Bob_Richter
General
Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
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VG-2EX Vigil (Visigoth)
#155654 - 07/09/09 04:52 AM (68.118.220.179)
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Code:
AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: Visigoth (Vigil) VG-2EX Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 2, Standard design Rules Set: AeroTech2
Mass: 60 tons Frame: Saab Visigoth Length: 18 meters Power Plant: Saab Starfire 300 Fusion Safe Thrust: 7 Maximum Thrust: 11 Armor Type: Saab Starfighter Standard Armament: 1 Saab Paragon LRM 20+ArtIV 1 Saab Seeker Medium Pulse Laser 4 Saab Starfury ER Medium Laser Manufacturer: Dominion Saab Location: Rasalhague Communications System: Saab Siren Targeting & Tracking System: Saab Snooper ------------------------------------------------------------------------------ ==Overview:== Based on the popular Visigoth Omnifighter, the VG-2EX Visigoth is a cheap, rugged high-maneuverability dogfighter with more than a passing similarity to its parent design.
Although the VG-2EX is marketed as a Visigoth, numerous deficiencies compared to its frontline Omnifighter cousin have prompted both Ghost Bear and Inner Sphere tacticians to refer to it by its original Dominion Saab project name -- Vigil.
One perk of exporting the VG-2EX outside the Dominion is that several outside suppliers now exist for the common parts shared by the two designs, which has reduced maintenance costs for the Visigoth Omnifighter considerably.
==Capabilities:== Provided by a Saab Starfire 300 Fusion Engine, the Vigil's most impressive capability is its phenomenal thrust. Generating a thrust of 330 kN at full throttle, this nineteen-ton engine allows the Vigil a peak acceleration of 5.5 standard gravities, rarely matched in fighters of its mass.
Owing partly to this powerful system, the Vigil's weaponry is somewhat more pedestrian. Long-range power is provided by a twenty-tube launcher for the Saab Paragon 70mm Laser-Guided ATA/ATG missile. Additional firepower is provided by two pair of Saab Starfury Extended-Range 5cm Lasers. Additional power is provided at what pilots refer to as "knife-fighting ranges" by a Saab Seeker 5cm Pulse Laser.
Potential buyers familiar with the superlative capabilities of Clan weapon systems should note, however, that the Saab laser systems are an export model, lacking the high-grade optics used on weapons produced for the Clan.
==Variants:== Vigils exported to the Draconis Combine government are fitted with a locally-produced version of the DC's own omnifghter systems. This version is referred to as the VG-2DC. This increases the cost of the Vigil, but the versatility of Omnifighter systems ensures that Draconis pilots will keep the enemy guessing for decades to come.
Clan Ghost Bear may field a version of the Vigil with an upgraded sensor system. This version would be nearly indistinguishable from the frontline Visigoth, and is supposed to serve with the Ghost Bear merchant fleet.
==Deployment== The VG-2 is widely sold and resold. Primary clients include the Draconis Combine's DMCS and DCA fighter wings, The Outworlds Alliance, and a firm on Harlech that resells the design to mercenaries sphere-wide.
Clan Ghost Bear is believed to field some of these craft itself, though these reports remain unconfirmed.
------------------------------------------------------------------------------ Class/Model/Name: Visigoth (Vigil) VG-2EX Mass: 60 tons
Equipment: Mass Power Plant: 300 Fusion 19.00 Thrust: Safe Thrust: 7 Maximum Thrust: 11 Structural Integrity: 7 .00 Total Heat Sinks: 10 Double .00 Fuel: 5.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: Standard (208 total armor pts) 13.00 Standard Scale Armor Pts Location: L / R Nose: 71 Left/Right Wings: 46/46 Aft: 45
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 1 LRM 20+ArtIV Nose 16 16 16 -- 6 11.00 Ammo (LRM 20) 18 --- 3.00 1 Medium Pulse Laser Nose 6 -- -- -- 4 2.00 2 ER Medium Laser RW 5 5 -- -- 10 2.00 2 ER Medium Laser LW 5 5 -- -- 10 2.00 ------------------------------------------------------------------------------ TOTALS: Heat: 30 60.00 Tons Left: .00
Calculated Factors: Total Cost: 3,960,580 C-Bills Battle Value: 1,345 Cost per BV: 2,944.67 Weapon Value: 1,896 (Ratio = 1.41) Damage Factors: SRV = 26; MRV = 17; LRV = 3; ERV = 0 BattleForce2: MP: 7, Armor/Structure: 5 / 0 Damage PB/M/L: 3/3/1, Overheat: 1 Class: FM; Point Value: 13 Specials: if
-------------------- -Bob (The Magnificent) Richter
Assertions made in this post are the humble opinion of Bob. They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so. :)
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His_Most_Royal_Highass_Donkey
Lieutenant
Reged: 06/18/08
Posts: 563
Loc: Somewhere on the US highways
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Re: VG-2EX Vigil (Visigoth)
[Re: Bob_Richter]
#155659 - 07/09/09 10:42 AM (24.4.97.143)
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I have never been impressed by fast fighters. You have only so many thrust points and you will just use them up faster and be out of fuel sooner. The way I have seen it for a fighter to use the speed advantage you will need more fuel than the standard five tons.
