Hyperion HPN-3R

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Rotwang
10/15/09 05:58 PM
78.23.8.52

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Hyperion HPN-3R

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3095
Cost: 10.406.000 C-Bills
Battle Value: 2.131

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.25 km/h
Maximum Speed: 53.75 km/h
Jump Jets: None
Armor: Unknown Standard Armor
Armament:
1 Heavy PPC + PPC Capacitor
1 MRM-40
2 Light PPCs
1 MML-9
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The Hyperion was introduced in 3095 to the Gladiatorial Circuit as a testbed
mech for the recently resurrected Randam Mechworks.


Needing an iconic design to mark their relaunch they spent great effort in
producing a cheap, but powerful mech, equipped with modern technology. Having
established that the Atlas was the pattern they were looking for they set up
making a mech that would be just as fearsome and imposing as the venerable Star
League Design.


Capabilities:
The Hyperion is designed as a scrapper mech with heavy short and medium range
firepower, massive armour and an imposing appearance.


The main weapons are a Heavy PPC boosted by a capacitator and an MRM40 with
ample ammunition for extended fighting. Secondary weapons include the
versatile MML-9 and a pair of Light PPC's mounted into the arms.


The rugged and reliable 300 VLAR engine gives it a top speed of 54kph.


16 double strength heat sinks help it keep weapon heat in check, though pilots
are advised to keep an eye on the gauge nevertheless.


Given that Randam Mechwerks was still recovering from the destruction the WOB
had visited upon its manufacturing capacity the Hyperion was conceived as a
tough and reliable fighting machine, ideally suited to operate alongside more
advanced and specilialised machines.



Battle History:
The Hyperion was produced in small numbers for various military forces around
the Inner Sphere, including the Republic, Successor States and Periphery
realms.


It proved to be a solid, no frills design, though it wasn't popular with
mechwarriors used to more advanced and fine-tuned mechs which had fewer heat
problems.


Nevertheless the Hyperion is still in demand in the 32nd century and like its
fellow Titan, the Atlas it is considered a fearsome foe.


Variants:
One variant drops the Light PPC's for a pair of Medium X-Pulse lasers and twin
rear-firing ER Medium Lasers. This variant is designed for pilots who prefer
to fight at close range.


Similarly a long range variant replacing the MRM40 with an LRM 20 and artemis
FCS is available as a long range fire support mech.


The DCMS version replaces one ton of MRM ammo with a C3 slave for integration
in its networked units.


Although not mounted as standard on the Hyperion, Triple Strength Myomer is
available as an option and upgrade package.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10,00
Engine: Fusion Engine 300 19,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double 16(32) 6,00
Heat Sink Locations: 2 LA, 2 RA
Gyro: Standard Gyro 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 304 19,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 13
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 33
L/R Leg 21 42

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light PPC RA 5 2 3,00
Light PPC LA 5 2 3,00
Heavy PPC + PPC Capacitor RT 20 4 10,00
PPC Capacitor RT 5* 1 1,00
MML-9 RT 5 5 6,00
MRM-40 LT 12 7 12,00
@ MML-9 (LRM) (13) RT - 1 1,00
@ MRM-40 (18) LT - 3 3,00
@ MML-9 (SRM) (11) LT - 1 1,00
Free Critical Slots: 9

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
3 4 4 2 0 4 0 Structure: 8
Special Abilities: IF 1

*NOTE*

Based on the discussion about the Atlas II, I decided to tinker with a design that was similar in in purpose to the Atlas, but with a very different weapon array. Code:
  



Edited by Rotwang (10/15/09 08:18 PM)
Karagin
10/15/09 07:37 PM
72.178.75.99

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Small favor could you use the CODE tag so as to make this a little easier to read.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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