Rifleman II

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Karagin
09/12/09 03:25 PM
72.178.75.99

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This one is another in the series II tags for calling a new mech after an older one.

This time around I maxed the Rifleman out to 100 tons, hey the armor went up almost 3 times what it had, okay slightly exaggerated there, but you get the idea. The only changes to the weapons was the dropping of the AC5s for AC10s. Along with some extra heat sinks and a small laser, I think this one does indeed gain the II moniker without an issue.

Code:
                BattleMech Technical Readout

Type/Model: Rifleman II RFL-13N
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 100 tons
Chassis: Kallon Type IV Standard
Power Plant: 300 Pitban Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Kallon Royalstar Standard
Armament:
2 Large Lasers
2 Autocannon/10s
2 Medium Lasers
1 Small Laser
Manufacturer: Kallon Industries
Location: (Unknown)
Communications System: Garret T-11A
Targeting & Tracking System: Garret D2j

--------------------------------------------------------
Type/Model: Rifleman II RFL-13N
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 17 Single 5 7.00
(Heat Sink Loc: 1 CT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 307 pts Standard 0 19.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Autocannon/10 RA 3 20 9 14.00
(Ammo Locations: 1 LT, 1 RT)
1 Large Laser LA 8 2 5.00
1 Autocannon/10 LA 3 7 12.00
1 Medium Laser RT 3 1 1.00
1 Medium Laser LT 3 1 1.00
1 Small Laser CT 1 1 .50
--------------------------------------------------------
TOTALS: 29 55 100.00
Crits & Tons Left: 23 .00

Calculated Factors:
Total Cost: 9,184,500 C-Bills
Battle Value 2: 1,891 (old BV = 1,481)
Cost per BV2: 4,856.95
Weapon Value: 1,977 / 1,977 (Ratio = 1.05 / 1.05)
Damage Factors: SRDmg = 26; MRDmg = 15; LRDmg = 2
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 4/3/-, Overheat: 3
Class: MA; Point Value: 19



No need to worry about the short game with this one...it covers all ranges nicely.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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