Battlemaster III BLR-3D

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WoolieWool
08/11/09 12:16 PM
74.242.191.119

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Note that this is an actual top-down redesign of the Battlemaster similar to Clan IIC variants, not simply a refit of the original Battlemaster chassis, which is why it weighs 90 tons instead of the original Battlemaster's 85. It uses advanced technology, but could be modified to level 2 rules very easily (replacement of HarJel with more LRM ammo or another weapon, replacement of CASE II with CASE, remove Command Console, use extra tonnage for something). Compared to the original BattleMaster it's a bit slower, but it has a great deal of firepower and is as tough as nails.

Code:
Battlemaster III BLR-3D

Rules Level: Experimental Tech (Level 4)
Tech Base: Inner Sphere
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Chassis Config: Biped
Production Year: 3073
Mass: 90 tons
Cost: 10,909,560 C-Bills
Battle Value: 2,073

Chassis: Hollis Mark X GM Modified
Power Plant: GM 270 Fusion Engine
Walking Speed: 32.25 km/h
Maximum Speed: 53.75 km/h
Jump Jets: None
Armor: Durallex Special Heavy Standard
Armament:
1 Johnston High Speed ER PPC
1 Holly LRM-20 w/ Artemis IV FCS
7 ChisComp 39 Medium Lasers
2 Exostar Small Pulse Lasers
1 Wunderland Anomaly Beagle Active Probe
1 MainFire Point Defense Anti-Missile System
1 Wunderland Anomaly Remote Sensor Dispenser
1 Clan Diamond Shark HarJel
Manufacturer: General Motors
Primary Factory: Kathil
Communications System: Philips K1850
Targeting and Tracking System: Raytheon Deadeye Mark IV

Overview:
Although the old Star League-era BattleMaster was a well-loved and versatile
design, it had become technologically obsolescent by the end of the 3060s, as
the Inner Sphere began to finally surpass the old Star League in Technology. In
3069, Princess Regent Yvonne Davion commissioned a new command and control mech
for the Federated Suns, a mech that would be larger, tougher, and more powerful
than either the BattleMaster or the Clan BattleMaster C. The resulting mech,
while superficially similar to the old BattleMaster, incorporates the latest
technology, including advanced command capabilities and devastating new
weaponry.

The BattleMaster III is a tough and powerful 90-ton assault mech designed for
battlefield command and control. With the very latest in electronics and
command equipment, including a fully-featured Command Console, the BattleMaster
III allows a commander to easily and effectively coordinate entire regiments of
mechs from the cockpit. In addition to the command capabilities, the
BattleMaster III, much like its storied predecessor, is a formidable combat
unit in its own right.


Capabilities:
The BattleMaster III's Command Console is probably its most important asset,
giving the pilot the ability to coordinate units in real time and share sensor
information with other mechs. However, its ability to fight on its own is not
to be underestimated.

The BattleMaster III mounts a full 17.5 tons of Durallex Special Heavy standard
armor that can withstand even the fiercest bombardment. On top of this, the
mech mounts an Anti-Missile System to shoot down incoming missiles, a HarJel
packet (purchased at considerable expense from Clan Diamond Shark) to repair
minor armor damage, and a CASE II system to protect the mech if the LRM
missiles explode. These features macke the BattleMaster III one of the most
durable 90-ton mechs in the Inner Sphere.

The BattleMaster III's weapons are optimized for long-range firepower. Its
primary direct-fire weapon is a Johnston High Speed ER PPC in the left arm,
which can strip two thirds of a ton of armor off of an enemy mech with a single blast.
More long-range capabiliy is provided by a torso-mounted LRM-20 launcher with
an Artemis IV fire control system and a Beagle active probe for pinpoint
accuracy and two tons of ammunition. If forced into a close encounter, the
BattleMaster III can call upon seven Medium Lasers, three in the left torso and
two on the right wrist, and two mounted below the ER PPC. Two Small Pulse
Lasers in the center torso are sufficient to slaughter infantry who attempt to
get underneath the BattleMaster III. If all else fails, the BattleMaster III
has fully articulated hands and the PPC module can be jettisoned, allowing the
BattleMaster III to fight with its bare hands.

