Mole Tank, Buffalo Tanks, Food Truck, Jalapeno Hovertank

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==Mole Assault Tank Overview:==
When the Make Do Salvage Company liberated the Jade Falcon Technicians from their captors, the company asked the techs if they could design a new type vehicle that could fulfill several roles. The first role was to be able to burrow its way through the ground. The second was to crater areas for vehicles and other units to go hull down in and for infantry to be dug in and to slow down other units. The third was to be fast enough to keep pace with most assault 'Mechs. The fourth was to be able to provide accurate and adequate point defensive firepower in case Elemental Battle Armor and/or fast 'Mechs attacked at point blank range. The fifth was to be able to take lots of damage and still be able to keep fighting and to be fast for its tonnage -- the company wanted to make it very clear to the Clans that their attacks would virtually be to no avail. After about five minutes of discussion among the company personnel and the former Clan Techs, plans for the More Assault Tank were drafted.

==Capabilities:==
Known as the "welcome mat", the tank has a left sponson turret and a right sponson turret. Each of the sponson turrets can cover 180 degrees around the tank and each of those turrets has ten Clan Micro Pulse lasers. The micro pulse lasers are tied to the tank's targeting computer. The targeting computer makes attacks easier and enables gunners to use the micro pulse lasers to target locations of opposing units At short range, the micro pulse lasers under the control of their gunners via the targeting computer, can do enough damage to severely damage the center torso of all known Clan Assault 'Mechs as well as destroying the center torso of Clan 'Mech's of lesser weights. Each sponson turret can crater a 30 meter diameter area for tanks, 'Mechs, infantry, and other units to be hull down dug in.
The tank has a C3 Slave mounted in it which makes medium, long, and extreme range attacks occur as if the tank was at short range should gunners on the tank use the C3 network via a spotter that is 30 meters away from the target(s). The Mole is greatly well armored for a tank of its size with over 34 tons of Clan ferro-fibrous armor protecting it. The armor of each side
sustain eight AC/20 rounds without the internal structure being damaged. In addition, the tank has CASE installed to protect itself should the shielding
its fusion engine become breached.
The speed of the Mole is real good for a tank of its size. The tank can
cruise 12 meters per second, flank for 18 meters per second, and achieve a topspeed of 24 meters per second. Unfortunately, the tank's drawback is its weapons -- the maximum range of micro pulse lasers can only hit up to 120 meters.

==Battle History:==
The Mole proved its worthiness when two Jade Falcon Mechs attacked it and a Anklosaurus. The two arrogant Clan MechWarriors, thinking there would be an easy victory, had their Mechs run up to the Mole to attack it at short range. The Mole's driver flanked the tank towards the two 'Mechs to meet them as well. The two 'Mechs fired upon the tank doing moderate damage. The gunners of the Mole tank then turned each of its sponson turrets to bear on a different Clan Mech and fired called shots to their upper body areas. The barrage of micro pulse laser fire destroyed both Clan 'Mechs' center torsos thus destroying the Mechs themselves.



Code:
BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Mole Assault Tank Prime
Tech: Mixed Tech / 3052
Config: Tracked Omni Vehicle
Rules: Level 3, Custom design

Mass: 100 tons
Power Plant: 400 GoGoGo XXL Fusion (C)
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Defendo Armor Ferro-Fibrous
Armament:
20 Micro Pulse Lasers(C)
1 C³ Slave Unit (IS)
Manufacturer: Make Do Salvage Company
Location: Caldarium
Communications System: Talk To Me
Targeting & Tracking System: Hope We Hit


==Variants:==
No variants of the Mole currently exist

==Deployment==
In addition to Mole Tanks being deployed with the Make Do Salvage Company Task Force Team, Col. Shelly Brubaker, commander of the Delta Regiment's Units Command Company of the Mercenary unit Wolf's Dragoon's, has recently purchased a Mole to add it to the special company to protect it from swarmi Elementals. Delta Regiment excels at hitting targets up to 180 meters and since the Mole's micro pulse lasers can hit up to 120 meters, the tank work
out perfectly for the Regiment.

