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MaiShirunaiispretty
Corporal


Reged: 12/20/08
Posts: 58
How about more realistic max head armor?
      #153954 - 03/10/09 09:54 AM (207.160.205.13)

A 'Mech's head is on top of the 'Mech and should have lots of room for armor. I was thinking for maximum head armor on a 'Mech, you take the 'Mech's tonnage, divide it by 5, then add 7. So:

'Mech max head
tonnage armor
15_____10
20_____11
25_____12
30_____13
35_____14
40_____15
45_____16
50_____17
55_____18
60_____19
65_____20
70_____21
75_____22
80_____23
85_____24
90_____25
95_____26
100____27

This actually provides better game balance because lighter 'Mechs that gang up on heavier 'Mechs can't do head destruction as easily. (Basically one lighter 'Mech can't take out a 'Mech's head so quickly while other lighter 'Mechs stay away from combat).


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Zandel_Corrin
Sergeant Major


Reged: 10/06/04
Posts: 268
Re: How about more realistic max head armor? [Re: MaiShirunaiispretty]
      #153964 - 03/10/09 07:41 PM (123.2.140.247)

FAIL!

With that much armour your pilot can no longer see to shoot thus you can not shoot... thus you fail.

--------------------
Galaxy Commander
Zandel Corrin
Night Dragon Clan

http://www.Zandel.dragonadopters.com/dragonimage_211637_159563_pixel


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His_Most_Royal_Highass_Donkey
Lieutenant


Reged: 06/18/08
Posts: 563
Loc: Somewhere on the US highways
Re: How about more realistic max head armor? [Re: Zandel_Corrin]
      #153971 - 03/10/09 10:55 PM (24.5.141.133)

Its just newtype cheating again. Big surprise, NOT!

--------------------
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major before *pain*
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!


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Zandel_Corrin
Sergeant Major


Reged: 10/06/04
Posts: 268
Re: How about more realistic max head armor? [Re: His_Most_Royal_Highass_Donkey]
      #153980 - 03/11/09 03:41 PM (123.2.140.247)

A note to that tho.... I do agree with the principle of more head armour....

I have played around with some figures.... normally goes like this:

Lights: 9 max arm
Meds: 11 max arm >>> 4 internal structure
Heavy: 13 max arm >>> 4 internal structure
assault: 15 max arm >>> 5 internal structure

this negates the heavy and assault being one shot by anything short of an AC 20 but has little other effects.... the pilot still takes damage from head hits so being able to take more hits is only a little more effective.

--------------------
Galaxy Commander
Zandel Corrin
Night Dragon Clan

http://www.Zandel.dragonadopters.com/dragonimage_211637_159563_pixel


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His_Most_Royal_Highass_Donkey
Lieutenant


Reged: 06/18/08
Posts: 563
Loc: Somewhere on the US highways
Re: How about more realistic max head armor? [Re: Zandel_Corrin]
      #153981 - 03/11/09 03:58 PM (24.5.141.133)

The head is extremely hard to hit as it is. There is less that a 3 percent chance to hit the head.

Also, it gives a 20 ton mech a very small chance to kill a 100 ton mech. I think its fine as it is. If you want more armor on your mech use hardened armor.

--------------------
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major before *pain*
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!


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Prince_of_Darkness
Sergeant Major


Reged: 08/03/08
Posts: 394
Re: How about more realistic max head armor? [Re: His_Most_Royal_Highass_Donkey]
      #153983 - 03/11/09 05:21 PM (205.202.120.139)

This entire thread has become a black hole of retarded.

--------------------


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His_Most_Royal_Highass_Donkey
Lieutenant


Reged: 06/18/08
Posts: 563
Loc: Somewhere on the US highways
Re: How about more realistic max head armor? [Re: Prince_of_Darkness]
      #153984 - 03/11/09 05:30 PM (24.5.141.133)

Quote:

This entire thread has become a black hole of retarded.




I think this is the first time that I have seen someone added them self's in a list of what they called retarded.

--------------------
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major before *pain*
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!


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Voidshape
Private


Reged: 07/30/09
Posts: 46
Loc: Charleston, WV, US
Re: How about more realistic max head armor? [Re: His_Most_Royal_Highass_Donkey]
      #156078 - 08/18/09 10:18 AM (129.71.148.97)

I actually like the standard head armor and internal points. It's an equalizer. It may not be all that realistic, but it's good for game play.

--------------------
New to the game... And little obsessed.


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Tripod
Sergeant Major


Reged: 03/14/07
Posts: 210
Loc: Denton, TX
Re: How about more realistic max head armor? [Re: His_Most_Royal_Highass_Donkey]
      #156087 - 08/19/09 12:59 AM (192.91.75.29)

I think it's fine as is with the Hardened option...

...


LOL @ Donkey



Quote:

Quote:

This entire thread has become a black hole of retarded.




I think this is the first time that I have seen someone added them self's in a list of what they called retarded.




I'll add myself to that list as well, good company here.

--------------------
TBA


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Voidshape
Private


Reged: 07/30/09
Posts: 46
Loc: Charleston, WV, US
Re: How about more realistic max head armor? [Re: Tripod]
      #156094 - 08/19/09 07:23 AM (129.71.204.146)

Quote:

I think it's fine as is with the Hardened option...




Huh huh, he said HARDENED.

--------------------
New to the game... And little obsessed.


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Bob_Richter
General


Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
Re: How about more realistic max head armor? [Re: Voidshape]
      #156097 - 08/19/09 07:32 AM (66.191.9.99)

I'd actually disagree. It's unbalancing, and compromises the power of assault 'Mechs not only against lighter 'Mechs but also against every other type of battlefield unit. Only 'Mechs have this vulnerability.

Also, 3/9 heads look stupid on bugs.

--------------------
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)


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Voidshape
Private


Reged: 07/30/09
Posts: 46
Loc: Charleston, WV, US
Re: How about more realistic max head armor? [Re: Bob_Richter]
      #156100 - 08/19/09 08:17 AM (129.71.204.146)

You know, honestly, there are a lot of things about the game that seem a little off. But I'm all about embracing the accepted rules, just because of wide acceptance.

Heck, I don't like the way the rounds / phases work. I'd love to roll initiative for each mech individually, then resolve each in sequence, with all damage and heat taking immediate effect. Having a long round end with "now what happened? Do I still have an arm?" is just not much fun.

And the mental "negative equals good" of a "minus two to-hit" being good is odd. Why not modify the ROLL, not the to-hit number? Establish the to-hit number, then let modifiers that make it more difficult to hit be minuses, and modifiers that make it easier to hit be pluses. It's just more intuitive.

But like I said, widespread acceptance and proliferation make learning the current rules worth it. -Also, the idea that it's a game that's been played like this for years and years is just fun. Being part of history is cool.

So, whatever. Mechs all have the same heads. It was that condition that lead me to build the build the Mongol (punchybot). Even though it wasn't really a success, the process was way fun, and I learned more about the game in the process.

--------------------
New to the game... And little obsessed.


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