Void Class Jumpship

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Corsair_SG
03/17/07 12:31 AM
67.114.110.162

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Code:
  AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Void Class Jumpship
Tech: Inner Sphere / 2100
Vessel Type: JumpShip
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 276,000 tons
Length: 6,680 meters
Sail Diameter: 1,140 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
24 PPC
24 Gauss Rifle
24 AMS
------------------------------------------------------------------------------
Class/Model/Name: Void Class Jumpship
Mass: 276,000 tons

Equipment: Mass
Power Plant, Drive & Control: 3,312.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Kearny-Fuchida Hyperdrive: Standard (Integrity = 6) 262,200.00
Jump Sail: (Integrity = 4) 67.00
Structural Integrity: 1 1,840.00
Total Heat Sinks: 300 Single 174.00
Fuel & Fuel Pumps: 408.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 690.00
Fire Control Computers: .00
Food & Water: (188 days supply) 100.50
Armor Type: Standard (61 total armor pts) 151.50
Capital Scale Armor Pts
Location: L / R
Fore: 12
Fore-Left/Right: 10/10
Aft-Left/Right: 10/10
Aft: 9

Cargo:
Bay 1: Small Craft (2) with 2 doors 400.00
Fighters (4) with 4 doors 600.00
Bay 2: Cargo (1) with 1 door 50.00
Bay 3: Cargo (1) with 1 door 50.00
Bay 4: Cargo (1) with 1 door 50.00

DropShip Capacity: 4 Docking Hardpoints 4,000.00
Grav Deck #1: (95-meter diameter) 50.00
Grav Decks #2 - 3: (125-meter diameter) 200.00
Life Boats: 3 (7 tons each) 21.00
Escape Pods: 15 (7 tons each) 105.00

Crew and Passengers:
6 Officers (6 minimum) 60.00
21 Crew (14 minimum) 147.00
12 Gunners (12 minimum) 84.00
50 Extra Rooms 100.00
18 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 PPC Nose 4(40) 4(40) -- -- 40 28.00
4 Gauss Rifle(160 rounds) Nose 6(60) 6(60) 6(60) -- 4 80.00
4 AMS(960 rounds) Nose -- -- -- -- 4 82.00
4 PPC FL/R 4(40) 4(40) -- -- 80 56.00
4 Gauss Rifle(160 rounds) FL/R 6(60) 6(60) 6(60) -- 8 160.00
4 AMS(960 rounds) FL/R -- -- -- -- 8 164.00
4 PPC AL/R 4(40) 4(40) -- -- 80 56.00
4 Gauss Rifle(160 rounds) AL/R 6(60) 6(60) 6(60) -- 8 160.00
4 AMS(960 rounds) AL/R -- -- -- -- 8 164.00
4 PPC Aft 4(40) 4(40) -- -- 40 28.00
4 Gauss Rifle(160 rounds) Aft 6(60) 6(60) 6(60) -- 4 80.00
4 AMS(960 rounds) Aft -- -- -- -- 4 82.00
------------------------------------------------------------------------------
TOTALS: Heat: 288 276,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 641,468,250 C-Bills
Battle Value: 9,645
Cost per BV: 66,507.85
Weapon Value: 5,630 (Ratio = .58)
Damage Factors: SRV = 616; MRV = 433; LRV = 100; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 43,120
(16,452 Structure, 14,596 Life Support, 12,072 Weapons)
Support Points (SP) = 43,554 (101% of MPV)
BattleForce2: Not applicable

His_Most_Royal_Highass_Donkey
06/20/08 08:42 PM
68.26.130.218

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Man! Talk about a well armed Jumpship!
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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