--------------------------------------------------------
Type/Model: Mole Assault Tank Prime
Mass: 100 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 40 pts Standard 0 10.00
Engine: 400 XXL Fusion 2 17.50
Shielding & Transmission Equipment: 0 8.75
Cruise MP: 4
Flank MP: 6
Heat Sinks: 20 Single 0 10.00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Sponson Turret Equipment (Locked): 0 1.01
Armor Factor: 667 pts Ferro-Fibrous (C) 1 34.74

Internal Armor
Structure Value
Front: 10 167
Left / Right Sides: 10 167/167
Rear: 10 166

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
10 Micro Pulse Lasers (C)Lf_Spon 10 10 5.00
10 Micro Pulse Lasers (C)Rt_Spon 10 10 5.00
1 C³ Slave Unit (IS) Body 0 1 1.00
1 Targeting Computer (C) 1 2.00
1 C.A.S.E. Equipment Body 0 .00
--------------------------------------------------------
TOTALS: 20 25 100.00
Items & Tons Left: 0 .00

Calculated Factors:
Total Cost: 136,930,433 C-Bills
Battle Value: 1,083 (+101 for C³)
Cost per BV: 126,436.23
Weapon Value: 1,659 / 1,659 (Ratio = 1.53 / 1.53)
Damage Factors: SRDmg = 24; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 4T, Armor/Structure: 0 / 24
Damage PB/M/L: 7/-/-, Overheat: 0
Class: GA; Point Value: 11
Specials: omni, c3s

==Deployment==
The ComLAM is currently only deployed with the Make Do Salvage Company because no one else wanted to purchase any. In fact, when the ComLAM was submitted to a contest St. Ives was having, St. Ives personnel disapproved the ComLAM so much they paid the Make Do Salvage Company to take it away because they were concerned that its extremely pathetic construction would embarassed St. Ives.


==Buffalo Assault OmniTank Overview:==
The Buffalo Assault OmniTank was designed to be a cheap tank that could be easily repaired and mass produced.

BattleTech Vehicle Technical Readout
* CUSTOM WEAPONS

Type/Model: Buffalo Assault Tank 12 SRDFM6
Tech: Inner Sphere / 3051
Config: Tracked Omni Vehicle
Rules: Level 3, Custom design

Mass: 100 tons
Power Plant: 100
Cruise Speed: 10.8 km/h
Maximum Speed: 21.6 km/h
Armor Type: Heavy Ferro-Fibrous Armor
Armament: 1 Left Sponson Turreted Machine Gun, 1 Right Sponson Turreted Machine Gun. Main weapons varies.

Manufacturer:
Location:
Communications System:
Targeting & Tracking System: Long Range Targeting System

==Capabilities & Variants:==
The Buffalo Assault Cannon tank carries two Long Tom Artillery Cannons
mounted in a 360 degree turret. The artillery cannons have a formidable ammount of firepower that can cripple most Light Mechs and heavily damage many Medium at ranges up to 780 meters. 35 rounds are available for firing.
For close range combat, each tank carries a left sponson turreted machine and a right sponson turreted machine gun. Those machine guns are mainly used to protect the tanks against infantry attacks. Twenty-five magazines are provided for each machine gun.
The targeting equipment of each tank uses a Long Range Targeting
System which can target via the C3 Slave mounted in each tank. The C3
Slave makes attacks at farther ranges easier and the Long Range
Targeting System is installed to make long and extreme range attacks easier the expense of short range attacks.
Each tank has 24.95 tons of ferro-fibrous armor which gives each of them adequate defense against many attacks. Each tank also has CASE to protect itself and its crew from ammunition and engine explosions. Furthermore, each turret of each tank weighs the same so each tank can effectively use the weapons on its respective other should a need arise for such customization.
Buffalo tanks have two problems that keep them from being superior unit
The primary problem is that each tank is incredibly slow. Each can only
achieve a maximum speed of six meters per second. For this reason, each of the tanks has front and rear trailer hitches that enables other more faster vehicles to use to push/pull them. The other problem is that the ranges of the main weapons are only average compared to other weapons. Indeed a Clan ER PPC or a Clan Large Laser or even LRMs or Inner Sphere AC/ could outrange the Long Toms.
The 12 SR DFMM-6 Variant has twelve class 6 short range dead-fire missile launchers and a C3 Master all of which replace the artillery cannons and C3 Slave. The 6 LRDM15 has six class 15 long range dead-fire missile launchers that replace the artillery cannons. The 6 MRM 20 has six class 20 medium range missile launchers that replace the artillery cannons. The medium range and dead fire missiles are a little difficult to aim, though. The 8 LAC5 Variant has eight class five light autocannons and a C3 Master that replace the artillery cannons and C3 Slave. The 8ML 2SRM4 has eight medium lasers and two class four short range missile launchers and 2 C3 Master Computers that replace the artillery cannons and C3 Slave. The 10 LAC2 Variant has ten class two light autocannons and a C3 Master Computer that replace the artillery cannons and C3 Slave. The 2PPC 7SL Variant has two particle projection cannons and seven small lasers and a C3 Slave that replace the artillery cannons. The 11ML 1SL Variant has eleven medium lasers and one small laser that replace the artillery cannons. The 3LL 1SL 1MG Variant has 3 large lasers, 1 small laser, and one machine gun that replace the artillery cannons and it also has a C3 Master that replaces the C3 Slave. The Buffalo Assault Thunderbolt Tank has six Thunderbolt 10 missile launchers
mounted on a 360 degree turret. The Thunderbolt 10 missiles are available -- each Thunderbolt launcher having 5 missiles.



