Taranis TRN-1A

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Rotwang
11/16/08 07:15 PM
78.23.13.90

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BattleMech Technical Readout
Custom* Weapons

Type/Model: Taranis TRN-1A
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 75 tons
Chassis: Endo Steel
Power Plant: 375 GM XL Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Heavy PPC*
1 MML 9*
1 Rotary AC/5
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
Named after the Celtic god of Thunder as a counterpart to the Thor, the
Taranis was designed to match its counterpart's speed and firepower, but with
heavier armour protection.

The main armament are a paired Heavy PPC and RAC/5, capable of delivering
punishing damage to enemy targets. The secondary weapon is the MML9, capable
of providing long and short range firepower. This firepower comes at the
expense of range though it is fast enough to close with most enemy mechs of
its weight class.

Although it lacks the jump jets of the Thor, it makes up for it with heavier
armour.

--------------------------------------------------------
Type/Model: Taranis TRN-1A
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Endo Steel 14 4,00
(Endo Steel Loc: 1 HD, 3 LA, 2 RA, 2 RT, 2 CT, 2 LL, 2 RL)
Engine: 375 XL Fusion 12 19,50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 ,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 216 pts Standard 0 13,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (Rear): 11
L/R Side Torso: 16 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 12 22/22
L/R Leg: 16 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Heavy PPC* RA 15 4 10,00
1 MML 9* RT 5 26 7 8,00
(Ammo Locations: 2 RT)
1 Rotary AC/5 LT 1 60 9 13,00
(Ammo Locations: 3 LT)
--------------------------------------------------------
TOTALS: 26 71 75,00
Crits & Tons Left: 7 ,00

Calculated Factors:
Total Cost: 18.196.500 C-Bills
Battle Value 2: 1.915 (old BV = 1.487)
Cost per BV2: 9.502,09
Weapon Value: 1.772 / 1.772 (Ratio = ,93 / ,93)
Damage Factors: SRDmg = 27; MRDmg = 19; LRDmg = 6
BattleForce2: MP: 5, Armor/Structure: 5/3
Damage PB/M/L: 4/3/2, Overheat: 1
Class: MH; Point Value: 19
Dester
11/17/08 12:23 PM
216.57.96.1

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Not bad. Few things... I think an LB 10-X AC would be better then the rotary. never been a fan of the RACs and the 5 is the worst of the bunch. Besides the crit potential of cluster rounds to exploit the big holes your HGR is going to make would be better. This also saves enough weight to cover your other issue in the lack of secondary weapons... pair of med lasers goes a long way

Hope this helps
Dester
Drasnighta
01/20/09 12:26 AM
203.129.20.214

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Second the opinion... Definately needs something to use "in a pinch" thats not going to be Ammunition-based.
CEO Heretic BattleMechs.
MaiShirunaiispretty
03/10/09 12:45 PM
207.160.205.13

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Try using decimal points instead of commas for tonnages and vice versa for cost & BV.
Wow, those bracing maneuvers sure do come in handy when firing proximity fused precision cluster flak ammo at a Balancer LAM. Unfortunately they make my 'Mech an immobile target for that LAM. Oh well, at least I'm getting partial cover.
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