how to go about on implementing it though.
Maybe loss of each comm/fact/research count as loss of pop equivalent to the number of workers? Or maybe it goes by a system that involves the CF and level of the involved building?
17) DoW cannot be done to targets that has only 75% of pop+bv or less.
18) Remove the "capped bv increase" on 0gun/neggun mechs; I have had enough of warmongers with lotsa neg guns hitting targets that stands little chance if any defending. Keeping the current system only serves to harm the game more, despite what Randy claimed to "reward players".
19) High rep increases BV Each 10 reps increases BV by 2.5% of original BV. Likewise, neg rep has decreased BV. Capped at 60 rep.
-------------------- Urbies are good.
|