mechpilot19
Newbie
Reged: 05/28/09
Posts: 12
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FF, Reactive and Reflective armour?
#156579 - 10/06/09 02:54 PM (79.68.134.244)
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According to the game, a 100% green armour bar equates to 20 tons of armour. Is this the maximum amount of protection, or does "over-armouring" actually work? Also, does Reactive armour protect more against Ballistic or Missile weapons?
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Tripod
Sergeant Major
Reged: 03/14/07
Posts: 210
Loc: Denton, TX
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Re: FF, Reactive and Reflective armour?
[Re: mechpilot19]
#156582 - 10/07/09 02:27 AM (192.91.75.30)
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What game are you speaking of?
In general I would think green meant 100% of the original armor was still pressent, not representing an ammount. Only the largest of mechs can support 20 tons of armor. I would think that as damage is taken and the fades to yellow or red or whatever color this game uses this would represent what % of the iriginal is left. Say yellow meant 75% to 50% orange 50% to 25% and red 25% or less. Again, this is just a guess... Get back to us with some more info, Good Luck!
-------------------- TBA
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Prince_of_Darkness
Sergeant Major
Reged: 08/03/08
Posts: 394
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Re: FF, Reactive and Reflective armour?
[Re: Tripod]
#156585 - 10/07/09 10:22 AM (205.202.120.216)
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Reactive protects against both missiles and ballistic weapons.
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KitK
Sergeant Major
Reged: 08/17/01
Posts: 241
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Re: FF, Reactive and Reflective armour?
[Re: Prince_of_Darkness]
#156604 - 10/09/09 01:42 PM (128.233.93.146)
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If we are talking MechWarrior 4, and I recall correctly, Reflective reduces energy damage but increases ballistic damage. Reactive reduces ballistic damage but increases energy damage. Missiles do normal damage to all armor types and are countered by laser anti-missile systems, but not all mechs may be able to carry the system (I think the Argus is the example.).
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