KitK
09/25/09 05:00 PM
128.233.93.146
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This is essentially and offshoot of my thinking about a technological way to implement a form the phantom mech ability, albeit the effects would be quite different.
I started out thinking 3040-45ish. But it looks like the Null Signature doesn't get rediscovered (assuming SSW is right), so I backed up to the Star Leauge /1st Succession War era and tried to fluff it a little.
Cuirass 270-SB (Unofficially, SB=Spoiled Brat)
Rules Level: Experimental Tech Tech Base: Inner Sphere Era: Star League to 1st Succession War (non-canon) Tech Rating/Era Availability: E/E-X-X
Chassis Config: Biped Production Years: 2729-2838 Mass: 30 tons Cost: 4,259,940 C-Bills Battle Value: 790 . Chasis: Standard Power Plant: 180 Fusion Engine Walking Speed: 64.5 km/h Maximum Speed: 96.75 km/h Jump Jets: Yes Jump Capacity: 180 meters Armor: Standard w/ CASE Armament: 1 Medium Laser 1 LRM-5 1 Small Pulse Laser Manufacturer: CMCDesigns Primary Factory: Communications System: Targeting and Tracking System:
Overview: The Cuirass is the smallest of four Battlemechs released to the market in 2729 in the aftermath of the Davion War of Succession. Losses of lives for the Battlemech owning nobility was a centuries long problem for all of the Great Houses that reached a fever pitch of concern in Davion space as a result of the war. The panic easily spread to the Free Worlds League due to its own Marik Civil War and then on to the rest of the Inner Sphere.
The Cuirass, and other Battlemechs in the line designated by "SB," were specifically designed to keep the "Mama's Boys"/"Daddy's Little Girls" of the Great Houses safe on the battlefield. To those ends, each design uses a Null-Signature System, heavy armor for its class, C.A.S.E., durable standard engine configurations, jump jets (except in the assault class), an anti-infantry weapon (you don't want one of those scenes where the peasants ambush the prince's horse, drag him off, and beat him to death - only Battletech style.), a long-range main gun (so there is no need to get to close to the action), and a solid short-range weapon, so that the little darling can look spectacular finishing off his/her lancemates hard work.
Production ceased in 2790. The Null-Signature System had proven too expensive, fragile, and hot for most MechWarriors. So, the company producing it folded and the technology went into the history books. Without replacement parts for the stealth system the number of Cuirass soon began to drop. None are believed to have survived ROM's 2838 Operation Holy Shroud.
The Cuirass' main gun is a LRM-5 backed up by a medium laser. It was typically piloted by very low ranking royals who were obligated to serve in some military capacity for the House or an approved of mercenary unit. Purchasing a Cuirass often pushed these families' finances to the brink of bankruptcy, but at least the kids were "safe."
Capabilities: Much to the delight of the over-protected/smothered royals who piloted the Cuirass, its stealth ability often earned it the most dangerous reconnaissance assignments. The light weapons systems usually kept Cuirass pilots from bothering to engage in combat as it was easily out matched by most other light mechs, especially at close range. However, it performed well as an indirect-fire spotter and at hit-and-run attrition.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: 51 points 3.00 Engine: Fusion Engine 180 7.00 Walking MP: 6 Running MP: 9 Jumping MP: 6 (Standard) Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL 3.00 Heat Sinks: Double 10(20) 0.00 Heat Sink Locations: 3 RT Gyro: Standard Gyro 2.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard AV - 104 6.50 CASE Locations: 1 LT 0.50
Internal Armor Structure Factor Head 3 9 Center Torso 10 14 Center Torso (rear) 5 L/R Torso 7 9 L/R Torso (rear) 5 L/R Arm 5 10 L/R Leg 7 14
Slot Allocation Source:Solaris Skunkwerks ================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Medium Laser RA 3 1 1.00 Small Pulse Laser RA 2 1 1.00 LRM-5 LT 2 1 2.00 @LRM-5 (24) LT - 1 1.00 Null Signature System * 10 7 0.00
* The Null Signature System occupies 1 slot in every location except the HD.
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Karagin
12/05/09 07:20 PM
64.134.154.8
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So you made a smaller Exterminator? I could see that happening given that the Exterminator was a decent mech and feared by the enemy.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Tripod
12/06/09 12:20 AM
192.91.75.30
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Seeing as the design was to create a survivable mech, shouldn't that LRM ammo be surrounded with heat sinks? CASE is nice but the best protection from an ammo explosion is to aviod it in the first place IMO : )
Or at least reduce the % chance of it.
Enjoyed the fluff...
Would they not concider reskinning the mech with standard armor to keep the it in service?
TBA
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