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Voidshape
Corporal


Reged: 07/30/09
Posts: 56
Loc: Charleston, WV, US
ER PPC
      #156077 - 08/18/09 10:04 AM (129.71.148.97)

So, I just purchased Heavy Metal pro, and was attempting to enter my favorite custom mech, A 100-ton ER PPC gunboat. I added ER PPCs, and noticed that the damage was listed as variable. It decreased as range increased. Is that a legacy stat? The only PPC I see in TW that has variable damage is the snub-nose.

I'm not asking to HMP tech support, I know about their forum, and will be posting there as soon as I'm registered. But I'm curious about this inconsistency.

--------------------
New to the game... And little obsessed.


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CrayModerator
General


Reged: 07/27/01
Posts: 4131
Loc: North America
Re: ER PPC [Re: Voidshape]
      #156079 - 08/18/09 12:31 PM (147.160.136.10)

Is it HMPro 6? (Is that out?)

--------------------
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


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Voidshape
Corporal


Reged: 07/30/09
Posts: 56
Loc: Charleston, WV, US
Re: ER PPC [Re: Cray]
      #156080 - 08/18/09 01:08 PM (129.71.148.97)

mmm, I dunno. It's at home. Just got it yesterday.

But, the current Clan and IS ER PPC are NOT damage-variable, right? I just want to be sure.

--------------------
New to the game... And little obsessed.


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Prince_of_Darkness
Lieutenant


Reged: 08/03/08
Posts: 508
Re: ER PPC [Re: Voidshape]
      #156081 - 08/18/09 01:37 PM (205.202.120.216)

No the IS/Clan ER PPC are not damage variable.

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Voidshape
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Reged: 07/30/09
Posts: 56
Loc: Charleston, WV, US
Re: ER PPC [Re: Prince_of_Darkness]
      #156082 - 08/18/09 01:41 PM (129.71.148.97)

Thanks, dood.

--------------------
New to the game... And little obsessed.


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Bob_Richter
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Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
Re: ER PPC [Re: Voidshape]
      #156098 - 08/19/09 07:33 AM (66.191.9.99)

At a guess, you're looking at the average damage graph?

--------------------
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)


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Voidshape
Corporal


Reged: 07/30/09
Posts: 56
Loc: Charleston, WV, US
Re: ER PPC [Re: Bob_Richter]
      #156099 - 08/19/09 07:41 AM (129.71.204.146)

Quote:

At a guess, you're looking at the average damage graph?



I'm looking at Heavy Metal Pro's SR/MR/LR Dmg readout. It states 16 / 11 / 6.

--------------------
New to the game... And little obsessed.


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LAMdriver
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Reged: 06/11/09
Posts: 80
Loc: Asheville, NC USA
Re: ER PPC [Re: Voidshape]
      #156103 - 08/19/09 01:39 PM (96.37.25.90)

It almost sounds like a snubb-nose PPC damage for some reason.

--------------------
" The object of war is not to die for your country. It's to make some other bastard die for his!"--Patton

""War is Hell. Combat is a motherfucker."---General Tommy Franks


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Bob_Richter
General


Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
Re: ER PPC [Re: Voidshape]
      #156104 - 08/19/09 01:52 PM (66.191.9.99)

Quote:

Quote:

At a guess, you're looking at the average damage graph?



I'm looking at Heavy Metal Pro's SR/MR/LR Dmg readout. It states 16 / 11 / 6.




Oh! Yeah, that's not for the weapon. Those are the 'Mech's totals for Battleforce.

--------------------
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)


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Voidshape
Corporal


Reged: 07/30/09
Posts: 56
Loc: Charleston, WV, US
Re: ER PPC [Re: Bob_Richter]
      #156107 - 08/20/09 05:22 AM (173.81.120.153)

What the devil is Battleforce?

--------------------
New to the game... And little obsessed.


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CrayModerator
General


Reged: 07/27/01
Posts: 4131
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Re: ER PPC [Re: Voidshape]
      #156108 - 08/20/09 07:18 AM (147.160.136.10)

Quote:

What the devil is Battleforce?




BattleForce is a higher-level board game that allows easier management of large units. It abstracts the BattleTech board game so you don't deal with so many individual mech-level details.
Free Battle Force Quick Start Rules

--------------------
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


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Voidshape
Corporal


Reged: 07/30/09
Posts: 56
Loc: Charleston, WV, US
Re: ER PPC [Re: Cray]
      #156109 - 08/20/09 08:58 AM (129.71.204.146)

Ah... Is this how most of you chaps play large-scale scenarios?

--------------------
New to the game... And little obsessed.


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