Great Bull (Taurian mech? From me? o.O)

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Lafeel
11/10/08 11:53 PM
157.157.106.160

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Yup, I've either gone off my rocker, again, or just having fun. I'll have you guys decide which.
Code:
               BattleMech Technical Readout

Type/Model: Great Bull GRB-11L
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 100 tons
Chassis: TTI-GRB Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Standard
Armament:
1 ChisComp 43 Special Large Laser
3 ChisComp 39 Medium Lasers
2 Pontiac 50 Autocannon/10s
Manufacturer: Taurus Territorial Industries
Location: Taurus
Communications System: Magestrix Alpha
Targeting & Tracking System: Magestrix Gamma

------------------------------------------------------------------------------
==Overview:==
The Great Bull was designed towards the end of the 3060's in the Concordant to
be their flagship design, and also to be a show of what the Taurians could do
without any help from their so called allies in the Magistracy or the
Confederation.

Coming as something of a shock to the Inner Sphere when Taurian forces invaded
the Federated Suns in 3073, largely due to the fact that no outsiders had
suspected the existence of the design, which had been designed entirely within
the Concordant, without any outside assistance.

However once the Davion mechwarriors overcame their surprise, it turned out
that the design, while formidable, lacks modern technology, and therefore
suffers badly against virtually all modern designs of a similar tonnage.

==Capabilities:==
Slow, underarmed (compared with modern mech's, ed), but tough as old boots,
the Great Bull fits the Taurian design philosophy to a T.

More reliable than spectacular, it can, however, cause a unwary opponent a
considerable amount of hurt, especially at medium range or closer, and with a
full nineteen tons of armor, and no vunerable extra light engine behind it,
there is no doubt about it, this mech can take damage at least as well as it
can dish it out.

The primary capability to dish it out comes from two torso mounted Pontiac
50's, known Sphere wide as some of the most reliable autocannon around, while
four lasers, one large and three mediums, with one of the latter facing to the
rear, give some ammunition free back up, although seeing as each autocannon
has two tons of ammunition to go through, a fight would have to be long
lasting indeed for this to happen. As a final line of defense, both hand
actuators were kept, and certainly no foe would consider a punch from a
hundred ton assault mech something to take lightly.

Seeing as all of the equipment used in the design was produced, either by
having it's original producer inside the Concordant, or through license
production, the Taurians were most successful in keeping outsiders from
having any idea of the design's existence till it was revealed to the rest of
the Houses in combat.

==Deployment==
Two companies worth of this design spearheaded the Taurian invasion of the
Federated Suns during the Liao Civil War. While the design came, at least
initially, as a rude surprise to the Davion mechwarriors, they soon learned
the do's and don'ts of fighting the design.

Still in full production, and frontline service, it is extremely unlikely that
the Great Bull will be sidelined due to being considered such a prestige
ride.

Although peace has been restored on the Fed Suns/Concordant border, tensions
remain high, and even higher on the Canopian border, since the fall of the
Trinity alliance has seen the two Periphery nations at loggerheads.

The world of Detroit is a particular sore spot for the Concordant, but seeing
as it is now defended by a battalion of the Eridani Light Horse, and a trinary
from Clan Nova Cat's Tau galaxy, as Star Leage peacekeepers (jointly asked to
police the world by the Magistracy and chancellor Allard Liao), there is
little that they can do about it, unless they wish the full weight of the Star
League turned against them.

--------------------------------------------------------
Type/Model: Great Bull GRB-11L
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 20 Single 8 10.00
(Heat Sink Loc: 2 LT, 2 RT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 304 pts Standard 0 19.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Medium Laser LA 3 1 1.00
1 Autocannon/10 RT 3 40 11 16.00
(Ammo Locations: 2 LT, 2 RT)
1 Autocannon/10 LT 3 7 12.00
1 Medium Laser CT(R) 3 1 1.00
1 Medium Laser HD 3 1 1.00
--------------------------------------------------------
TOTALS: 23 62 100.00
Crits & Tons Left: 16 .00

Calculated Factors:
Total Cost: 9,120,000 C-Bills
Battle Value: 1,537
Cost per BV: 5,933.64
Weapon Value: 2,426 / 2,426 (Ratio = 1.58 / 1.58)
Damage Factors: SRDmg = 32; MRDmg = 16; LRDmg = 2
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 6/4/-, Overheat: 0
Class: MA; Point Value: 15

Prince_of_Darkness
11/11/08 10:07 AM
205.202.120.139

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I find it to be more of their redesign of the Devastator then anything else- in level 1 play it would be quite dangerous, but as you said in level 2 it is quite underpowered.
For a level 2 design, I think you should go with Ferro armor (the Taurians have some great infanstructure for the stuff, thanks to the Word) at least 12 DHS, and an effective mix of an LB-10X, ER PPC, Gauss Rifle, and a bevy of medium lasers.
Lafeel
11/11/08 10:13 AM
157.157.106.160

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Actually they had those even sooner, as shown by the Maultier (in production with FF armor since at least 3058). I'll take a look into it.
Dester
11/11/08 12:42 PM
216.57.96.1

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Reasonably solid design, but I find one major flaw in it. The lack of a true long range weapon. Especially for the era that it was designed for, mechs are generally faster with longer range weapons.

If you want to keep it a strict level 1 design, Drop the Large laser and a few heat sinks for an LRM-10 or LRM-15 or even a PPC. Really the Long range weapon won't be fired with the short range stuff so heat shouldn't be an issue.

