Prince_of_Darkness
02/27/09 03:20 PM
205.202.120.139
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Here's the idea; if LAM's could still be made in 3069, and by each major house military (WoB, Comstar, Lyrans, Fed Suns, ect.) how would they look?
And try to keep it tournament legal, well, outside of the need for the LAM chassis.
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Drasnighta
03/07/09 12:33 AM
203.129.20.214
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Here's my updated Tech Readout... Changes in Bold are for the New Variant, since this is essentially a "Refit" of the Original, which was built to "Simulate" LAM Technology, without actually using it...
BattleMech Technical Readout UNDISTRIBUTED
Type/Model: ¨Erishkegal¨ ER-5G-4L-X (LAM Refit) Tech: Inner Sphere / 3067 Config: Land Air BattleMech Rules: Level 3, Custom design
Mass: 55 tons Chassis: Coventry Metal Works Model D-3 Endo Steel Power Plant: 385 LTV XL Fusion Walking Speed: 75.6 km/h Maximum Speed: 118.8 [129.6] km/h Jump Jets: 7 Pitban LFT-20 Standard Jump Jets Jump Capacity: 210 meters Armor Type: Longanecker PlastiSteel Standard Armament: 5 Medium Lasers 1 Beagle Active Probe 1 Guardian ECM Manufacturer: Heretic Battlemechs/Blue Shot Weapons Location: Gallery Communications System: Nashan Quartet ComSy with Guardian ECM Targeting & Tracking System: Nashan Diana Mark I with Beagle Probe
==Overview:== Although the last examples of true LAM technology were believed to be destroyed in the Clan Invasion, a few companies are interested in cornering what is now an open market on the technology.
In order to capitalise on the situation, a small team of designers at Heretic BattleMechs have, working independantly, come up with plans for what has been dubbed the ER-4G-4L Erishkegal, after the Sumerian Queen of the Underworld.
The Erishkegal is hoped to enter the class of Heavy Scout, or even becoming a dedicated flanking battlemech. With a cruising speed of 75.6 km/h at baseline, and up to 118.8 km/h at run (129.6 km/h at absolute maximum), it can readily redeploy on the evolving battlefield.
==Capabilities:== Although still only classified as a standard BattleMech, the ER-5G-4L Erishkegal is a marvel of modern myomer technology, given a skeleton and a skin. The Triple Strength Myomer system is a requirement for the chassis, as their base strength is required to flex under the massive stresses of such a large 'Mech going at those speeds.
At 55 Tons, it is classified as a Heavy Medium Design, but sports an operational movement profile of BattleMechs half its tonnage. Its seven Pitban LFT-20 Jump Jets give the Erishkegal a massive 210 meter jump capability, a feat surpassing even the light jumpers, such as the Stinger and Wasp...
Wedded onto the lightweight frame is a Defiance B3L Large laser in place of its left wrist, providing rugged, reliable fire, even while moving swiftly.
Unfortunately, incorporation of LAM Technology meant that a more readily balanced design was required, and the Defiance B3L Large Laser was swapped out for a Pair of Randall Hellbitches on the left wrist, bringing the total to 5.
As backup, a trio of Randells 'Hellbitch' class Medium Lasers - two underslung on the right wrist, and the third mounted facing the rear in the centre torso - provide adequate 360 degree fire support if required.
The head also contains a surprise for the unwary. Mounted just to the left of the cockpit in a section sealed from scans is a Blue Shot 88mm Disposable missile rack, designed to carry two Inferno Short Range Missiles. Although with no reloads, the utility of the launcher is minimal, but can be used to mark targets the "old fasioned" way.
The Launcher posed problems of its own. When fired, test-pilots reported that their cockpits were covered in smoke and exhaust, and often meant they lost sight of their targets for seconds at a time.
The Problems inherant with the Erishkegal however are leigon - the 385 Rated LTV XL Engine it sports are exceptionally rare, and it is believed for the prototype that one will have to be either built by hand, or removed from a large fusion powered vehicle and reworked...
Additionally, the partial wings and flight surfaces evident to extend the Erishkegal's flight profile are not only unstable, but fragile, giving it an overall protection factor of 60% of its Maximum for a BattleMech of its size and Class.
The application of LAM Technology had a further reprocussion - down now to a mere 51% of Maximum, equating the Erishkegal to a flying paper bag of a 'Mech
To make up for its shortfalls, it is planned to fit the Erishkegal with both a Guardian ECM suite, and a Beagle Active Probe to compliment its scouting capabilities...
It is hoped that a Competant scouting MechWarrior would be able to sneak in, grab targeting details from a distance - and at speed - using the high-power electronics, then fade quickly into the distance at a speed that would challenge most light mechs, and most Game MechWarriors, to keep up with.
Although still itself in the planning stage, it was hinted early that the Erishkegal would be a potential candidate for Stealth Technology. However, the lead designer of Heretic BattleMechs is of a decidedly Anti-Capellan nature, and refuses to deal with any and all departments required to procure the design specifics... The deal is moot however, as the Erishkegal itself is still on the drawing boards, and will not be led towards testing for some time...
==Deployment== ==OOC Designers notes==
Oh, what was I thinking... What *was* I thinking......
I figure that a 385 Rated Engine would take up a massive amount of room on a 'Mech this sort of size, so I'm not ashamed to have the XL take up a trio of Crits in each torso... Besides, anything which has been tailored for flight (or partial flight, in this case), is bound to be fragile... Sure, a decent PPC hit will blow a hole in it, but the trouble is landing that decent PPC hit... I Put Triple Strength Myomers on it, mainly for fluff reasons, and to drive up the price as much as I could. It would be rare to want to increase its running movement to 12, because lets face it, it jumps 7...