--------------------------------------------------------
Type/Model: Buffalo Assault Tank 12 SRDFM6
Mass: 100 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 100 I.C.E. 0 6.00
Cruise MP: 1
Flank MP: 2
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment (Locked): 0 4.70
Sponson Turret Equipment (Locked): 0 .05
Armor Factor: 495 pts Hvy Ferro-Fibrous 3 24.95

Internal Armor
Structure Value
Front: 10 99
Left / Right Sides: 10 99/99
Rear: 10 99
Turret: 10 99

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
12 SR DFM-6 (THB)s Turret 0 105 13 43.00
1 C³ Master Computer Body 0 1 5.00
1 IS Light Machine Gun* Lf_Spon 0 60 2 .55
1 IS Light Machine Gun* Rt_Spon 0 1 .25
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Personnel Bay Body 1 .00
Cargo Bay Capacity Body 1 .00
1 Long Range Targeting System Body 1 .00
--------------------------------------------------------
TOTALS: 0 25 100.00
Items & Tons Left: 0 .00

Calculated Factors:
Total Cost: 12,643,542 C-Bills
Battle Value: 1,162 (+250 for C³)
Cost per BV: 10,880.84
Weapon Value: 1,366 / 1,366 (Ratio = 1.18 / 1.1
Damage Factors: SRDmg = 73; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 1T, Armor/Structure: 0 / 18
Damage PB/M/L: 11/11/-, Overheat: 0
Class: GA; Point Value: 12
Specials: omni, c3m

Type/Model: Buffalo Assault Tank 6 LRDFM15
Mass: 100 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 100 I.C.E. 0 6.00
Cruise MP: 1
Flank MP: 2
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment (Locked): 0 4.70
Sponson Turret Equipment (Locked): 0 .05
Armor Factor: 495 pts Hvy Ferro-Fibrous 3 24.95

Internal Armor
Structure Value
Front: 10 99
Left / Right Sides: 10 99/99
Rear: 10 99
Turret: 10 99

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 C³ Slave Unit Body 0 1 1.00
6 LR DFM-15 (THB)s Turret 0 40 7 47.00
1 IS Light Machine Gun* Lf_Spon 0 60 2 .55
1 IS Light Machine Gun* Rt_Spon 0 1 .25
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Cargo Bay Capacity Body 1 .00
Personnel Bay Body 1 .00
Long Range Targeting System Body 1 .00
--------------------------------------------------------
TOTALS: 0 20 100.00
Items & Tons Left: 5 .00

Calculated Factors:
Total Cost: 9,173,542 C-Bills
Battle Value: 1,818 (+460 for C³)
Cost per BV: 5,045.95
Weapon Value: 2,360 / 2,360 (Ratio = 1.30 / 1.30)
Damage Factors: SRDmg = 72; MRDmg = 62; LRDmg = 23
BattleForce2: MP: 1T, Armor/Structure: 0 / 18
Damage PB/M/L: 4/8/8, Overheat: 0
Class: GA; Point Value: 18
Specials: omni, c3s

Type/Model: Buffalo Assault Tank 6 MRM 20
Mass: 100 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 100 I.C.E. 0 6.00
Cruise MP: 1
Flank MP: 2
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment (Locked): 0 4.70
Sponson Turret Equipment (Locked): 0 .05
Armor Factor: 495 pts Hvy Ferro-Fibrous 3 24.95

Internal Armor
Structure Value
Front: 10 99
Left / Right Sides: 10 99/99
Rear: 10 99
Turret: 10 99

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 C³ Slave Unit Body 0 1 1.00
6 MRM 20s Turret 0 60 7 47.00
1 IS Light Machine Gun* Lf_Spon 0 60 2 .55
1 IS Light Machine Gun* Rt_Spon 0 1 .25
2 MRM20s* Turret 0 2 .00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Cargo Bay Capacity Body 1 .00
Personnel Bay Body 1 .00
Long Range Targeting System Body 1 .00
--------------------------------------------------------
TOTALS: 0 22 100.00
Items & Tons Left: 3 .00

Calculated Factors:
Total Cost: 5,736,042 C-Bills
Battle Value: 1,382 (+322 for C³)
Cost per BV: 4,150.54
Weapon Value: 2,148 / 2,148 (Ratio = 1.55 / 1.55)
Damage Factors: SRDmg = 75; MRDmg = 38; LRDmg = 5
BattleForce2: MP: 1T, Armor/Structure: 0 / 18
Damage PB/M/L: 9/9/-, Overheat: 0
Class: GA; Point Value: 14
Specials: omni, c3s