If your willing to go up to level 2, double heat sinks, CASE and LB-10X would be obvious choices and would do nothing but enhance the performance of the design. Up the Large laser to an ER-PPC and add a few more med lasers at the expense of a few heat sinks and this would become a very deadly mech for what ever era it finds its-self in.

What ever you deside... CASE... only 10 pts rear... not conductive for an infighter with unprotected ammo

Hope this helps.

Dester
Lafeel
11/11/08 01:40 PM
157.157.106.160

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True, but you have to admit, at 10-15 hexes out, this mech can be very deadly. (it's also extremely heat efficient, not something you see every day in lvl 1)
Dester
11/11/08 06:55 PM
216.57.96.1

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Actually I would go with out to 10 hexs it can be deadly. I usually discount the long range of most weapons as the "spray and pray" range and usually prefer energy weapons for it. base pilot (4) + long range (4) + movement mods (2 at least one for attacker and defender each) = a to hit of 10+... add in more movement mods and some terain and you are looking at 12+ for a regular pilot.

The heat effecency is pretty nice, i'll give ya that. In the middle ranges it does ok, but i find mechs either stand off, or close quickly and at both ranges its out gunned.

Would I use one if I had one... sure. Would it be my prefered mech, probably not. Be interested to see how it plays out on the field though. I think you'll find its to easy for someone to get around and get off some nice back shots on it though.

Keep up the good wook lafeel, and take everything I say with a grain of salt

Dester
Lafeel
11/11/08 06:58 PM
157.157.106.160

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Probably won't be refitted that extensively. The Wobblies don't exist (not as anything you'd recognize) in the alternate universe this design's fluff is set in. Think more field refits as opposed to factory rebuilds.
Lafeel
11/13/08 12:06 AM
157.157.106.160

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Apologies for the double post, but here's a refitted version for you guys.

Code:
               BattleMech Technical Readout

Type/Model: Great Bull GRB-11R
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 100 tons
Chassis: TTI-GRB Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Standard
Armament:
1 Johnston Parti-Cannon PPC
1 Federated 10-shot LRM 10
2 Mydron Excel LB 10-X ACs
4 ChisComp 39 Medium Lasers
Manufacturer: Taurus Territorial Industries
Location: Taurus
Communications System: Magestrix Alpha
Targeting & Tracking System: Magestrix Gamma

------------------------------------------------------------------------------
==Overview:==
See the GBR-11L, which this is a variant of

==Capabilities:==
A factory variant exists of the 11L, the 11R, which uses some advanced
technology to improve the design.

Both autocannon are replaced with lbx models, presumably captured models from
the Federated Suns, while the large laser is replaced by a PPC, also
presumably from the same source.

Supplanting the left arm medium laser is a ten shot long range missile
launcher, giving the mech some extra long range capability, but with only ten
reloads, this capability is very limited.

The supplanted medium laser is now mounted in the left torso, with a fourth
one added in the right torso, adding even more short ranged firepower to the
design.

To be able to mount this new equipment, the refit sports thirteen double heat
sinks in place of the original's twenty standard ones. While a definitive
improvement in some areas, the use of captured equipment, not all of which the
Taurians have the capability to reverse engineer, means that the design is
unlikely to see action unless Taurus itself is attacked.

==Deployment==
Limited to units deployed on Taurus itself, the refitted version has seen no
action yet.

--------------------------------------------------------
Type/Model: Great Bull GRB-11R
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 13 Double [26] 3 3.00
(Heat Sink Loc: 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 304 pts Standard 0 19.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
1 LRM 10 LA 4 12 3 6.00
(Ammo Locations: 1 LT)
1 LB 10-X AC RT 2 40 10 15.00
(Ammo Locations: 2 LT, 2 RT)
1 Medium Laser RT 3 1 1.00
1 LB 10-X AC LT 2 6 11.00
1 Medium Laser LT 3 1 1.00
1 Medium Laser CT(R) 3 1 1.00
1 Medium Laser HD 3 1 1.00
--------------------------------------------------------
TOTALS: 30 60 100.00
Crits & Tons Left: 18 .00

Calculated Factors:
Total Cost: 10,624,000 C-Bills
Battle Value: 1,753
Cost per BV: 6,060.47
Weapon Value: 3,375 / 3,375 (Ratio = 1.93 / 1.93)
Damage Factors: SRDmg = 41; MRDmg = 25; LRDmg = 10
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 7/5/4, Overheat: 0
Class: MA; Point Value: 18


Eventually decided on a fairly basic refit, after all a top to bottom re design wouldn't be keeping true to the original if you ask me.
Dester
11/13/08 12:52 PM
216.57.96.1

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Much better. Out of curiosity... what advanced tech is avaliable to the TC at this time frame for your alternante universe?
Prince_of_Darkness
11/13/08 01:10 PM
205.202.120.139

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I would have preferred an ER PPC over the standard, however...the LRM 10 doesn't get that good of rolls.
Lafeel
11/13/08 02:14 PM
157.157.106.160

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Quote:

Much better. Out of curiosity... what advanced tech is avaliable to the TC at this time frame for your alternante universe?



Pretty much anything you can see them getting their hands on, either through reverse engineering of stuff they got while the Trinity Alliance was till going (it still is, just they are no longer a part of it), or have captured from their neighbours.
edit:
Quote:

would have preferred an ER PPC over the standard, however...the LRM 10 doesn't get that good of rolls.



True, but for the former, a ER PPC would be much harder for them to aquire, while the ppc is used in both Sentry's and (pre refit) Manticores, while the lrm is from the Valk.

After all the Fed's don't exacly guard their periphery border with their most advanced equipment, as far as I know.


Edited by Lafeel (11/13/08 02:20 PM)
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