Panther PNT-10R

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Karagin
08/06/09 11:59 AM
72.178.75.99

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Code:
                BattleMech Technical Readout

Type/Model: Panther PNT-10R
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 35 tons
Chassis: Endo Steel
Power Plant: 140 Hermes Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Ferro-Fibrous
Armament:
1 Light Gauss Rifle
2 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Panther PNT-10R
Mass: 35 tons

Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 14 2.00
(Endo Steel Loc: 5 LA, 5 LT, 4 RT)
Engine: 140 Fusion 6 5.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Single 5 .00
(Heat Sink Loc: 1 HD, 2 LL, 2 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00
Armor Factor: 108 pts Ferro-Fibrous 14 6.00
(Armor Crit Loc: 4 LA, 3 RA, 4 LT, 3 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 14
Center Torso (Rear): 7
L/R Side Torso: 8 10/10
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 8 12/12

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Light Gauss Rifle RA 1 16 6 13.00
(Ammo Locations: 1 RT)
2 Medium Lasers CT 6 2 2.00
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 7 75 35.00
Crits & Tons Left: 3 .00

Calculated Factors:
Total Cost: 2,723,580 C-Bills
Battle Value 2: 863 (old BV = 797)
Cost per BV2: 3,155.94
Weapon Value: 471 / 471 (Ratio = .55 / .55)
Damage Factors: SRDmg = 15; MRDmg = 7; LRDmg = 4
BattleForce2: MP: 4J, Armor/Structure: 3/3
Damage PB/M/L: 2/2/1, Overheat: 0
Class: ML; Point Value: 9

Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
08/07/09 09:14 PM
74.92.201.148

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I'm impressed that you got the LGR on there without an XL and still retained the Panther's armor and secondary firepower (if in a new form). That's a nice upgrade, man.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Venom
08/08/09 04:40 AM
207.191.200.101

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I dunno, I can think of better use for 13 tons on a light 'mech than a LGR with only one ton of ammo. Perhaps a HPPC and DHS?
CrayModerator
08/08/09 01:15 PM
74.92.201.148

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Quote:

I dunno, I can think of better use for 13 tons on a light 'mech than a LGR with only one ton of ammo. Perhaps a HPPC and DHS?




There's something to be said for an LGR in a faction that uses C3 so extensively. Karagin's Panther only needs to swap 1ML to mount a C3 slave, and it'd be easy to trade the LGR on the lance commander for a C3 master and an ER PPC.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Venom
08/09/09 03:17 AM
207.191.200.101

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But there is something better to be said for a faction that developed MRMs, C3 and ERPPCs(well was first house to have them since the Succesion Wars)using them on one of their main 'mechs.

What I am saying is that it would be easier to start with the ERPPC and MRMs, then loose the MRMs for a C3 master
Bob_Richter
08/09/09 11:30 PM
66.191.9.99

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Not bad, K.

I'm not a fan of alternative main armaments on the Panther, LGRs generally, or Single Heat Sinks, but I certainly wouldn't mind being handed this kitty.

Nice price tag.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Karagin
08/10/09 04:06 PM
65.248.252.99

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Thank you.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
08/10/09 04:08 PM
65.248.252.99

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I tried to go with something most would not think possible, and the price tag was a something that surprised me as well. I think the Combine could mix this in and really give some of their enemies a really surprise and pause to wonder where they got these mechs from.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
08/10/09 04:10 PM
65.248.252.99

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I believe that has been done before and so I went another direction, the one ton of ammo you are dismissing is 16 shots, show me where that will run short? The mech has its' advantages and weaknesses, which I think add to it, not take away from it. Not trying to build Alphas here, just trying to come up with some different ways of doing things.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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