Type/Model: Buffalo Assault Tank 6 LRDFM15
Mass: 100 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 100 I.C.E. 0 6.00
Cruise MP: 1
Flank MP: 2
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment (Locked): 0 4.70
Sponson Turret Equipment (Locked): 0 .05
Armor Factor: 495 pts Hvy Ferro-Fibrous 3 24.95

Internal Armor
Structure Value
Front: 10 99
Left / Right Sides: 10 99/99
Rear: 10 99
Turret: 10 99

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 C³ Slave Unit Body 0 1 1.00
6 LR DFM-15 (THB)s Turret 0 40 7 47.00
1 IS Light Machine Gun* Lf_Spon 0 60 2 .55
1 IS Light Machine Gun* Rt_Spon 0 1 .25
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Cargo Bay Capacity Body 1 .00
Personnel Bay Body 1 .00
Long Range Targeting System Body 1 .00
--------------------------------------------------------
TOTALS: 0 20 100.00
Items & Tons Left: 5 .00

Calculated Factors:
Total Cost: 9,173,542 C-Bills
Battle Value: 1,818 (+460 for C³)
Cost per BV: 5,045.95
Weapon Value: 2,360 / 2,360 (Ratio = 1.30 / 1.30)
Damage Factors: SRDmg = 72; MRDmg = 62; LRDmg = 23
BattleForce2: MP: 1T, Armor/Structure: 0 / 18
Damage PB/M/L: 4/8/8, Overheat: 0
Class: GA; Point Value: 18
Specials: omni, c3s

Type/Model: Buffalo Assault Tank 6 Thunderbolt 10
Mass: 100 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 100 I.C.E. 0 6.00
Cruise MP: 1
Flank MP: 2
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment (Locked): 0 4.70
Sponson Turret Equipment (Locked): 0 .05
Armor Factor: 495 pts Hvy Ferro-Fibrous 3 24.95

Internal Armor
Structure Value
Front: 10 99
Left / Right Sides: 10 99/99
Rear: 10 99
Turret: 10 99

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 C³ Slave Unit Body 0 1 1.00
6 Thunderbolt 10s Turret 0 30 7 47.00
1 IS Light Machine Gun* Lf_Spon 0 60 2 .55
1 IS Light Machine Gun* Rt_Spon 0 1 .25
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Cargo Bay Capacity Body 1 .00
Personnel Bay Body 1 .00
Long Range Targeting System Body 1 .00
--------------------------------------------------------
TOTALS: 0 20 100.00
Items & Tons Left: 5 .00

Calculated Factors:
Total Cost: 6,423,542 C-Bills
Battle Value: 1,236 (+269 for C³)
Cost per BV: 5,197.04
Weapon Value: 1,644 / 1,644 (Ratio = 1.33 / 1.33)
Damage Factors: SRDmg = 39; MRDmg = 38; LRDmg = 14
BattleForce2: MP: 1T, Armor/Structure: 0 / 18
Damage PB/M/L: 5/9/9, Overheat: 0
Class: GA; Point Value: 12
Specials: omni, c3s

Type/Model: Buffalo Assault Tank 8 LAC5
Mass: 100 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 100 I.C.E. 0 6.00
Cruise MP: 1
Flank MP: 2
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment (Locked): 0 4.70
Sponson Turret Equipment (Locked): 0 .05
Armor Factor: 495 pts Hvy Ferro-Fibrous 3 24.95

Internal Armor
Structure Value
Front: 10 99
Left / Right Sides: 10 99/99
Rear: 10 99
Turret: 10 99

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 C³ Master Computer Body 0 1 5.00
8 Light AC/5s Turret 0 60 9 43.00
1 IS Light Machine Gun* Lf_Spon 0 60 2 .55
1 IS Light Machine Gun* Rt_Spon 0 1 .25
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Cargo Bay Capacity Body 1 .00
Personnel Bay Body 1 .00
Long Range Targeting System Body 1 .00
--------------------------------------------------------
TOTALS: 0 22 100.00
Items & Tons Left: 3 .00

Calculated Factors:
Total Cost: 9,336,042 C-Bills
Battle Value: 928 (+176 for C³)
Cost per BV: 10,060.39
Weapon Value: 1,392 / 1,392 (Ratio = 1.50 / 1.50)
Damage Factors: SRDmg = 35; MRDmg = 22; LRDmg = 2
BattleForce2: MP: 1T, Armor/Structure: 0 / 18
Damage PB/M/L: 3/3/-, Overheat: 0
Class: GA; Point Value: 9
Specials: omni, c3m

