Rotwang
06/28/09 06:23 PM
81.82.76.225
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Retaliator RT-4G
Rules Level: Tournament Legal Tech Base: Inner Sphere Era: Clan Invasion Tech Rating/Era Availability: E/X-X-D Chassis Config: Biped Production Year: 3070 Mass: 75 tons Cost: 6.868.750 C-Bills Battle Value: 1.521
Chassis: Unknown Power Plant: Unknown 300 Fusion Engine Walking Speed: 43.0 km/h Maximum Speed: 64.5 km/h Jump Jets: None Armor: Unknown Standard w/ CASE Armament: 1 LRM-15 1 Large Laser 1 Autocannon/5 2 Medium Lasers 1 Flamer 2 Machine Guns Manufacturer: Randam Mechwerks Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: The near complete destruction of most Randam Mechwerks production facilities by the Word of Blake was a dark day in the history of this innovative company. Without access to parts, production of most designs at the few smaller plants that had escaped destruction halted overnight until suitable replacement sources could be secured.
In order to raise the necessary cash to keep the company running, designers rushed the Retaliator into service.
Capabilities: Although primitive by the standards of the 3070's, the Retaliator made us of old stockpiled weapons and existing parts. The designers knew that the Retaliator had many shortcuts, but it was a smart design that was designed from the ground up to be upgraded using more advanced parts as they would become available. Both the internal structure and engine bay were designed to be upgraded to Endo Steel and XL engines with greater ease than most existing battlemechs. The weapons were installed in mountings inspired by omnimechs, though they lacked true omni capablity replacing the weapon systems with more advanced equipment was intended to be quick and fast.
The Retaliator did find its way into militia and mercenary units and to those on a budget in need of versatile heavy mechs. The Retaliator carries an autocannon, large laser and missile launcher as its main weaponry, backed up by lasers, machineguns and a flamer. As a result it is a versatile design, but lacking a true dedicated purpose.
With a relatively low heat curve, double strength heat sinks, regular engine, good armour and CASE protecting the ammo bays, the Retaliator is a resillient design that can take a beating and still go. Most designs in its category tend to be mediums and subsequently the Retaliator often acts as a big brother for such units.
Battle History: Dozens of Retaliators were kept at the factories alongside the remaining stocks of defensive units. Surprisingly they performed quite adequately against raiders and WOB mopping up teams sent to destroy the last remains of a company that had so openly opposed them.
In the final days of the Jihad a strike team of WOB mercernaries was sent in to finish the job once and for all. Holding back their more advanced designs, the factory guards and planetary militia and hired mercenaries fought a delaying action, throwing large numbers of Retaliators into the fight. Their lack of advanced technology sometimes working to their advantage as the enemy relied on ECM to jam C3 and advanced targeting equipment.
With heavy losses and a final suicidal attempt to destroy the factories by crashing a dropship into them the Randam forces managed to save the factories and round up the last survivors. The WOB detonated a small nuclear device that killed many of the surving defenders and WOB's own mercs.
But the Retaliator had saved Randam and its future. Retooled just in time for the final push against the WOB, the REF (Randam Expeditionary Force) of nearly two battalions was sent into action, among them a few surviving Retaliators equipped with the latest technology and intent on paying back the WOB for the death and destruction they had caused.
Deployment: Retaliators were bought by periphery worlds, militias, Mercenaries on a budget and anybody in need of a cheap, polyvalent heavy mech.
Though once production of more advanced Randam mechs resumed, production ceased and the design was retooled with more advanced tech.
Variants: Few Retaliators remained standard for long. The ease of conversion and smart layout meant that more advanced components and weapons could be installed quickly and cheaply.
Notable 'Mechs & MechWarriors: "Revenant"
Piloted by Captain Aurora Bilanovka, the Revenant particpated in some of the heaviest fighting to save the Randam production facilities. Badly damaged by the nuke, her mech still proudly bore the burn scars when the REF mopped up the remnants of the WOB.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: 114 points 7,50 Engine: Fusion Engine 300 19,00 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: Double 10(20) 0,00 Gyro: Standard Gyro 3,00 Cockpit: Standard Cockpit 3,00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard AV - 216 13,50 CASE Locations: 1 LT, 1 RT 1,00
Internal Armor Structure Factor Head 3 9 Center Torso 23 34 Center Torso (rear) 9 L/R Torso 16 24 L/R Torso (rear) 8 L/R Arm 12 22 L/R Leg 16 28
Equipment Location Critical Mass -------------------------------------------------------------------------------- Large Laser CT 2 5,00 Medium Laser RT 1 1,00 LRM-15 LT 3 7,00 Medium Laser LT 1 1,00 Autocannon/5 RA 4 8,00 Machine Gun LA 1 0,50 Machine Gun LA 1 0,50 Flamer LA 1 1,00 @AC/5 (20) RT 1 1,00 @LRM-15 (8) RT 1 1,00 @LRM-15 (8) RT 1 1,00 @MG (200) LT 1 1,00
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Cray
06/28/09 06:33 PM
173.168.115.68
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Why the overweight AC/5 popgun instead of a light PPC?
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Rotwang
06/28/09 06:54 PM
81.82.76.225
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Quote:
Why the overweight AC/5 popgun instead of a light PPC?
The Light PPC was not contracted to these particular Randam Mechwerks facilities, so there were little or no stocks, while AC/5 were available in substantial numbers. Some were replaced by standard PPC's or an LRM 10. The low heat factor of the AC/5 was considered an advantage at the time.
Retaliator RT-6G
Rules Level: Tournament Legal Tech Base: Inner Sphere Era: Clan Invasion Tech Rating/Era Availability: E/X-X-E Chassis Config: Biped Production Year: 3070 Mass: 75 tons Cost: 12.985.000 C-Bills Battle Value: 1.714
Chassis: Unknown Endo-Steel Power Plant: Unknown 300 Light Fusion Engine Walking Speed: 43.0 km/h Maximum Speed: 64.5 km/h Jump Jets: None Armor: Unknown Standard w/ CASE Armament: 1 Ultra AC/10 1 ER Large Laser 1 LRM-15 2 ER Medium Lasers 2 Machine Guns Manufacturer: Randam Mechwerks Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 114 points 4,00 Internal Locations: 1 HD, 2 LT, 3 RT, 3 LA, 1 RA, 2 LL, 2 RL Engine: Light Fusion Engine 300 14,50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: Double 13(26) 3,00 Heat Sink Locations: 3 RT Gyro: Standard Gyro 3,00 Cockpit: Standard Cockpit 3,00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard AV - 216 13,50 CASE Locations: 1 LT, 1 RT 1,00
Internal Armor Structure Factor Head 3 9 Center Torso 23 34 Center Torso (rear) 9 L/R Torso 16 24 L/R Torso (rear) 8 L/R Arm 12 22 L/R Leg 16 28
Equipment Location Critical Mass -------------------------------------------------------------------------------- ER Large Laser CT 2 5,00 ER Medium Laser RT 1 1,00 LRM-15 LT 3 7,00 ER Medium Laser LT 1 1,00 Ultra AC/10 RA 7 13,00 Machine Gun LA 1 0,50 Machine Gun LA 1 0,50 @Ultra AC/10 (10) RT 1 1,00 @Ultra AC/10 (10) RT 1 1,00 @LRM-15 (8) LT 1 1,00 @LRM-15 (8) LT 1 1,00 @MG (200) LT 1 1,00
Edited by Rotwang (06/28/09 07:43 PM)
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