ISHG LGB-7-(1/2/X) Longbow

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CYBRN4CR
01/29/10 10:21 PM
71.236.221.45

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Continued from the Various Upgraded Designs thread.

This thread examines the Inner Sphere Honor Guard's Longbow design and use from 3050 to 3081 and beyond.

History:

After suffering heavy losses and losing Gen. Alexander (the old CO) to Clan Jade Falcon forces on Coventry, the ISHG retreated to its home in Caselton to lick its wounds. On the way there, Alex's son Jonas took command, and restructured the ISHG's forces around the Arrow IV system after hearing about the Draconis Combine's success with it against the Clans. This restructuring required the unit to have dedicated scouts and artillery mechs, along with the use of TAG in just about every unit in case the scouts were taken out.

For the artillery mech, Jonas wanted a solid design, that could equip two arrow IVs while still having good protection. Since the ISHG did not have access to Draconis Combine O-Bakemonos, Jonas chose to convert a dedicated missile mech that could fulfill the needs of the unit. Thus, the Longbow LGB-7V was chosen, and was installed with Valiant Catapults from Robinson, and a TAG laser to bring the big missiles to bear if threatened. Tasking some nearby manufacturers on Tikonov to help make the design, the ISHG produced the LGB-7-1 Longbow.

Below are the MegaMek condensed readouts of the designs (less redundancy and clutter).

Code:
Longbow LGB-7-1 (~3050)
85 tons IS advanced

Movement: 3/5
Engine: 255
Heat Sinks: 10 [20]

Internal: 130
Armor: 248/263
HD: 3 9
CT: 27 45 ( 8)
RT: 18 28 ( 7)
LT: 18 28 ( 7)
RA: 14 28
LA: 14 28
RL: 18 30
LL: 18 30

Arrow IV [LT/LA] 10 Heat
Arrow IV [RT/RA] 10 Heat
Medium Laser [CT] 3 Heat
TAG [HD] 0 Heat

Arrow IV Homing Ammo (5) [LT]
Arrow IV Homing Ammo (5) [LT]
Arrow IV Homing Ammo (5) [LT]
Arrow IV Homing Ammo (5) [LT]
Arrow IV Homing Ammo (5) [RT]
Arrow IV Homing Ammo (5) [RT]
Arrow IV Homing Ammo (5) [RT]
Arrow IV Homing Ammo (5) [RT]

CASE [LT]
CASE [RT]
C3 Slave [CT]

BV: 1,880 Cost: 8,732,925 Cbills



This design served the unit well, and has not undergone any major changes until the Jihad years, when the WoB conflict and emerging technology prompted Jonas to upgrade the design. This resulted in the LGB-7-2.

Code:
Longbow LGB-7-2 (~3070)
85 tons IS advanced

Movement: 3/5/3
Engine: 255 Light
Heat Sinks: 10 [20]
Gyro: Compact Gyro
Targ Sys: Long Range Targeting

Internal: 130 (Composite)
Armor: 263/263
HD: 3 9
CT: 27 45 ( 9)
RT: 18 28 ( 8)
LT: 18 28 ( 8)
RA: 14 28
LA: 14 28
RL: 18 36
LL: 18 36

Arrow IV [LT/LA] 10 Heat
Arrow IV [RT/RA] 10 Heat
Medium Laser [CT] 3 Heat
TAG [HD] 0 Heat

Arrow IV Homing Ammo (5) [LT]
Arrow IV Homing Ammo (5) [LT]
Arrow IV Homing Ammo (5) [LT]
Arrow IV Homing Ammo (5) [LT]
Arrow IV Homing Ammo (5) [RT]
Arrow IV Homing Ammo (5) [RT]
Arrow IV Homing Ammo (5) [RT]
Arrow IV Homing Ammo (5) [RT]

A-Pod [LL]
A-Pod [RL]
CASE [LT]
CASE [RT]
Guardian ECM Suite [CT]

BV: 2,146 Cost: 16,399,325 Cbills



When the Jihad ended in 3081, the unit upgraded again with technology that builds upon the Jihad designs, resulting in very advanced designs, sporting technology such as reverse-engineered Void Sig systems, perfected Angel ECMs and CASEIIs. Below is the final ISHG Longbow design, the LGB-7-X.