Type/Model: Buffalo Assault Tank 8 MLs 2 SRM4
Mass: 100 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 100 I.C.E. 0 6.00
Power Amplifiers: 0 .80
Cruise MP: 1
Flank MP: 2
Heat Sinks: 24 Single 0 24.00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment (Locked): 0 4.70
Sponson Turret Equipment (Locked): 0 .05
Armor Factor: 495 pts Hvy Ferro-Fibrous 3 24.95

Internal Armor
Structure Value
Front: 10 99
Left / Right Sides: 10 99/99
Rear: 10 99
Turret: 10 99

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
8 Medium Lasers Turret 24 8 8.00
2 C³ Master Computers Body 0 2 10.00
2 SRM 4s Turret 0 30 3 5.20
1 IS Light Machine Gun* Lf_Spon 0 60 2 .55
1 IS Light Machine Gun* Rt_Spon 0 1 .25
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Cargo Bay Capacity Body 1 .00
Personnel Bay Body 1 .00
Long Range Targeting System Body 1 .00
--------------------------------------------------------
TOTALS: 24 25 100.00
Items & Tons Left: 0 .00

Calculated Factors:
Total Cost: 11,389,542 C-Bills
Battle Value: 872 (+158 for C³)
Cost per BV: 13,061.4
Weapon Value: 1,220 / 1,220 (Ratio = 1.40 / 1.40)
Damage Factors: SRDmg = 39; MRDmg = 6; LRDmg = 0
BattleForce2: MP: 1T, Armor/Structure: 0 / 18
Damage PB/M/L: 5/5/-, Overheat: 0
Class: GA; Point Value: 9
Specials: omni, c3m

Type/Model: Buffalo Assault Tank Long Tom Cannon
Mass: 100 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 100 I.C.E. 0 6.00
Cruise MP: 1
Flank MP: 2
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment (Locked): 0 4.70
Sponson Turret Equipment (Locked): 0 .05
Armor Factor: 495 pts Hvy Ferro-Fibrous 3 24.95

Internal Armor
Structure Value
Front: 10 99
Left / Right Sides: 10 99/99
Rear: 10 99
Turret: 10 99

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Long Tom Cannons Turret 0 35 3 47.00
1 C³ Slave Unit Body 0 1 1.00
1 IS Light Machine Gun* Lf_Spon 0 60 2 .55
1 IS Light Machine Gun* Rt_Spon 0 1 .25
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Cargo Bay Capacity Body 1 .00
Personnel Bay Body 1 .00
Long Range Targeting System Body 1 .00
--------------------------------------------------------
TOTALS: 0 16 100.00
Items & Tons Left: 9 .00

Calculated Factors:
Total Cost: 6,773,542 C-Bills
Battle Value: 1,336 (+246 for C³)
Cost per BV: 5,070.02
Weapon Value: 1,048 / 1,048 (Ratio = .78 / .7
Damage Factors: SRDmg = 30; MRDmg = 27; LRDmg = 14
BattleForce2: MP: 1T, Armor/Structure: 0 / 18
Damage PB/M/L: 2/4/4, Overheat: 0
Class: GA; Point Value: 13
Specials: omni, c3s

Type/Model: Buffalo Assault Tank LAC2
Mass: 100 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 100 I.C.E. 0 6.00
Cruise MP: 1
Flank MP: 2
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment (Locked): 0 4.70
Sponson Turret Equipment (Locked): 0 .05
Armor Factor: 495 pts Hvy Ferro-Fibrous 3 24.95

Internal Armor
Structure Value
Front: 10 99
Left / Right Sides: 10 99/99
Rear: 10 99
Turret: 10 99

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 C³ Master Computer Body 0 1 5.00
10 Light AC/2s Turret 0 135 11 43.00
1 IS Light Machine Gun* Lf_Spon 0 60 2 .55
1 IS Light Machine Gun* Rt_Spon 0 1 .25
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Cargo Bay Capacity Body 1 .00
Personnel Bay Body 1 .00
Long Range Targeting System Body 1 .00
--------------------------------------------------------
TOTALS: 0 24 100.00
Items & Tons Left: 1 .00

Calculated Factors:
Total Cost: 8,813,542 C-Bills
Battle Value: 728 (+107 for C³)
Cost per BV: 12,106.51
Weapon Value: 743 / 743 (Ratio = 1.02 / 1.02)
Damage Factors: SRDmg = 18; MRDmg = 13; LRDmg = 5
BattleForce2: MP: 1T, Armor/Structure: 0 / 18
Damage PB/M/L: 2/2/2, Overheat: 0
Class: GA; Point Value: 7
Specials: omni, c3m


Type/Model: Buffalo Assault OmniTank 2 PPC 7SL
Mass: 100 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 100 I.C.E. 0 6.00
Power Amplifiers: 0 1.75
Cruise MP: 1
Flank MP: 2
Heat Sinks: 27 Single 0 27.00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment (Locked): 0 4.70
Sponson Turret Equipment (Locked): 0 .05
Armor Factor: 495 pts Hvy Ferro-Fibrous 3 24.95

