KitK
10/09/09 04:34 PM
128.233.93.146
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The background is the same as the Cuirass but for a different class of nobility and battlefield role.
Greaves 495-SB (Unofficially, SB=Spoiled Brat)
Rules Level: Experimental Tech Tech Base: Inner Sphere Era: Age of War/Star League Tech Rating/Era Availability: E/E-X-X Chassis Config: Biped Production Year: 2750 Mass: 55 tons Cost: 7,356,573 C-Bills Battle Value: 1,570
Chassis: Unknown Power Plant: Unknown 220 Fusion Engine Walking Speed: 43.0 km/h Maximum Speed: 64.5 km/h Jump Jets: Unknown Jump Capacity: 120 meters Armor: Unknown Standard w/ CASE
Armament: 1 ER PPC 1 SRM-6 4 Medium Lasers (3 forward, 1 rear) 1 Small Pulse Laser 1 Anti-Missile System
Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: The Greaves is the medium weight workhorse of four Battlemechs released to the market in 2729 in the aftermath of the Davion War of Succession. Losses of lives for the Battlemech owning nobility was a centuries long problem for all of the Great Houses that reached a fever pitch of concern in Davion space as a result of the war. The panic easily spread to the Free Worlds League due to its own Marik Civil War and then on to the rest of the Inner Sphere.
The Greaves, and other Battlemechs in the line designated by "SB," were specifically designed to keep the "Mama's Boys"/"Daddy's Little Girls" of the Great Houses safe on the battlefield. To those ends, each design uses a Null-Signature System, heavy armor for its class, C.A.S.E., durable standard engine configurations, jump jets (except in the assault class), an anti-infantry weapon (you don't want one of those scenes where the peasants ambush the prince's horse, drag him off, and beat him to death - only Battletech style.), a long-range main gun (so there is no need to get to close to the action), and a solid short-range weapon, so that the little darling can look spectacular finishing off his/her lancemates hard work.
Production ceased in 2790. The Null-Signature System had proven too expensive, fragile, and hot for most MechWarriors. So, the company producing it folded and the technology went into the history books. Without replacement parts for the stealth system the number of Greaves soon began to drop. None are believed to have survived ROM's 2838 Operation Holy Shroud.
The Greaves' main gun is an ERPPC backed up by three medium lasers and a SRM-6. A small pulse laser fills the anti-infantry role, and an additional medium laser guards the rear arc. The Greaves was typically piloted by low to middle ranking royals who were loyal to the realm, serving in the military voluntarily. Although somewhat expensive for this group of nobles, loyalty had its rewards, and pulling the right strings often covered the cost of the Null-Signature System and the main gun.
Capabilities: The Greaves is a bit slow compared to other medium Battlemechs, leaving a question as to whether or not it could perform its function of keeping its royal pilot safe. Tangling with fellow 55-ton Griffins or Wolverines highlight the problem. However, for the Greaves to function in the medium-workhorse role of 40-55 ton mechs, and the loyal nature of the class of nobility purchasing them, slower speed in exchange for heavier short-range firepower was deemed necessary.
As a workhorse, with a solid short-range weapons array, and piloted by loyal MechWarriors, the Greaves often found itself in the middle of the action rather than on the edges of it. As a result, the Null-Signature System's advantage was, well, nullified, and Greaves ended up taking a lot of damage. Repairs and parts were very expensive. The expense was driven higher by a sever shortage of repair parts in 2788 as interest and production in the "SB" line of Battlemechs began its quick decline into obsolescence in 2790. As a result, the decline in Greaves was occurring faster from cannibalization than from battlefield losses.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: 91 points 5.50 Engine: Fusion Engine 220 10.00 Walking MP: 4 Running MP: 6 Jumping MP: 4 (Standard) Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL 2.00 Heat Sinks: Double 13(26) 3.00 Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA Gyro: Standard Gyro 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard AV - 168 points (91%) at 10.5 tons CASE Locations: 1 LT 0.50
Internal Armor Structure Factor Head 3 9 Center Torso 18 25 Center Torso (rear) 10 L/R Torso 13 17 L/R Torso (rear) 8 L/R Arm 9 17 L/R Leg 13 20
Source: Solaris Skunkwerks ================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- 2 Medium Lasers RA 6 2 2.00 Small Pulse Laser LA 2 1 1.00 ER PPC RT 15 3 7.00 Medium Laser RT 3 1 1.00 SRM-6 LT 4 2 3.00 (R) Medium Laser CT 3 1 1.00 Anti-Missile System HD 1 1 0.50 @SRM-6 (15) LT - 1 1.00 @Anti-Missile System (12) LT - 1 1.00 Null Signature System * 10 7 0.00
* The Null Signature System occupies 1 slot in every location except the HD.
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Venom
10/10/09 08:15 PM
207.191.218.35
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Great fluff. I can't wait to see the others in the series.
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Tripod
10/11/09 12:34 PM
8.23.64.196
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It's a big BA Panther! Awsome!
Yes, good fluff, can't wait...
I'd hate to run into a lance of those alone.
TBA
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