The BattleMaster III mounts 15 double heat sinks to help cool the mech down,
although firing all weapons together results in rapid heat buildup and should
be avoided.

The BattleMaster III's main flaw is its small engine and corresponding slow
speed, which makes it an easy target. These mechs tend to stay well back from
the thick of the fighting, doing their part by commanding and coordinating the
MechWarriors under them.


Battle History:
The BattleMaster III's first combat deployment came in 3074, during a skirmish
between forces of the Federated Suns and the Taurian Concordiat. Against a
force of outdated Succession Wars-era 'Mechs and indigenous Periphey-built
machines like the Orangutan, the Federated Suns deployed the 12th Avalon
Hussars, equipped with their latest and greatest BattleMechs, as a show of
force against their old enemy. Included in this force were five BattleMaster
IIIs.


On August 13, 3074, Colonel Jason Kent his lance came under attack from several
lances of Taurian 'Mechs, holding out for over half an hour before
reinforcements arrived and losing only one mech, whose pilot survived. Kent, in
his BattleMaster III, scored 11 kills in that battle, including an AS7-D Atlas
piloted by Brigadier Lars Gustafsson, who Kent killed with his mech's bare
hands after his LRM ammunition ran dry and most of his heat sinks were shot
away. The conflict was a resounding success for the BattleMaster III and paved
the way for the mech's deployment on a wide scale.


Deployment:
The BattleMaster III is most commonly sighted in elite regiments such as Avalon
Hussars and Davion Brigade of Guards, as they are expensive to produce and
utilize very advanced technologies. The BattleMaster III is strictly a Davion
mech; the Federated Suns has not announced any export version of this design.


Variants:
BLR-3F: The F variant of the BattleMaster III puts an even greater focus on
standoff fire capability by replacing most of the lasers with an Arrow IV
artillery missile system and two tons of missiles to strike beyond visual
range. On top of this the BLR-3F wields the same Johnston High Speed ER PPC as
the 3D model, and a Holly LRM-20 with Artemis IV mounted on the opposite side
of the torso from the Arrow IV. A Bloodhound Active Probe further increases the
missiles' accuracy, making the 3F the ultimate standoff missile platform. BV =
2078

BLR-3H: The H variant of the BattleMaster III is an experimental model using
technology purchased from Clans Wolf in Exile and Diamond Shark. The chassis
has been replaced with a Clan Endo Steel model, and a new 360 XL engine propels
the BLR-3H to 65 km/h, and instead of the BLR-3D's one ER PPC, the 3H mounts
two Clan ER PPCs, on on each arm. The Holly LRM-20 has been replaced by a
Clan model with the new Artemis V Fire Control System, its ammo protected by a
Clan CASE system. 5 ER Medium Lasers provide more punch than the 7
Medium Lasers on the original model, and one Clan ER Small Laser and 2 Clan
Small Pulse Lasers provide supplemtary firepower. The bulky AMS system has
been replaced by a Clan LAMS. This new machine is an exceptionally deadly
mech by any standards, but it suffers from heat problems despite its 20
double heat sinks and requires a skilled pilot to extract its full potential. It is
unlikely to be built in significant numbers, both because Clan Wolf in Exile is
too busy rebuilding its own touman to sell many parts to House Davion, and
because the mech costs a shocking 28 million C-bills to produce. BV = 3033


Notable 'Mechs & MechWarriors:
Colonel Jason "Geezer" Kent: Commander of the 12th Avalon Hussars, Colonel Kent
has 74 confirmed kills, of which he has chalked up 31 in his blue-painted
BattleMaster III, christened "Jessica". His most famous sortie as pilot of
"Jessica" was on August 13, 3074, when his command lance was ambushed by a much
larger force of Taurian BattleMechs. Colonel Kent single-handedly killed 11
enemy Mechs, including a Taurian regimental commander's AS7-D Atlas, whom he
defeated in hand-to-hand combat after running out of missiles and losing so
many heat sinks that his energy weapons were effectively non-functional.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: 138 points 9.00
Engine: Fusion Engine 270 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double 15(30) 5.00
Heat Sink Locations: 9 LT, 6 RA
Gyro: Standard Gyro 3.00
Cockpit: Standard Cockpit 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard AV - 279 17.50
CASE II Locations: 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 29 44
Center Torso (rear) 14
L/R Torso 19 29
L/R Torso (rear) 9
L/R Arm 15 30
L/R Leg 19 38