Internal Armor
Structure Value
Front: 10 99
Left / Right Sides: 10 99/99
Rear: 10 99
Turret: 10 99

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 IS Light Machine Gun* Lf_Spon 0 60 2 .55
1 IS Light Machine Gun* Rt_Spon 0 1 .25
1 C³ Slave Unit Body 0 1 1.00
2 PPCs Turret 20 2 14.00
7 Small Lasers Turret 7 7 3.50
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Cargo Bay Capacity Body 1 .00
Personnel Bay Body 1 .00
Long Range Targeting System Body 1 .00
--------------------------------------------------------
TOTALS: 27 22 99.25
Items & Tons Left: 3 .75

Calculated Factors:
Total Cost: 4,592,917 C-Bills
Battle Value: 837 (+147 for C³)
Cost per BV: 5,487.36
Weapon Value: 908 / 908 (Ratio = 1.08 / 1.0
Damage Factors: SRDmg = 23; MRDmg = 13; LRDmg = 5
BattleForce2: MP: 1T, Armor/Structure: 0 / 18
Damage PB/M/L: 4/2/2, Overheat: 0
Class: GA; Point Value: 8
Specials: omni, c3s

Type/Model: Buffalo Assault Tank 11 ML 1SL
Mass: 100 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 100 I.C.E. 0 6.00
Power Amplifiers: 0 1.15
Cruise MP: 1
Flank MP: 2
Heat Sinks: 34 Single 0 34.00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment (Locked): 0 4.70
Sponson Turret Equipment (Locked): 0 .05
Armor Factor: 495 pts Hvy Ferro-Fibrous 3 24.95

Internal Armor
Structure Value
Front: 10 99
Left / Right Sides: 10 99/99
Rear: 10 99
Turret: 10 99

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 IS Light Machine Gun* Lf_Spon 0 60 2 .55
1 IS Light Machine Gun* Rt_Spon 0 1 .25
11 Medium Lasers Turret 33 11 11.00
1 C³ Slave Unit Body 0 1 1.00
1 Small Laser Turret 1 1 .50
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Cargo Bay Capacity Body 1 .00
Personnel Bay Body 1 .00
Long Range Targeting System Body 1 .00
--------------------------------------------------------
TOTALS: 34 25 99.65
Items & Tons Left: 0 .35

Calculated Factors:
Total Cost: 4,529,167 C-Bills
Battle Value: 937 (+182 for C³)
Cost per BV: 4,833.69
Weapon Value: 1,419 / 1,419 (Ratio = 1.51 / 1.51)
Damage Factors: SRDmg = 43; MRDmg = 7; LRDmg = 0
BattleForce2: MP: 1T, Armor/Structure: 0 / 18
Damage PB/M/L: 6/6/-, Overheat: 0
Class: GA; Point Value: 9
Specials: omni, c3s




Food Truck Overview:==
The Food Truck is a new psychological warfare tactic designed to provide
armed light vehicle to pass through villages without having to fear of gettting attacked.

==Capabilities:==
The Food Truck is equipped with a Long Range Class Five Dead-Fire Missile Launcher and a Short Range Class Two Dead-Fire Missile Launcher both of which are mounted on a turret.
The turret is designed so that the two launchers are practically hidden from optical view thus eliminating any visual threatening appearance. The launchers were later mounted onto the Food Truck when bandits tried to steal several previous versions of unarmed Food Trucks. The LRM5 is loaded with Dead-Fire Long Range Missiles that can be fired up to an extreme range of 720 meters and the SRM2 can fire Dead-Fire Short Range Missiles up to an extreme range of meters. While the guidance of both types of Dead-Fire missiles are poor, the missiles can mount heavier warheads than normal short range missiles thus the dead-fire missiles can do more damage.
The Food Truck, using its internal combustion engine, can achieve a flank
speed of 64.8 kilometers per hour and a topspeed of 86.4 kilometers per hour making it fairly fast. It is armed with 7.94 tons of standard armor giving a moderate amount of protection from attacks. The front armor alone can provide a substantial defense against 10 short range missiles and 5 small lasers fielded by a typical Battle Armor Point. Thus, using its speed, the Food Truck can effectively try to stay out of the range of most typical Battle Armor units while firing its long range missiles at them.
Unfortunately, the Food Truck's wheeled nature prevents it from going over rough and other terrain tracked vehicles can go over. If a Food Truck driver is not careful, he/she can wind up getting trapped with nowhere to go should rough craters be blasted around.
Finally, CASE is installed to protect the vehicle from ammo and/or power
plant hits. The Food Truck also has a rear trailer hitch enabling it to pull
additional vehicles and a 0.05 ton cargo bay. Three crewpersonnel operate Food Truck -- one drives, and each of the other two operate a missile launcher.