Code:
Longbow LGB-7-X (~3081)
85 tons IS experimental

Movement: 3/5/3
Engine: 255 Light
Heat Sinks: 10 [20]
Gyro: Compact Gyro
Targ Sys: Long Range Targeting

Internal: 130 (Composite)
Armor: 256/263
HD: 3 9
CT: 27 45 ( 8)
RT: 18 28 ( 8)
LT: 18 28 ( 8)
RA: 14 28
LA: 14 28
RL: 18 33
LL: 18 33

Arrow IV [LT/LA] 10 Heat
Arrow IV [RT/RA] 10 Heat
Medium Laser [CT] 3 Heat
TAG [HD] 0 Heat

Arrow IV Homing Ammo (5) [LT]
Arrow IV Homing Ammo (5) [LT]
Arrow IV Homing Ammo (5) [LT]
Arrow IV Homing Ammo (5) [LT]
Arrow IV Homing Ammo (5) [RT]
Arrow IV Homing Ammo (5) [RT]
Arrow IV Homing Ammo (5) [RT]
Arrow IV Homing Ammo (5) [RT]

CASE II [LT]
CASE II [RT]
Angel ECM Suite [CT]

BV: 2,170 Cost: 17,864,525 Cbills



To this day (Dark Age), the ISHG serves the Republic of the Sphere as a peacekeeping force.

More mechs to follow in separate threads.

May the discussing begin!


Edited by CYBRN4CR (01/29/10 11:04 PM)
Karagin
01/30/10 03:47 AM
80.156.183.223

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Different, I have done something similar with a IIC version of the Stalker and my IIC version of the Longbow.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CYBRN4CR
01/30/10 12:21 PM
71.236.221.45

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In Mechwarrior 4: Mercs, I have frequently used the mech as an Arrow IV boat, so it only made sense for me to create the same mech for the board game and my fanon merc unit.
Karagin
01/30/10 02:25 PM
80.156.183.223

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Please understand what works in the video games does not always work in the board game.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CYBRN4CR
01/30/10 03:07 PM
71.236.221.45

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Yeah, yeah. I am familiar with that. :P

I've played the board game with the designs. So I'm familiar with the rules (etc). I was just lucky I could get the Arrow IVs into that mech.
CYBRN4CR
01/31/10 10:59 PM
71.236.221.45

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Errata: The Jade Falcon assault on Coventry was in 3058. This meant the ISHG wasn't fully up to speed until 3062 at the start of the FedCom civil war, and compact gyros came out in 3068 around the start of the Jihad. This means the "1" variant is a 3062 design, and the "2" variant is a 3068 design.

Guess I needed to check the history more.
CYBRN4CR
02/28/10 07:28 AM
71.236.221.45

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Just updating this thread with my new thoughts on the LGB-7-X design. This design simply removes the medium laser for a small X-pulse laser to better deal with infantry, especially since the main guns can be brought to bear against enemies in a pinch with the on-board TAG.

Code:
Longbow LGB-7-X

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F
Production Year: 3081
Cost: 17,494,275 C-Bills
Battle Value: 2,139

Chassis: Unknown Composite Structure
Power Plant: Unknown 255 Light Fusion Engine
Walking Speed: 32.25 km/h
Maximum Speed: 53.75 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
2 Arrow IV Missiles
1 Small X-Pulse Laser
1 TAG
1 Angel ECM
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Composite Structure 130 points 4.50
Engine: Light Fusion Engine 255 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.00
Heat Sinks: Double 10(20) 0.00
Gyro: Compact Gyro 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 256 16.00
CASE II Locations: 1 LT, 1 RT 2.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 27 46
Center Torso (rear) 7
L/R Torso 18 28
L/R Torso (rear) 7
L/R Arm 14 28
L/R Leg 18 34

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Arrow IV Missile RT/RA 10 5/10 15.00
Arrow IV Missile LT/LA 10 5/10 15.00
Angel ECM CT 0 2 2.00
Small X-Pulse Laser CT 3 1 1.00
TAG HD 0 1 1.00
@Arrow IV (Homing) (20) RT - 4 4.00
@Arrow IV (Homing) (20) LT - 4 4.00
Free Critical Slots: 2

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 21
3j 4 1 0 0 4 0 Structure: 5
Special Abilities: ARTAIS, TAG, AECM, ECM, CASEII, SRCH, ES, SOA

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