Ragnarok

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Karagin
09/24/09 09:10 PM
72.178.75.99

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I am sure we all can recall the SNES Mechwarrior game...with the ComStar mechs and the WoB Mech...The Grand Crusader...right now we all do recall it...it was fun...graphics were well less then impressive, it did follow the original PC Mechwarrior game setting some what....

So in the game there was this uber mech, it had a lot of fire power and was an assault mech, I tried to take what I could from the game and build it for Battletech, not sure how well I did or didn't do but here it is...

Code:
               BattleMech Technical Readout

Type/Model: Ragnarok
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 85 tons
Chassis: CS Experimental Endo Steel
Power Plant: 340 VOX XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Glasgow Limited Standard
Armament:
1 Alexzandria Arms Limited Gauss Rifle
2 Fergurson Longshot 2000 ER PPCs
3 Falcon Mediums Medium Lasers
2 Holly Streak SRM 2s
1 Falcon Smalls Small Laser
Manufacturer: ComStar Factories
Location: Terra
Communications System: ComStar Equipment
Targeting & Tracking System: ComStarEquipment

------------------------------------------------------------------------------
==Overview:==
One of the many mechs that ComStar's Mech Research and Devlopment Group (MRDG)
had on the drawing board for years, it would take the herendous fighting on
Tuykiad to bring this mech into existance.

Precentor Martial gave the okay for 4 Ragnarok to be built. The hope was to
see how they preformed and then go into full production.

Unfortunely events in 3057 changed all of that. The Word Of Blakes assault and
capture of Terra, landed them a win fall when they captured the MRDG faciality
with three of the four pre-production models.

At this time the where abouts of the fourth Ragnarok is unknow, though rumor
has it either with the ComGuard or hidden somewhere on Terra waiting to be
used to liberate the planet from tryanny that is the Word of Blake.

--------------------------------------------------------
Type/Model: Ragnarok
Mass: 85 tons

Equipment: Crits Mass
Int. Struct.: 130 pts Endo Steel 14 4.50
(Endo Steel Loc: 3 LA, 4 LT, 3 RT, 2 LL, 2 RL)
Engine: 340 XL Fusion 12 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 15 Double [30] 6 5.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 263 pts Standard 0 16.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (Rear): 14
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 16 9 17.00
(Ammo Locations: 2 RA)
2 ER PPCs LA 30 6 14.00
1 Medium Laser RT 3 1 1.00
1 Streak SRM 2 RT 2 50 2 2.50
(Ammo Locations: 1 CT)
1 Medium Laser LT 3 1 1.00
1 Streak SRM 2 LT 2 1 1.50
1 Medium Laser CT 3 1 1.00
1 Small Laser HD 1 1 .50
--------------------------------------------------------
TOTALS: 45 77 85.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 20,586,646 C-Bills
Battle Value 2: 2,133 (old BV = 1,710)
Cost per BV2: 9,651.5
Weapon Value: 2,893 / 2,828 (Ratio = 1.36 / 1.33)
Damage Factors: SRDmg = 36; MRDmg = 24; LRDmg = 15
BattleForce2: MP: 4, Armor/Structure: 7/3
Damage PB/M/L: 5/4/2, Overheat: 2
Class: MA; Point Value: 21



And for a second look at the mech I went with this:

Code:
               BattleMech Technical Readout

Type/Model: Ragnarok 2
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 80 tons
Chassis: Standard
Power Plant: 320 Pitban XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Streak SRM 2
2 Machine Guns
1 PPC
1 LRM 20 w/ Artemis IV
1 C³ Master Computer
2 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ragnarok 2
Mass: 80 tons

Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 320 XL Fusion 12 11.50
Walking MP: 4
Running MP: 6 [8]
Jumping MP: 0
Heat Sinks: 13 Double [26] 3 3.00
(Heat Sink Loc: 1 LA)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
MASC: 4 4.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 247 pts Standard 0 15.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 38
Center Torso (Rear): 12
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 26/26
L/R Leg: 17 34/34

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Streak SRM 2 RA 2 50 2 2.50
(Ammo Locations: 1 RT)
2 Machine Guns RA 0 100 3 1.50
(Ammo Locations: 1 RA)
1 PPC LA 10 3 7.00
1 LRM 20 w/ Artemis IV RT 6 12 8 13.00
(Ammo Locations: 2 RT)
1 C³ Master Computer LT 0 5 5.00
2 Medium Lasers CT 6 2 2.00
--------------------------------------------------------
TOTALS: 24 67 80.00
Crits & Tons Left: 11 .00

Calculated Factors:
Total Cost: 22,615,141 C-Bills
Battle Value 2: 1,794 (old BV = 1,488)
Cost per BV2: 12,605.99
Weapon Value: 2,396 / 2,205 (Ratio = 1.34 / 1.23)
Damage Factors: SRDmg = 28; MRDmg = 19; LRDmg = 9
BattleForce2: MP: 4, Armor/Structure: 6/3
Damage PB/M/L: 5/4/3, Overheat: 0
Class: MA; Point Value: 18
Specials: if, c3m

Karagin

Given time and plenty of paper, a philosopher can prove anything.


Edited by Karagin (09/24/09 09:30 PM)
Karagin
12/29/10 01:38 AM
72.178.75.99

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Would have thought this would have gotten some kind of input or comments or something...guess not.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
His_Most_Royal_Highass_Donkey
12/29/10 10:24 AM
108.126.100.174

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I for one seriously dislike 85 & 80 toners. I would go for a 95 for shear hitting power or a 75 for its speed.