==Battle History:==
During an attempted Clan invasion of the Rim Collection world of Caldarium, Fun Food Family Farm Friends decided to obtain themselves some publicity on the city's news service. Hoping to be recognized as heroes and heroines, they decided to drive their Food Trucks through the city streets and avenues firing their long range missiles at Clan Battle Armor. When the battle started, the Clan invaders, not thinking too highly of the Food Trucks when they initial saw them due to their nonthreatening appearance, chose to ignore the trucks fired away at the vehicle garrisons. Under cover of smoke caused by their dead fire short range missile launchers, the Food Trucks then moved to the edge their smoke screens and opened fired with their long range missile launcher knocking Battle Armor Points completely off guard. Angered by what appeared be reinforcements of military units, a few Mechs were dispatched to hunt down and destroy the trucks, but then the commander of the city military defense forces explained to the commander of the Clan forces that the batchall initially stated that no additional military forces would be used in the fight but there were no rules that stated that armed civillian vehicles could not intervene. Not wanting to be outsmarted by the crafty city defender, the Clan commander resumed his initial attacks on the city military units while the Trucks sped away. The Clan commander also called in DropShips to land and deploy non military laboring people to build barricades to prevent more Food Trucks from effectively going through the city. Eventually, the Clan force was barely defeated and the planet managed to obtain its original batchall goal all Clan forces would never enter the planet's star system ever again.

==Variants:==
Variants of the Food Truck include removing the SRM6 and/or armor for more cargo space.

==Deployment==
Food Trucks are deployed with every known Periphery and Inner Sphere force.

Code:
BattleTech Vehicle Technical Readout
THB Weapons

Type/Model: Food Truck LRSRDFM
Tech: Inner Sphere / 3049
Config: Wheeled Omni Vehicle
Rules: Level 3, Custom design

Mass: 45 tons
Power Plant: 250 GoGoGo I.C.E.
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Defendo Armor Standard
Armament:
1 LR DFM-5 (THB)
1 SR DFM-4 (THB)
Manufacturer: Make Do Salvage Company
Location: Caldarium
Communications System: Talk To Me
Targeting & Tracking System: Far Away Long Range Targeting System

Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 4.50
Engine: 250 I.C.E. 0 25.00
Cruise MP: 6
Flank MP: 9
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 2.25
Crew: 3 Members 0 .00
Turret Equipment (Locked): 0 .55
Armor Factor: 115 pts Standard 0 7.19

Internal Armor
Structure Value
Front: 5 34
Left / Right Sides: 5 20/20
Rear: 5 18
Turret: 5 23

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 LR DFM-5 (THB) Turret 0 14 2 2.58
1 SR DFM-4 (THB) Turret 0 7 2 2.28
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Personnel Bay Body 1 .00
Extra Turret Tonnage (armor) Body 1 .15
Cargo Bay Capacity (food) Body 1 .00
--------------------------------------------------------
TOTALS: 0 10 45.00
Items & Tons Left: 4 .00

Calculated Factors:
Total Cost: 933,710 C-Bills
Battle Value: 286
Cost per BV: 3,264.72
Weapon Value: 180 / 180 (Ratio = .63 / .63)
Damage Factors: SRDmg = 8; MRDmg = 3; LRDmg = 1
BattleForce2: MP: 6W, Armor/Structure: 0 / 5
Damage PB/M/L: 1/1/1, Overheat: 0
Class: GM; Point Value: 3
Specials: omni


Jalapeno Hovertank Overview:==
When the Make Do Salvage Company established itself, they wanted to create new kind of unit that would be capable of stopping 'Mechs without destroying them. They wanted to be able to shutdown 'Mechs for salvage. Knowing that 'Mechs would easily go across water and swampy areas better than tracked or wheeled vehicles could, the Make Do Salvage Company designed the Jalapeno Hovertank, named after a similarly shaped very popular, and very hot, food item.

==Capabilities:==
The Jalapeno Hovertank has 13 ballistic heavy flamers arranged in a turret. 3.9 tons of ammo provides the tank with 39 rounds of ammo, three shots for each flamer. The flamers, when fired simultaneously at a 'Mech, have the potentcy to shut it down real quick. When two Jalapenos hit a 'Mech with 26 heavy flamers, they can provide more than enough heat to shut it down for a long time.
The Jalapeno can cruise 24 meters per second, flank 36 meters per second and achieve a topspeed of 48 meters per second. The tank has a fair amount of armor that is designed to stop infantry small arms fire as well as faster units equipped with small caliber weapons.
The Jalapeno Hovertank has a Close By Short Range Targeting System to make short range attacks easier. However, this targeting system makes long rang range attacks harder. Thus for very accurate attacks, the Jalapeno has to maneuver into point blank range attacks which can be devastating for the Jalapeno if opponents can bring heavy weapons to bear on it.