Equipment Location Critical Mass
--------------------------------------------------------------------------------
Command Console HD 1 3.00
Small Pulse Laser CT 1 1.00
Small Pulse Laser CT 1 1.00
Remote Sensor Dispenser RT 1 0.50
LRM-20 RT 5 10.00
Artemis IV FCS RT 1 1.00
HarJel RT 1 1.00
Medium Laser LT 1 1.00
Medium Laser LT 1 1.00
Medium Laser LT 1 1.00
Medium Laser RA 1 1.00
Medium Laser RA 1 1.00
Beagle Active Probe LA 2 1.50
ER PPC LA 3 7.00
Anti-Missile System LA 1 0.50
Medium Laser LA 1 1.00
Medium Laser LA 1 1.00
@Anti-Missile System (12) RT 1 1.00
@LRM-20 (Artemis) (6) RT 1 1.00
@LRM-20 (Artemis) (6) RT 1 1.00
@Remote Sensors (1/2) (30) LL 1 0.50



Edited by WoolieWool (08/11/09 12:46 PM)
Tripod
08/12/09 12:30 AM
192.94.94.106

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I like it, I love a storied, detailed fluff too. but...

I would have kept the weapon locations a bit more standard for a more old school BM feel. I'd have put the small pulse lasers in the left arm like the old MG's, kept all the med's in the RT/LT but forward facing, and added the odd 7th med in place of the MG ammo and possibly had the 7th one rear facing...

Why was the PPC moved to the Left arm?

All in all a great design I think, and 10m for a beast like this is NOT expensive IMO.
TBA
WoolieWool
08/12/09 12:57 AM
74.242.191.119

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I guess it's because I'm left handed and I instinctively put "handheld" weapons like the BattleMaster III's detachable ER PPC module in the left arm.

Also, thanks for the props. I put a lot of work into this, trying out different configurations (standard PPC, heavy PPC, Enhanced LRMs, ECM suites, etc. before settling on this one. I also made a version compatible with level 2 rules:

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: 138 points 9.00
Engine: Fusion Engine 270 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double 15(30) 5.00
Heat Sink Locations: 9 LT, 6 RA
Gyro: Standard Gyro 3.00
Cockpit: Standard Cockpit 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard AV - 279 17.50
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 29 44
Center Torso (rear) 14
L/R Torso 19 29
L/R Torso (rear) 9
L/R Arm 15 30
L/R Leg 19 38

Equipment Location Critical Mass
--------------------------------------------------------------------------------
ER Small Laser HD 1 0.50
Small Pulse Laser CT 1 1.00
Small Pulse Laser CT 1 1.00
Remote Sensor Dispenser RT 1 0.50
LRM-20 RT 5 10.00
Artemis IV FCS RT 1 1.00
Medium Laser LT 1 1.00
Medium Laser LT 1 1.00
Medium Laser LT 1 1.00
Large Laser RA 2 5.00
Beagle Active Probe LA 2 1.50
ER PPC LA 3 7.00
Anti-Missile System LA 1 0.50
Medium Laser LA 1 1.00
Medium Laser LA 1 1.00
@Anti-Missile System (12) RT 1 1.00
@LRM-20 (Artemis) (6) RT 1 1.00
@LRM-20 (Artemis) (6) RT 1 1.00
@LRM-20 (Artemis) (6) RT 1 1.00
@Remote Sensors (1/2) (30) LL 1 0.50

The Large Laser probably increases its overall firepower, but without the Command Console it's just another assault mech.
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