An 80 toner does not have the speed of a 75er or the hitting power of a 95er. Yes you can put a 400 engine into a 80 and have it as fast as a 75er but then all you have is a walking engine as the Charger proved.

I would go with a 95 instead of a 100 for the same resin that I would take a 75 over a 80, speed with out the use of the 400 engine. I have only designed one 100 ton mech, the Clan Buster, and it was meant only to be a relatively inexpensive defensive bunker to stand up to the Clans advanced technology that can slowly maneuver.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Karagin
12/29/10 11:05 AM
72.178.75.99

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But if I did that then the mech would not be following what was given for it from the game.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
wolfcannon
01/20/11 12:56 PM
67.14.211.229

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hmm prefer mine lol
Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Bravo Trinary
Alpha Star
Star Captain James Sword
Karagin
01/20/11 03:48 PM
178.76.138.173

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Okay and your looks like what?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
wolfcannon
01/23/11 02:04 PM
67.14.211.229

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BattleMech Technical Readout

Type/Model: Ragnarok RGNRK-1S
Tech: Inner Sphere / 2785
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 80 tons
Chassis: Coventry Metal Works Model D-3 Standard
Power Plant: 320 Pitban 320 Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 2 CurtissJet 55 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Bulldog Standard
Armament:
1 Donal PPC
1 Diverse Optics Type 18 Medium Laser
1 Holly LRM 10
2 M100 Heavy Machine Guns
1 Diverse Optics Type 10 Small Laser
Manufacturer: Pinard Protectorates Limited
Location: Taurus
Communications System: Bishop 211 Meridian
Targeting & Tracking System: Garret 500S

------------------------------------------------------------------------------
==Overview:==
This is a design based on the 'Mech of the same name from the super nintendo
video game.

==Capabilities:==
Designed to hold and defend accquired reality and or bases. the Ragnarok is
unable to go toe to toe with an Atlas but it can take on most medium and light mech lances with some
success. A lance of these 'Mechs is normally assigned to patrol and defend heavily raided bases.


==Battle History:==
In the last days of the 2nd Succesion War, the loss of precious Star League
technology was begining to show on the battelfield. Star League Technology was gone and Comstar
ensured that they alone held onto the lost technology. 'Mech building companies in the periphery were
looking to beef up their forces and so was born the Ragnarok 'Mech. Using
simple and well proven weapons, engines and jump jets a rugged and reliable
'Mech was born. The Taurian Concordant was the first to deploy this rugged
machine and soon it was the primary assault mech against pirate forces
attacking Concordant planets. The Magistry of Canopus soon bought several of
these 'Mechs to test out with there forces. The Magistry soon bought the plans
for the Ragnarok and begain to produce them.


==Variants:==
RGNRK-1T Ragnarok

Chassis: Coventry Metal Works Model D-3
Power Plant: Pitban 320
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: CurtissJet 55
Jump Capacity: 120 meters
Armor: Unknown
Armament:
1 Donal PPC
4 Diverse Optics Medium Lasers
1 Holly Copr LRM 10
2 M100 Heavy Machine Guns
Manufacturer: Pinard Protectorates Limited
Primary Factory: Unknown
Communications System: Bishop 211 Meridian
Targeting and Tracking System: Garret 500S


RGNRK-1T Ragnarok

Technology Base: - Inner Sphere - Level 1
Equipment Mass
Internal Structure: 8
Engine: 320 22.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 14 4
Gyro: 4
Cockpit: 3
Armor Factor: 247 15.5

Internal Armor
Structure Value
Head 3 9
Center Torso 25 38
Center Torso(rear) 12
R/L Torso 17 26
R/L Torso(rear) 8
R/L Arm 13 26
R/L Leg 17 34

Weapons and Ammo Location Critical Tonnage
Medium Laser LA 1 1
LRM 10 LT 2 5
LRM 10 Ammo LT 1 1
Machine Gun Ammo LT 1 1
Medium Laser LT 1 1
Jump Jet LT 2 1
Medium Laser RT 1 1
Jump Jet RT 2 1
PPC RA 3 7
Machine Gun CT 1 0.5
Machine Gun CT 1 0.5
Medium Laser H 1 1

Cost: 8,138,641 C-Bills
BV: 1,329


--------------------------------------------------------
Type/Model: Ragnarok RGNRK-1S
Mass: 80 tons

Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 320 Fusion 6 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 2
Heat Sinks: 18 Single 6 8.00
(Heat Sink Loc: 2 LT, 2 RT, 1 LL, 1 RL)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 247 pts Standard 0 15.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 38
Center Torso (Rear): 12
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 26/26
L/R Leg: 17 34/34

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
1 Medium Laser LA 3 1 1.00
1 LRM 10 LT 4 24 4 7.00
(Ammo Locations: 2 LT)
2 Machine Guns CT 0 100 3 1.50
(Ammo Locations: 1 LT)
1 Small Laser HD 1 1 .50
2 Standard Jump Jets: 2 2.00
(Jump Jet Loc: 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 18 51 80.00
Crits & Tons Left: 27 .00

Calculated Factors:
Total Cost: 7,664,791 C-Bills
Battle Value: 1,280
Cost per BV: 5,988.12
Weapon Value: 1,552 / 1,552 (Ratio = 1.21 / 1.21)
Damage Factors: SRDmg = 14; MRDmg = 11; LRDmg = 5
BattleForce2: MP: 4, Armor/Structure: 6/6
Damage PB/M/L: 4/2/2, Overheat: 0
Class: MA; Point Value: 13
Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Bravo Trinary
Alpha Star
Star Captain James Sword
Karagin
06/09/13 12:00 PM
72.178.85.122

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Interesting take on things.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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