Code:
BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Jalapeno Hover Tank
Tech: Inner Sphere / 3050
Config: Hovercraft
Rules: Level 3, Custom design

Mass: 50 tons
Power Plant: 165 GoGoGo I.C.E.
Cruise Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type: Defendo Armor Standard
Armament:
13 Heavy Flamers
Manufacturer: Make Do Salvage Company
Location: Caldarium
Communications System: Talk To Me
Targeting & Tracking System: Close By Short Range Targeting System

Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5.00
Engine: 165 I.C.E. 0 12.00
Cruise MP: 8
Flank MP: 12
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 2.50
Crew: 4 Members 0 .00
Lift Equipment: 0 5.00
Turret Equipment: 0 1.30
Armor Factor: 108 pts Standard 0 6.75

Internal Armor
Structure Value
Front: 5 35
Left / Right Sides: 5 20/20
Rear: 5 12
Turret: 5 21

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
13 Heavy Flamers Turret 0 39 14 16.90
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 0 15 49.95
Items & Tons Left: 0 .05

Calculated Factors:
Total Cost: 1,408,600 C-Bills
Battle Value: 615
Cost per BV: 2,290.41
Weapon Value: 608 / 608 (Ratio = .99 / .99)
Damage Factors: SRDmg = 31; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 8H, Armor/Structure: 0 / 4
Damage PB/M/L: 4/4/-, Overheat: 0
Class: GM; Point Value: 6
Zandel_Corrin
12/14/08 06:47 PM
123.2.140.247

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Quote:

Jalapeno Hovertank




LOL WTF?!?
Galaxy Commander
Zandel Corrin
Night Dragon Clan
MaiShirunaiispretty
03/20/09 12:46 PM
207.160.205.13

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Newtype, put jet boosters on your Buffalo tanks for a slight increased flank movement for a slight reduction in armor and use hardened armor.
Toscotto
03/20/09 04:52 PM
67.212.96.108

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You do know that if you used your Dual Reusable Fuel Transit Drive in these tanks- you could mount a lot more armor and weapons.

That and you could also mount a ERBFC- the extended range big flower cannon with the extra crit made available using the Dual Reusable Fuel Transit Drive. it has no damage, but makes everyone feel good inside when hit with it.

i have an idea for a new weapon also- i call it the SpunkThrower9000. max range of 3, but will imobilize any vehicle or mech that is not using a JizzMopperMKII as a counter.
The question is not how far, the question is do you possess the constitution, the depth of faith, to go as far as needed?
His_Most_Royal_Highass_Donkey
03/21/09 02:57 PM
76.9.73.231

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LOL Thanks Toscotto, I enjoyed that laugh!!
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Newtype
04/13/09 01:27 PM
207.160.205.13

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Ok, the improved Buffalo Tanks use jet boosters and six magnet engine (6 ton ICE engine removed for 1 ton jet boosters and 5 ton six magnet engine). 49 hardened heavy ferro-fibrous armor points per location per each Buffalo Tank.
http://www.gp.org
http://www.VoteSwift.org
DOWN WITH CORPORATIONS!!!!!!!!!!!!
POWER TO THE PEOPLE!!!!!!!!!!!!!!!!!!!!!
CrayModerator
04/13/09 02:13 PM
147.160.136.10

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Coming up on the 10th anniversary of the Mole Tank, Chip.
http://groups.google.com/group/rec.games.mecha/msg/afb521e904bdeb36?hl=en

And whole thread, if this link works:

Whole Mole Tank Thread
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
His_Most_Royal_Highass_Donkey
04/13/09 02:44 PM
24.5.141.133

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Its a long time until Oct 22ed.

newtype might just give up being a moron by then. *Falls to the floor laughing hysterically.*
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
adamwehn
04/13/09 02:46 PM
66.227.178.216

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Quote:

Its a long time until Oct 22ed.

newtype might just give up being a moron by then. *Falls to the floor laughing hysterically.*




*joins with the hysterical laughing*
Newtype
04/28/09 06:26 PM
207.160.205.13

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Ok, the targeting computer on the Mole has been replaced by a variable range targeting system and 1.5 tons of hardened armor (4 per front, 3 per left, 3 per right, 2 per rear locations).
http://www.gp.org
http://www.VoteSwift.org
DOWN WITH CORPORATIONS!!!!!!!!!!!!
POWER TO THE PEOPLE!!!!!!!!!!!!!!!!!!!!!


Edited by Newtype (04/28/09 06:28 PM)
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