-------------------- Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major before *pain*
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Cray
General
Reged: 07/27/01
Posts: 3637
Loc: North America
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This fighter has 1 more point of thrust, and 2 more of overthrust, than the average aerospace fighter. It's not exactly a raging speed demon, Donkey.
As for burning fuel faster? It's not like the fighter is obligated to spend more thrust points. It just has that extra point or two that lets it out-turn and out-accelerate many other fighters, a competitive edge that it doesn't have to use. In advanced space movement, an extra point to spin to face threats, adjust your vector, or both in the same turn without going into overthrust is nice.
-------------------- Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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His_Most_Royal_Highass_Donkey
Lieutenant
Reged: 06/18/08
Posts: 563
Loc: Somewhere on the US highways
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Re: VG-2EX Vigil (Visigoth)
[Re: Cray]
#155664 - 07/09/09 06:36 PM (24.4.97.143)
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My preference is to give up speed for size. I don't like any fighter lower than 90 tons. I am quite happy with a 100 ton fighter that moved 5/8 that had some good long range fire power.
-------------------- Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major before *pain*
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Venom
Sergeant Major
Reged: 06/17/06
Posts: 256
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Re: VG-2EX Vigil (Visigoth)
[Re: Bob_Richter]
#155665 - 07/09/09 10:59 PM (207.191.200.101)
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Cheap and robust, just how they should be. Well built, if slightly under-armed.
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Bob_Richter
General
Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
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Those unwavering basic tactical principles you were just talking about have always preferred speed over size for a dogfighter.
Why? If you're behind him, he can't shoot you.
Admittedly, those were rules thought up when any weapon carried by an aircraft could down another one in a single hit or only a few hits. With AT2's flying armor bricks, maybe a little less applicable.
Or maybe not. I know I've had good success with high-maneuverability craft in my games. I'm still learning how to use them, so I don't know that I might not do better with a lower-maneuverability profile.
-------------------- -Bob (The Magnificent) Richter
Assertions made in this post are the humble opinion of Bob. They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so. :)
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Bob_Richter
General
Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
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Re: VG-2EX Vigil (Visigoth)
[Re: Venom]
#155714 - 07/14/09 12:40 PM (66.191.9.99)
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Well, you can basically pick three from speed, armor, weapons, and reasonable expense. Since I was on a tech budget, it was firepower that suffered. I liked how I managed to squeeze in a high-tech targeting system and some advanced lasers.
-------------------- -Bob (The Magnificent) Richter
Assertions made in this post are the humble opinion of Bob. They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so. :)
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His_Most_Royal_Highass_Donkey
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Reged: 06/18/08
Posts: 563
Loc: Somewhere on the US highways
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Re: VG-2EX Vigil (Visigoth)
[Re: Bob_Richter]
#155717 - 07/14/09 02:56 PM (24.4.97.143)
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Speed is not everything in BT now in the real world of jet fighters speed is a lot but not everything. A slower but more maneuverable fighter could get into another fighters 6 and down it.
With BT fighters having rear facing weapons and one shot one kill weapons having an enemy in your 6 is not a guaranteed death.
-------------------- Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major before *pain*
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Bob_Richter
General
Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
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Yet rear-facing weapons are rare and low in power, where rear armor is generally a fighter's weakest. High maneuverability (the same as speed in BT) can be decisive if it allows you to keep to your opponent's (unarmed) sides and (weak) rear and attack with your own powerful nose weapons while defending with your strong nose armor.
Some quirks in initiative and physics* make this less than wholly plausible, but if it works enough of the time, the high-maneuverability fighter does indeed have the advantage. Of course, high-maneuverability craft are less advisable for attacks against large craft or massed engagements, as many kills will occur from the front and sides, and maneuverability offers only a limited defense against these.
*The physics of the situation allow a spacecraft to effectively turn on a dime, bringing its weapons to bear on a target more or less instantly, rather than using the lazy turns required of aerodynamic dogfighters. At the same time, initiative (which is a crapshoot) allows any fighter to gain an advantageous position if it's only close enough to the enemy. It should, however, be obvious that "close enough" varies based on the thrust of both craft.
-------------------- -Bob (The Magnificent) Richter
Assertions made in this post are the humble opinion of Bob. They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so. :)
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His_Most_Royal_Highass_Donkey
Lieutenant
Reged: 06/18/08
Posts: 563
Loc: Somewhere on the US highways
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Re: VG-2EX Vigil (Visigoth)
[Re: Bob_Richter]
#155750 - 07/19/09 05:33 PM (24.4.97.143)
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Another problem with using speed in space is to turn your self around and go the other way it requires more thrust than if your going slow. Now I know very little about playing with fighters so I am not sure if that is the case in BT.
-------------------- Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major before *pain*
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Bob_Richter
General
Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
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using the more realistic vector thrust system, facing and heading are independent. Craft turn on a dime at any speed.
The less-realistic cinematic system works as you describe, in favor of the high-maneuverability fighter (since speed is effectively unlimited in space.)
-------------------- -Bob (The Magnificent) Richter
Assertions made in this post are the humble opinion of Bob. They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so. :)
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