In the end, I think I've got a solid enough design, which creeps me out to no end, because this thing should... just not exist...
An odd piece of note... The initial variant had only 6 jets, and a second rear firing ML (and 56% armour), but its BV was an entertianing 1300 points on the dot...
(This battlemech was created in response to the "Pipsquak" challenge, put down by KamikazeJohnson... The challenge was to use a 385 Engine, as there is only 1 vehicle in the entire BT range that utilises it. This was the clear winner, as it was the only "Level 2" design in the field, most others going for the Level 3 XXL engine)
Boosting it to actual LAM Technology, without compromising on the Engine was the hardest part of this exercise... Personally, I'd prefer to drop it to 6/9/6 and keep everything else intact, which also boosts its armour to near-maximum, but I think that goes against the ideas that I've developed in the Fluff....
-------------------------------------------------------- Type/Model: ¨Erishkegal¨ ER-5G-4L Mass: 55 tons
Equipment: Crits Mass Int. Struct.: 91 pts Endo Steel 14 3.00 (Endo Steel Loc: 14 Undist) Engine: 385 XL Fusion 12 22.00 Walking MP: 7 [8] Running MP: 11 [12] Jumping MP: 7 [21] Heat Sinks: 10 Double [20] 0 .00 Gyro: 4 4.00 Cockpit, Life Supt., Sensors: 5 3.00 Triple Strength Myomer: 6 .00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 96 pts Standard 0 6.00
Internal Armor Structure Value Head: 3 9 Center Torso: 18 13 Center Torso (Rear): 4 L/R Side Torso: 13 10/10 L/R Side Torso (Rear): 3/3 L/R Arm: 9 9/9 L/R Leg: 13 13/13
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 2 Medium Lasers RA 6 2 2.00 2 Medium Lasers LA 6 2 2.00 1 Beagle Active Probe RT 0 2 1.50 1 Guardian ECM LT 0 2 1.50 1 Medium Laser CT(R) 3 1 1.00 7 Standard Jump Jets: 7 3.50 (Jump Jet Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL) LAM Conversion Equipment: 0 5.50 -------------------------------------------------------- TOTALS: 15 73 55.00 Crits & Tons Left: 5 .00
Calculated Factors: Total Cost: 25,761,879 C-Bills Battle Value 2: 1,413 (old BV = 1,416) Cost per BV2: 18,232.04
CEO Heretic BattleMechs.
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Newtype
03/07/09 12:57 PM
207.160.205.13
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Drasnighta, this LAM appears symmetrically balanced tonnagewise, so you might consider removing the gyro for a dual cockpit and some machine guns and ammo and variable range targeting system.
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Fang
03/09/09 10:45 AM
12.54.128.7
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um...one can not remove the gyro from a battlemech, LAM or not. the Gyro is integral to providing movement for the machine. without a gyro to keep balance, everytime you tried to take a step, the machine would fall. hard. Hopefully on its head. If you are the pilot. Wow, I just surprised myself with that comment.
One by one, the rabbits are stealing my sanity.....
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Newtype
03/10/09 11:35 AM
207.160.205.13
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A symmetrically tonnage balanced 'Mech has no need for a gyro; it's actuators (with help from its sensors) can move to keep it balanced. Do you require a gyro to walk? Of course you don't; that's why a symmetrically tonnage balanced 'Mech doesn't either.
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Fang
03/10/09 02:54 PM
12.54.128.7
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People do have a gyro. It's called an inner ear. And the mech requires a gyro to move. period. Doesn't matter how symetrical you make it.
One by one, the rabbits are stealing my sanity.....
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Zandel_Corrin
03/10/09 10:49 PM
123.2.140.247
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Thanks fang. I thought i was going to have to give newtype a biology lesson.
Fang: 2 Newtype: 0
Galaxy Commander
Zandel Corrin
Night Dragon Clan
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Newtype
03/13/09 11:36 AM
207.160.205.13
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The inner ears are like sensory organs (like 'Mech sensors). They're not like gyroes found in 'Mechs. Here, this website explains about inner ear. The inner ears are way too small to maintain physical balance like gyroes; the balance that inner ears perform is sensory balance that tell the brain how to maintain balance. http://www.medicinenet.com/script/main/art.asp?articlekey=21685
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Prince_of_Darkness
03/15/09 05:38 PM
205.202.120.139
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I'm surprised only myself and Drasnighta are thinking of doing this.
Come Fang; I thought you liked legal LAM's.
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Drasnighta
03/16/09 02:11 AM
203.129.20.214
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Beyond LAM, I don't do "Level 3"... Nothing funky - Yes, I know they have changed the way they're categorised, but thats how I see it...
Adding machine guns and ammunition would make it even less 'self-sufficient', and putting ammunition on a 'mech which has such little armour would be too much of a deathtrap - as if LAM's aren't a Deathtrap at best..
CEO Heretic BattleMechs.
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Fang
03/16/09 01:16 PM
12.54.128.7
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I do, I just have no knowledge or access to any technical info on weapons and systems beyond 3058 or so. So anything I would submit, would be old school mecha type fun.
One by one, the rabbits are stealing my sanity.....
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Prince_of_Darkness
03/16/09 02:00 PM
205.202.120.139
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Quote:
I do, I just have no knowledge or access to any technical info on weapons and systems beyond 3058 or so. So anything I would submit, would be old school mecha type fun.
You know, Sarna here has all the stats for the new 3069-era tech...
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Fang
03/17/09 01:00 PM
12.54.128.7
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*hissssss* change is bad
One by one, the rabbits are stealing my sanity.....
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