Atlas AS-7DA1

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Rotwang
08/27/09 10:31 AM
78.23.8.76

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Atlas AS-7DA1

Rules Level: Tournament Legal
Tech Base: Inner Sphere
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-E-D
Chassis Config: Biped
Production Year: 2750
Mass: 100 tons
Cost: 10.035.000 C-Bills
Battle Value: 2.039

Chassis: Unknown
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.25 km/h
Maximum Speed: 53.75 km/h
Jump Jets: None
Armor: Unknown Standard
Armament:
1 LRM-20
1 Autocannon/20
1 PPC
1 SRM-6
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
By far one of the most iconic mechs ever, the AS-7D Altas, conceived by General
Kerensky was a staple of SLDF assault units in the waning years of the Star
League.


Whilst it was considered a highly succesful design, pilots fighting in the
Amaris War did report that the Atlas had superior short range firepower, but
lacked a similar ranged punch.


SLDF engineers came up with a popular, but rarely used field upgrade which
remained all but unkown until the 3080 as reports showed up in Comstar archive
backups.


Capabilities:
The upgrade involved swapping out the old single heat sinks for double strength
ones The weight saved allowed techs to install a Kreuss PPC onto the right
arm, switching the medium laser to the left arm. Three extra heat sinks
offered much needed extra cooling capacity.


The addition of a PPC did put undue strain on the Atlas' Army Comp targeting
system. A problem which was solved by adding the weapon management module from
a Spar 3C system found on Stalker mechs, allowing the pilot to select a series
of weapon groups, considerably easing targeting problems.


A rather unfortunate side effect of mounting the underslung Kreuss to the arm
was the danger of damaging the weapon system or in some cases of knocking the
weapon loose when fighting and punching. Most pilots who had this update
preferred to fight at range anyway lessening the problem.


Another problem was the extra maintenance involved. Even with double-strength
heat sinks the Krauss PPC had the unexpected tendency to overheat, causing
extra strain on the already beleaguered arm actuators. Without regular
maintenance and steady replacement of actuators, the risk of the right arm
becoming increasingly useless was very real.



Battle History:
Several modified Atlas mechs participated in fights in the final days of the
Amaris Civil War. Amaris forces often used lighter mobile units with long
range weaponry to force the Atlas to use up its supply of LRMs until it was
safe to gun it down using heavier units armed with long range weaponry. The
PPC ensured that such tactics became risky at best.


Variants:
This variant did not survive the end of the Star League. Attempts were made to
use the lighter and cooler large laser, but without advanced heat sinks such
upgrades meant downgrading the mech elsewhere. None made it through the First
Succession War.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: 152 points 10,00
Engine: Fusion Engine 300 19,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double 13(26) 3,00
Heat Sink Locations: 1 RA
Gyro: Standard Gyro 3,00
Cockpit: Standard Cockpit 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard AV - 304 19,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 13
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 33
L/R Leg 21 42

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (R) Medium Lasers CT 6 2 2,00
Autocannon/20 RT 7 10 14,00
LRM-20 LT 6 5 10,00
SRM-6 LT 4 2 3,00
PPC RA 10 3 7,00
2 Medium Lasers LA 6 2 2,00
@AC/20 (10) RT - 2 2,00
@LRM-20 (12) LT - 2 2,00
@SRM-6 (15) LT - 1 1,00
CrayModerator
08/27/09 02:11 PM
147.160.136.10

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Quick-n-easy upgrade. I like it, and the attention to detail with the targeting computer.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
08/27/09 05:16 PM
72.178.75.99

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Fluff is good.

Not sure why you had to tell us this is Tournament Legal, again that is something 90% of don't care about. But besides that overall it's a decent upgrade.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Venom
08/28/09 03:25 AM
207.191.218.35

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Good fluff for a great design. I love the extra firepower that PPC gives it at any range.
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