BMR-99 Boomer

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Apoc
12/20/02 02:06 AM
67.224.70.209

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BMR-99 Boomer

Chassis: Star League XT
Power Plant: Pitban 285
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: none
Jump Capacity: none
Armor: Durallex Heavy Special
Armament:
1 FarFire LRM 15
2 FarFire LRM 20s
1 Shannon SRM 4
1 ChrisComp 32 Small Laser
Manufacturer: Technicron Manufacturing
Communications System: TransComm Alpha
Targeting and Tracking System: RCA Instatrac Mark XII

Overview:
Few know of the history of the BMR-99 Boomer. It was concieved
in 2665 by Technicron Manufacturing along with the AWS-8Q Awesome and
both designs were summited to the Star league which favorer more
insterest in the AWS-8Q. The BMR-99 plans were shelved for nearly
two decades when Techricron revived the design and began a limited
production run, with sources indicating between 200 and 350 units
constructed. Production ended in 2693 for unknown reasons, possibly
the Boomer line was decomissioned and retooled for Awesome production
when demand increased.

Capabilities:
The Boomer is a moble missle support platform, capable of
launching up to 55 missles at long range. Like the Awesome, it's
designed for long range combat against opposing mechs. One salvo can
heavy damage an enemy before they can bring their weapons to
bear.
Two LRM-20 racks situatied in the torso and and one LRM-15
rack located on the right shoulder provide long range punch. Each is
supplired two tons of ammuntion. For close in work, a small laser in
the head and SRM-4 on the opposing limb round out it's short range
weaponry. Additionally, it's large fists and heavy legs, the bigest
every constructed on the a mech at the time, can turn most light and
medium mechs to scrap.
The Boomer does have a few flaws. Like it's
younger brother, it's slow speed hampers its ability to in a running
battle, most other unit's can run outside the unit's missle range
before it can bring them to bear. The biggest problem was it's
limited ammo supply. The enemy most often ignored a Boomer when it
ran out of ammo. And because of it's slow speed, it was offten
ignored by the enemy while it's lancemates were targeted for
destruction first.

Deployment:
Very few BMR-99's exist today, perhaps less then 2 or 3 dozen
left. The few know to exist are either in the hands of minor lords
or Periphery Bandit Kingdoms. Comstar has 7 units in mothball on
storage and it suspected that 2 of the Five Great Houses have Boomers
stationed on secondary garrison worlds.

Battle History:
One actual battle of a Boomer is of an insignificant pirate raid
on an insignificant backwater world. The pirates mechs consiisted
mostly of Stingers and Locusts, and a few other fast light and medium
mechs. The two lances of mechs were ambushed as them attempted to
loot the warehouses of the local star port, if you could call it
that. The planet's militia simply isolated and pinned down each mech
while the Boomer blasted it from long range. The fight lasted less
then half an hour, with the bandit mechs mostly destroyed or
crippled. Two managed to retreat to their dropship and excape off
plant.

Known Variants:
There are several variants, mostly down downgrading an LRM or two
for more ammo. Some simply remove the SRM. Others down grade all
the -20 racks to -15 for an additional SRM and more ammo. The
BRM-101 down grades all the LRM-s to 10 racks, supplised with 5 tons
of ammo, and three SRM-6 with 15 reloads each. Four heatsinks are
added to dissiipate the extra heat. This design is an excellant
short- to mid-range fighter. (BV: 1,531 Cost: $8,725,178)


BMR-99 Boomer

Technology Base: - Inner Sphere - Level 1
Equipment Mass
Internal Structure: 9.5
Engine: 285 16.5
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 18 8
Gyro: 3
Cockpit: 3
Armor Factor: 293 18.5

Internal Armor
Structure Value
Head 3 9
Center Torso 30 45
Center Torso(rear) 15
R/L Torso 20 30
R/L Torso(rear) 10
R/L Arm 16 32
R/L Leg 20 40

Weapons and Ammo Location Critical Tonnage
SRM 4 LA 1 2
LRM 20 LT 5 10
LRM 20 Ammo LT 3 3
LRM 15 Ammo RT 2 2
LRM 20 RT 5 10
LRM 20 Ammo RT 1 1
LRM 15 RA 3 7
SRM 4 Ammo CT 1 1
Small Laser H 1 0.5

BV: 1,848 Cost: $9,043,028

Karagin
12/20/02 12:00 PM
68.21.149.25

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Nice, now is it a 95ton mech or a 100 tonner?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Apoc
12/20/02 02:42 PM
67.224.53.131

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95 tons. Sorry, I thought I got everything when I cut and pasted it from DB.
KamikazeJohnson
12/22/02 04:13 PM
142.161.128.92

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yeah, TDB sucks that way...the "export" feature doesn't include Cost, BV, tonnage, or non-weapon (heat sinks, TSM, ES, FF, actuators, etc.) crit slot allocation.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
09/07/09 11:36 PM
72.178.75.99

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Noting that it is a dead program, shame really it had a lot of good things, like how it handled Omni configs and such...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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