Chgowiz
Newbie
Reged: 10/08/09
Posts: 3
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microMechwarrior
#156599 - 10/08/09 01:26 PM (64.94.35.226)
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I've just created microMechwarrior - a very small, abbreviated set of rules that captures (I hope) the basic mechanics and essence of what a Mechwarrior RPG needs. I went back to the 1st edition of Mechwarrior, as well as some other influences that I've used in other RPG gaming At a digest/booklet size, it clocks in at 6 pages rules, 1 page of "fluff" and 1 paragraph of copyright/legalese. That's compared to the roughly 67 pages of actual rules in MW1 and the 402 page (!!) behemoth that is Time of War beta.
It's meant as a "rules light" alternative to the heavier RPGs, as a quick and dirty "beer and pretzels" Mechwarrior RPG. I feel kinda funny sharing it on Catalyst's forum, but perhaps someone here might give it a whirl and see what you think? Worst case, I have something I can use at my WinterWar 2010 Battletech/Mechwarrior/horror sci-fi scenario.
microMechwarrior PDF download
This was also inspired by microlite20 and microlite20 modern. m20 is a 2 page version of the Wizards of the Coast d20 system. And it works beautifully.
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Tripod
Sergeant Major
Reged: 03/14/07
Posts: 210
Loc: Denton, TX
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Re: microMechwarrior
[Re: Chgowiz]
#156601 - 10/09/09 05:28 AM (8.23.64.196)
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Veeery innnteresting....
-------------------- TBA
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Chgowiz
Newbie
Reged: 10/08/09
Posts: 3
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Re: microMechwarrior
[Re: Chgowiz]
#156608 - 10/09/09 08:27 PM (67.184.102.140)
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Updated microliteMechwarrior rules
Updated with errata and with changes to mechanics for skill/task resolution. Now using TNs tied to stats as well as a more consistent mechanic with Battletech boardgame.
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Chgowiz
Newbie
Reged: 10/08/09
Posts: 3
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Re: microMechwarrior
[Re: Chgowiz]
#156634 - 10/15/09 08:06 AM (64.94.35.226)
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The rules have gone thru a bit more editing after playtest and feedback. Their permanent home is now here: http://oldguyrpg.blogspot.com/2009/10/micromechwarrior.html - thank you for your feedback and comments!
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