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Venom
Sergeant Major


Reged: 06/17/06
Posts: 256
MAD-4WB Marauder II
      #156428 - 09/16/09 12:38 AM (207.191.218.35)

Marauder II

Rules Level: Advanced Rules
Tech Base: Inner Sphere
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Chassis Config: Biped
Production Year: 3070
Mass: 100 tons
Cost: 24,457,000 C-Bills
Battle Value: 2,348

Chassis: Unknown
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.25 km/h
Maximum Speed: 53.75 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Light Ferro-Fibrous w/ CASE
Armament:
2 Heavy PPCs
1 Light Gauss Rifle
2 Medium Variable Speed Pulse Lasers
1 Improved C3 Computer
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: 152 points 10.00
Engine: XL Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LL, 1 RL 6.00
Heat Sinks: Double 16(32) 6.00
Heat Sink Locations: 2 LT, 1 LA, 1 RA
Gyro: Standard Gyro 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 307 18.50
Armor Locations: 1 HD, 1 CT, 1 LT, 2 RT, 1 LL, 1 RL
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy PPC RA 15 4 10.00
Medium Variable Speed Pulse Laser RA 7 2 4.00
Heavy PPC LA 15 4 10.00
Medium Variable Speed Pulse Laser LA 7 2 4.00
Light Gauss Rifle RT 1 5 12.00
Improved C3 Computer LT 0 2 2.50
@Light Gauss Rifle (16) RT - 1 1.00


If this thing does not scream WoB, I don't know what does. My friends and I were just looking for a good opponent to kick around.

Edited by Venom (09/16/09 12:38 AM)


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Karagin
General


Reged: 04/21/01
Posts: 5663
Loc: Ft. Hood TX (Killeen)
Re: MAD-4WB Marauder II [Re: Venom]
      #156429 - 09/16/09 03:23 AM (72.178.75.99)

Nice WoB Marauder II...

--------------------
Karagin

Given time and plenty of paper, a philosopher can prove anything.


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LAMdriver
Corporal


Reged: 06/11/09
Posts: 52
Loc: Asheville, NC USA
Re: MAD-4WB Marauder II [Re: Karagin]
      #156491 - 09/23/09 01:33 AM (68.118.31.98)

Ok what are Variable Speed Pulse lasers?

This mech is a Wobblie's wet dream!!!!

--------------------
" The object of war is not to die for your country. It's to make some other bastard die for his!"--Patton

"Two words. Nuclear fucking weapons!!!"--- Dennis Leary

"War is Hell. Combat is a motherfucker."---General Tommy Franks


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Venom
Sergeant Major


Reged: 06/17/06
Posts: 256
Re: MAD-4WB Marauder II [Re: LAMdriver]
      #156492 - 09/23/09 02:40 AM (207.191.218.35)

Damage and accuracy increase as you close.

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Karagin
General


Reged: 04/21/01
Posts: 5663
Loc: Ft. Hood TX (Killeen)
Re: MAD-4WB Marauder II [Re: Venom]
      #156494 - 09/23/09 03:26 AM (72.178.75.99)

Really that should be true for all the weapons, the close you get the easier it should be to hit a target...damage may not increase but the accuracy should.

--------------------
Karagin

Given time and plenty of paper, a philosopher can prove anything.


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CrayModerator
General


Reged: 07/27/01
Posts: 3637
Loc: North America
Re: MAD-4WB Marauder II [Re: LAMdriver]
      #156496 - 09/23/09 05:37 AM (147.160.136.10)

Quote:

Ok what are Variable Speed Pulse lasers?





Pulse lasers that adjust their to-hit bonus from -1 to -3, and lower damage as the bonus improves. When you select the -3 to-hit bonus, you do a minimum of damage - you're spraying and praying to hit with a few laser bolts. At -1 to-hit bonus, you're gambling on a much tighter burst to do more damage at the expense of accuracy.

--------------------
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


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Venom
Sergeant Major


Reged: 06/17/06
Posts: 256
Re: MAD-4WB Marauder II [Re: Cray]
      #156671 - 11/01/09 03:30 PM (207.191.218.35)

Are there different rules from those stated in SB:W&B? According to those rules the modifier and damage change with range brackets, you can't "select" the settings.

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Karagin
General


Reged: 04/21/01
Posts: 5663
Loc: Ft. Hood TX (Killeen)
Re: MAD-4WB Marauder II [Re: Cray]
      #156672 - 11/01/09 05:49 PM (72.178.75.99)

This sounds like the lasers Warner was working on not to long back...really not sure if these are worth using given how confusing things can get with ability to change rates etc...

I know a couple of players who tossed out the idea that the HGR does reduced damage via the range changes, their arguement as to why they tossed it was that player tend to forget what the damage is, or are think hey it does this large amount, then when they are told no sorry it only does this much right now, they get upset. While part of that would go away with knowing the rules etc...they just feel that it is better to keep things simple.

--------------------
Karagin

Given time and plenty of paper, a philosopher can prove anything.


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CrayModerator
General


Reged: 07/27/01
Posts: 3637
Loc: North America
Re: MAD-4WB Marauder II [Re: Venom]
      #156673 - 11/02/09 06:19 PM (173.168.115.68)

Quote:

Are there different rules from those stated in SB:W&B? According to those rules the modifier and damage change with range brackets, you can't "select" the settings.




Oops, my bad. No, you don't select the pulse rating.

TacOps pg321:

Game Rules: In game play, Variable Pulse Lasers function as pulse lasers (and are compatible with targeting computers in the same fashion) in every
way, except that the to-hit modifier and damage value changes depending upon the range bracket. At short range, VSP Lasers receive a –3 to-hit
modifier and their maximum damage value, while at medium range, they receive a –2 to-hit modifier and reduced damage. At long range, a VSP Laser
has a –1 to-hit modifier and delivers its lowest potential damage to the target.

--------------------
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


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