Okay this mech isn't anything impressive, it is more of an attempt to make a walking arsenal, trying to cover all the ranges and I really think it fails at that attempt. Seriously it has massive firepower, but it will never be able to bring all of it bare at any given time do to the heat cost.
If used in an area that allows it move away from the fighting and then strike with the chance to fall back it might be worth the money. It was a fun mech to mech and it shows that you the limits of the size to weight to space issues of the newer tech.
Enjoy.
Code:
BattleMech Technical Readout
Type/Model: Emperor 11
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 95 tons
Chassis: Standard
Power Plant: 285 Pitban XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
1 Ultra AC/20
1 ER PPC
5 ER Medium Lasers
2 ER Large Lasers
1 TAG
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Emperor 11
Mass: 95 tons
Equipment: Crits Mass
Int. Struct.: 145 pts Standard 0 9.50
Engine: 285 XL Fusion 12 8.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 14 Double [28] 9 4.00
(Heat Sink Loc: 1 LA, 2 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
Armor Factor: 272 pts Standard 0 17.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 41
Center Torso (Rear): 14
L/R Side Torso: 20 28/28
L/R Side Torso (Rear): 9/9
L/R Arm: 16 30/30
L/R Leg: 20 37/37
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 RA 8 25 15 20.00
(Ammo Locations: 5 RT)
1 ER PPC LA 15 3 7.00
2 ER Medium Lasers LA 10 2 2.00
1 ER Large Laser RT 12 2 5.00
1 ER Large Laser LT 12 2 5.00
1 ER Medium Laser CT 5 1 1.00
1 TAG HD 0 1 1.00
1 ER Medium Laser LL 5 1 1.00
1 ER Medium Laser RL 5 1 1.00
1 ER Small Laser RL 2 1 .50
CASE Equipment: RT 1 .50
3 Standard Jump Jets: 3 6.00
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS: 82 77 95.00
Crits & Tons Left: 1 .00
Calculated Factors:
Total Cost: 21,649,095 C-Bills
Battle Value 2: 2,286 (old BV = 1,654)
Cost per BV2: 9,470.3
Weapon Value: 1,734 / 1,734 (Ratio = .76 / .76)
Damage Factors: SRDmg = 27; MRDmg = 14; LRDmg = 7
BattleForce2: MP: 3J, Armor/Structure: 7/4
Damage PB/M/L: 4/3/1, Overheat: 4
Class: MA; Point Value: 23
Specials: tag
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Karagin
Given time and plenty of paper, a philosopher can prove anything.